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« Reply #195 on: February 13, 2011, 11:43:51 AM » |
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Great Bay [/endtroll]
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« Reply #196 on: February 13, 2011, 01:40:33 PM » |
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Wily's castle is going well, thanks! I'm wasting your time by making you copy/paste extremely small text into a readable form!
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« Reply #197 on: February 13, 2011, 01:49:04 PM » |
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^damn YOU!!!!!^ yeah u got it, i copy pasted that text and u know what? u didnt waste my time, cuz if im here it is cuz i HAVE TIME MUAHAHAHAHAHA
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« Reply #198 on: February 13, 2011, 04:53:19 PM » |
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Personally, I just highlight it, right click, and it says "Search Bing for ..."
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« Reply #199 on: February 14, 2011, 02:42:11 AM » |
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i dont have that bing thing... (lol at the ryme)
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« Reply #200 on: February 19, 2011, 07:55:04 PM » |
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New Wily's Castle Preview: It's having a few problems in game. While I'm working on them (read: asking Mewtwo2000 what to do about them), here's a brawlbox preview.
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« Reply #201 on: February 19, 2011, 08:31:23 PM » |
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Epic! Where is the fighting area gonna be? And what are the problem you're having?
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« Reply #202 on: February 20, 2011, 08:00:07 AM » |
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The fighting area is gonna be that cliff overlooking the castle (The one the camera partially obscures) The problem is this:
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« Reply #203 on: February 20, 2011, 08:19:02 AM » |
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lighting problem? maybe u can change the lighting angle? idk i have no idea about stages...
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« Reply #204 on: February 20, 2011, 08:22:29 AM » |
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If it were a lighting problem, the characters and those models that weren't darkened should have been affected...
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« Reply #205 on: February 20, 2011, 08:43:43 AM » |
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true, weird than.....
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« Reply #206 on: February 20, 2011, 09:26:06 AM » |
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Sort of reminds me of the Klonoa import, except worse :/
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« Reply #207 on: February 20, 2011, 12:00:39 PM » |
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So the problem is that it's too dark? Have you tried changing the flag6? Sometimes it doesn't work for some imports, like Klonoa.
If it's that white you're talking about, if it has a texture, try changing the Type to 3 in Materials1.
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« Reply #208 on: February 21, 2011, 06:20:04 PM » |
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So, as you can maybe tell I started a Great Bay project of my own. I'm glad I ran across this before I spent more time on it. 
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« Reply #209 on: February 21, 2011, 07:26:54 PM » |
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So the problem is that it's too dark? Have you tried changing the flag6? Sometimes it doesn't work for some imports, like Klonoa.
If it's that white you're talking about, if it has a texture, try changing the Type to 3 in Materials1.
Yes, but every other model I've imported from Z+W has been fine. In fact, you've used one. What's more, two BRAWL models are affected by the darkness, while some Z+W imporst there aren't (the satellite dish, the bones) I am confused by this.
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