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Author Topic: Project Zero (Change Of Plans)  (Read 152766 times)
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D1337
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« Reply #360 on: August 25, 2010, 12:11:58 PM »


Look for the file FitLink01- copy
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    « Reply #361 on: August 25, 2010, 12:28:44 PM »


    Look for the file FitLink01- copy
    Okay, hold on.

    You sure that's resized?
    When I preview it in BrawlBox,  it's very small.
    « Last Edit: August 25, 2010, 12:38:30 PM by wafflehack » Logged

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    « Reply #362 on: August 25, 2010, 12:51:46 PM »


    Ya it is. Heres a pic in game.
    enough proof for ya? Tongue
    Now that I think about it...it could be bigger...
    « Last Edit: August 25, 2010, 12:54:26 PM by D1337 » Logged


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    « Reply #363 on: August 25, 2010, 12:54:28 PM »


    Ya it is. Heres a pic in game.
    enough proof for ya?

    Oh then I forgot the FitLink.pac, I think.

    Just one question. >.>
    Why is Zero like that? When I saw BigSharkZ's video, he had Zero's color instead of the sparkly color like that.
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    « Reply #364 on: August 25, 2010, 12:57:15 PM »


    I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.

    Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.
    « Last Edit: August 25, 2010, 01:04:57 PM by D1337 » Logged


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    « Reply #365 on: August 25, 2010, 12:58:44 PM »


    I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
    Tongue I saw that Purple / Green pattern one...
    I'll look into the other two.

    EDIT: The third one has Zero's original colors (But no eyes), I think I'm going to start scratch and port the moves over onto the original MotionEtc.pac for Link.

    I FOUND IT! I found the texture with the Zero textures.
    I have to use another FitLink.pac though, so the animations would work.

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    « Last Edit: August 25, 2010, 01:41:02 PM by wafflehack » Logged

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    « Reply #366 on: August 25, 2010, 03:04:46 PM »


    I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.

    Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.

    i fixed the texture for the crazy green and pink one, lemme look into that.
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    « Reply #367 on: August 25, 2010, 03:35:58 PM »


    I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.

    Ialso think we should resize him a little since X is shorter then Zero, X will be nearly as short as Ness.

    i fixed the texture for the crazy green and pink one, lemme look into that.

    I think that particular texture may be used for the Las Vegas level in TvC, you how the lights are all crazy and stuff?

    Also, D1337, might that shine have to do with Zero's Materials?
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    « Reply #368 on: August 25, 2010, 03:42:51 PM »


    I have no idea...But I there 3 models of it so maybe one of them. But the others ons I saw had a crazy purple/green pattern texture in BB preview. You should look into those to then.
    Tongue I saw that Purple / Green pattern one...
    I'll look into the other two.

    EDIT: The third one has Zero's original colors (But no eyes), I think I'm going to start scratch and port the moves over onto the original MotionEtc.pac for Link.

    I FOUND IT! I found the texture with the Zero textures.
    I have to use another FitLink.pac though, so the animations would work.

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    so it goes well waffle? u know, i have every model from MASATWOG if this can be one slot, then u have just created a revolution.
    « Last Edit: August 25, 2010, 03:43:42 PM by ShadowSnake » Logged

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    « Reply #369 on: August 25, 2010, 03:45:28 PM »


    ...Looking at Zero's model, couldn't how dark his texture is be the result of his Materials as well.

    I think all possible venues should be explored on that, and see if it does anything.
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    « Reply #370 on: August 25, 2010, 04:05:54 PM »


    well everything is lookin sick so far
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    « Reply #371 on: August 25, 2010, 04:16:59 PM »


    well everything is lookin sick so far

    May look even more sick once I can get the chance to try enhancing his textures. However, most of my texturing work for the time being until then will be oriented toward my Peach texture I am entering into LenSho's Tourney. I have a lot of ass to haul on it before it's done.

    Too bad I don't have the money to purchase the Adobe Suite for Mac so I could do it here... Then again, I had been have a mouse with me if I do.
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    « Reply #372 on: August 25, 2010, 04:29:58 PM »


    hmm very nice animation
    how many do you guys have done so far?
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    « Reply #373 on: August 25, 2010, 04:34:09 PM »


    hmm very nice animation
    how many do you guys have done so far?

    Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.

    Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
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    « Reply #374 on: August 25, 2010, 04:40:14 PM »


    hmm very nice animation
    how many do you guys have done so far?

    Not many, I decided I would do some of the attack animations, but I have a texture to finish before that.

    Then I'll try to "Brawlify" Zero's textures by making some parts smaller so they can have more details.
    Good! Wink My "bigger model" shown in the picture is glitching up bad now... it got corrupt so I had to delete it.

    Velen, do you think you could resize the model properly, so we don't have to use the FitLink.pac used in the Zero Community Package?

    EDIT: ShadowSnake, what does Mario and Sonic have to do with this? Tongue (No offense)
    « Last Edit: August 25, 2010, 04:41:36 PM by wafflehack » Logged

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