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Port Town: X by Xerom gets less annoying!
You no longer bump to the walls when running from the platforms to the sides and the cylinder in the center is no longer white! Also, it uses the fixed background from Legacy TE, so you no longer clip inside a giant thing!
In BrawlBox/BrawlCrate it also shows the entire stage length with both platforms extended aswell.
Original Stage by Xerom:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270
Uses a battlefield module (like the original).
Enjoy.
You no longer bump to the walls when running from the platforms to the sides and the cylinder in the center is no longer white! Also, it uses the fixed background from Legacy TE, so you no longer clip inside a giant thing!
In BrawlBox/BrawlCrate it also shows the entire stage length with both platforms extended aswell.
Original Stage by Xerom:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270
Uses a battlefield module (like the original).
Enjoy.



Death Race Stadium is a 1:1 reskin of Pokemon Stadium 2 with a race to the death in the background. The F-Zero series could really use some more cool stages, so I put some time into making this one.
Davidvkimball modified the base stage, animated the background, animated the racers, and the racetrack. DukeItOut upgraded the lighting. Mawwwk created the F-Zero logo emblem on the stage.
Part of Legacy TE.
http://smashbroslegacy.com
Davidvkimball modified the base stage, animated the background, animated the racers, and the racetrack. DukeItOut upgraded the lighting. Mawwwk created the F-Zero logo emblem on the stage.
Part of Legacy TE.
http://smashbroslegacy.com



The most quick race track now has an omega!
But there's more: a competitive layout, using 3 platforms with a battlefield layout!
Imported from Smash U, uses same collisions, camera boundaries and spawn points from the same stage.
Background from Xerom's Port Town X (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270).
Has PM Camera and cosmetics.
Enjoy.
But there's more: a competitive layout, using 3 platforms with a battlefield layout!
Imported from Smash U, uses same collisions, camera boundaries and spawn points from the same stage.
Background from Xerom's Port Town X (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205270).
Has PM Camera and cosmetics.
Enjoy.



One of the most brutal F-Zero courses, now in Smash! Battlefield base, works over Port Town. I used Sectonia's Gem main base, and Shadow Mewtwo Stadium's platforms + layout to create Phantom Road! Added another version with a less distracting background.
http://youtu.be/zMnrX7ta9UQ?t=5 To see what the stage is like in GX.
http://youtu.be/zMnrX7ta9UQ?t=5 To see what the stage is like in GX.



After about 7 months I've finally updated my first stage! Here are the changes:
- Added a version with the PM Norfair Layout.
- Fixed up the lava clipping texture in the back right.
- Added 2 more sections of the track.
- Adjusted the camera a bit to avoid clipping.
- Added 2 lighting options.
- Added 2 more songs
The first ever F-Zero import! Also my first ever Brawl mod!
Here's GX's Fire Field Cylinder Knot. One of the most hated courses from many, but man it looks sweet. I used Xerom's Port Town X as a base. I included 2 songs and UI.
⚠ Update ⚠ Thanks to ⚠WARNING⚠ the stage now looks way better, with cleaned up textures, a new base, and it touring the stage!
- Added a version with the PM Norfair Layout.
- Fixed up the lava clipping texture in the back right.
- Added 2 more sections of the track.
- Adjusted the camera a bit to avoid clipping.
- Added 2 lighting options.
- Added 2 more songs
The first ever F-Zero import! Also my first ever Brawl mod!
Here's GX's Fire Field Cylinder Knot. One of the most hated courses from many, but man it looks sweet. I used Xerom's Port Town X as a base. I included 2 songs and UI.
⚠ Update ⚠ Thanks to ⚠WARNING⚠ the stage now looks way better, with cleaned up textures, a new base, and it touring the stage!



EDIT May 19, 2018: Fixed a collision issue and background debris.
Why would you want a fighting arena in the middle of a race track? Perhaps settling it on the racetrack wasn't enough. This is a 1:1 version of PM 3.6 Pokemon Stadium 2, with testing done to make sure the background will not lag for 4 player matches on Wii. Finally a starter stage from the F-zero series!
This stage does not have a moving background, and uses a Final Destination based rel, included is one for the Port Town slot.
Why would you want a fighting arena in the middle of a race track? Perhaps settling it on the racetrack wasn't enough. This is a 1:1 version of PM 3.6 Pokemon Stadium 2, with testing done to make sure the background will not lag for 4 player matches on Wii. Finally a starter stage from the F-zero series!
This stage does not have a moving background, and uses a Final Destination based rel, included is one for the Port Town slot.






"WATASHI WA SHINEN! SHINENZUUU!
FALCON PUUUNCH"
8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.
Port Town is back, ready for balance, and it's sporting a friend.
Features:
- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.
Patch: http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/
FALCON PUUUNCH"
8-1-2014 Edit: As per user feedback, there's a small patch that contains some "fixes" at the bottom of this box. More information in the readme regarding what they fix.
Port Town is back, ready for balance, and it's sporting a friend.
Features:
- Larger base platform, ledges can be grabbed, can't pass through it from the underside.
- Tilting smaller platform above the base
- 2 "sliding" platforms that emerge from the base as the battle progresses. They run on a timer, so it isn't random.
- 5 versions. 1 with port town's bg, 1 that takes place in front of the ROB monument, and 3 where you fight on said ROB. There's a readme for more details.
- 3.0 cam, menus, etc.
Patch: http://www.mediafire.com/download/2voo6s82cx6xqmo/Port_Town_X_mini_patch.rar
Questions? Complaints? Take them here:
http://smashboards.com/threads/xeroms-repository-of-miscellaneous-modifications.359690/



UPDATED! 2/3/14
An editied version of the "meta ridley fight stage" which removes ridley and improves on the camera/collisions of the stage.
The camera is now focused on the center of the ship and the boundaries are equal on each side so that the fight doesn't stay on one side of the stage.
Camera is also 3.0
Fixed the back collisions of the stage so that you cant get stuck on the back edge!
An editied version of the "meta ridley fight stage" which removes ridley and improves on the camera/collisions of the stage.
The camera is now focused on the center of the ship and the boundaries are equal on each side so that the fight doesn't stay on one side of the stage.
Camera is also 3.0
Fixed the back collisions of the stage so that you cant get stuck on the back edge!




Comes with a rel for Port Town and New Pork City
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543
Video here:http://www.youtube.com/watch?v=XTiVSgrna1k&feature=youtu.be
& be sure to check out my thread! :)
http://forums.kc-mm.com/index.php?topic=77623.msg1365543#msg1365543















Stage will desync on wifi.
This is version 2 of my Galactor Base stage from TvC. Comes with SSS icons, 2 .rel files to play over a custom stage AND port town aero dive. Originally plays on Skyworld. Comes with 2 brstm files. Final version will be released in the TvC stage pack which will be out in the summer!
This is version 2 of my Galactor Base stage from TvC. Comes with SSS icons, 2 .rel files to play over a custom stage AND port town aero dive. Originally plays on Skyworld. Comes with 2 brstm files. Final version will be released in the TvC stage pack which will be out in the summer!



I finally realized why this stage killed people so easily (besides the cars of doom). The stage has almost no ledges, not even on the starting platform that takes you across the map! So I added ledges to several areas to assist people in recovering because nothing sucks more than getting pwned by the moving stage below and by some miracle managing to barely recover to the edge of the platform only to realize there's nothing to grab onto and then falling to your doom or more stage pwnage followed by an opponent waiting to KO you when you finally get back with 150%+ dmg >_<
I strongly reccomend you combine this with "Balanced Port Town NTSC-U" by EternalYoshi for the best Port Town Aero Drive experience (without totally removing the cars or completely replacing the stage with something else).
EternalYoshi's "Balance Port Town" can be found here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15349
I strongly reccomend you combine this with "Balanced Port Town NTSC-U" by EternalYoshi for the best Port Town Aero Drive experience (without totally removing the cars or completely replacing the stage with something else).
EternalYoshi's "Balance Port Town" can be found here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15349



Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.
I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.
Note that this WILL de-sync over wifi with Gamewatching's version. Stage goes over FD/Onett, but the included files put it over PTAD (music is perfect).
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010