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99 August 1st, 2016

(almost) inverted Dry Bowser by wookywok, Mewtwo2000, pikazz with credit to pikazz\Mewtwo2000
[Character - Texture - Bowser]



If you can, plz upload pictures of my things in the game in brawl.

207 January 26th, 2014

4 x Battlefield (ASL) by Mewtwo2000
[Stage - Texture - Battlefield]



A small package with the 4 Battlefields I've made (Morning, Daytime, Sunset and Night) and the code to import with ASL tool to make them work.

Once you've imported the small code into your gct, the stages will load this way:

Holding A: STGBATTLEFIELD_A.pac (Morning)
Holding A+R: STGBATTLEFIELD_B.pac (Daytime)
Holding A+L: STGBATTLEFIELD_C.pac (Sunset)
Holding A+R+L: STGBATTLEFIELD_D.pac (Night)

Any other combination will load any of these randomly. It will also enter the random a 5th stage, STGBATTLEFIELD_E.pac. If you don't have that one, the original one in the disc will get loaded instead.

ASL Tool: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742

8529 September 19th, 2015

Alive Rayquaza's Lake by Mewtwo2000
[Stage - Texture, Vertex, Import - Spear Pillar]



In my first Rayquaza's lake stage, there was a fainted rayquaza floating in the lake. Now Rayquaza is really alive, and it's able to kill you by shooting lasers/boomerangs.
The stage goes over both STGTENGAN_1.pac, Dialga's Spear Pillar, STGTENGAN_2.pac, Palkia's Spear Pillar, or STGTENGAN_3.pac, Cresselia's Spear Pillar. You can use a rel file to port it to other stages too, but there won't be audio effects. Please, report any issue you have with this stage.

2390 March 29th, 2013

Alternative Mario Circuit by Mewtwo2000
[Stage - Texture, Vertex - Mario Circuit]



Mario Circuit from the air. You will get on a platform that flies over the original stage, and you can go down and fight on the floor. But be careful, when the signs appear, the platform will fly again, and you will die if you don't get back.
The stage works over Mario Circuit, but works over many other stages too, such as Final Destination or Skyworld. No rel files needed. An animation is included in a special version of the stage. The link leads you to a mediafire shared folder, where you can select your version between the standard one or the Mario Villains one. If you want to edit something in this stage, ask me for permission first ^^U

4077 June 27th, 2015

ASL Tool by Mewtwo2000 with credit to Dantarion (ASL code), Wiiztec (ASRL code)
[Misc - Other (stuff we forgot)]



New version of this tool with an easier interface and the option of importing/exporting stage data. Compatible with the ASRL code (Project M 3.6).

Tutorial: http://www.youtube.com/watch?v=8eAN09n6iGg

This program is meant to be used to modify the ASL code in a gct file. The ASL code is a code created by Dantarion that makes you able to use some stages from a single slot. This way, you can use some different versions of the same stage (for example, multiple final destination texture edits) while using only one single slot. You can also set button combinations for each different version of the stage you're loading.

132 August 8th, 2015

Autumn Dreamland by Novirum, Mewtwo2000
[Stage - Texture - Green Greens]



Autumn version of dreamland 64. Includes SSS
DOES NOT INCLUDE ASL STAGE...yet
I will make a version with an autumn hd version included

328 December 29th, 2012

Baby park (MKDD) by Leon Exodio, Mewtwo2000, ShadowWolf
[Stage - Vertex, Import - Final Destination]



one of the most awesome stage to be in mario kart is now in brawl. i took my time when making this stage and thankes to shadowwolf for the model and mewtwo2000 for the fixes

visit my stage thread for the next stages im doing
http://forums.kc-mm.com/index.php?topic=43429.0

564 September 25th, 2014

Ball Kirby by Mewtwo2000
[Character - Vertex - Kirby]



A vertex edit version of the ball Kirby. No graphical glitches with other characters, and showing polygons are fixed now. The only thing that makes it a not-perfect ball kirby is the shadow. I've fixed it a little, but it's not perfect yet.

345 October 6th, 2010

Battlefield at Night by Mewtwo2000
[Stage - Texture, Vertex - Battlefield]



This stage is the regular Battlefield, but the time is always night. I found it beautiful, so I made it xD

If you want a FD compatible version of this stage, get it here: http://www.mediafire.com/download.php?4ktkb94u5314nhb

2139 September 26th, 2014

Battlefield N64 by Mewtwo2000
[Stage - Texture, Vertex - Battlefield]



This is the fighting polygon team stage in N64. This is the regular version, it's supposed to be the same size as the original stage. It works as a battlefield, final destination or wifi room, with no need of using rel files. -Updated with shadows-

1041 April 19th, 2010

Battlefield N64 (Brawl sized version) by Mewtwo2000
[Stage - Texture, Vertex - Battlefield]



The fighting polygon team stage from N64. This is the brawl sized version of the stage, the platforms are exacty the same size as the ones in the original brawl battlefield. It works as battlefield, final destination or wifi room, no rel files needed. -Updated with shadows-

1055 September 19th, 2015

Battlefield Over Rayquaza's Lake by Mewtwo2000 with credit to Mit
[Stage - Texture, Vertex, Import - Battlefield]



This happens to be the original battlefield stage, but the background is slighly different. It's the lake where you battle Rayquaza in the SSE, the same where rayquaza shoots lasers in another of my stages. There are some gyarados too O.o

Included vBrawl and PM 3.6 compatible versions.

1345 April 21st, 2010

Big Blue Tunnel by Mewtwo2000
[Stage - Vertex - Big Blue]



A stage I made some time ago while trying to port Falcon Flyer to Big Blue. I noticed that making the stage stay as is, and making it into the Flyer tunnel, would be awesome.
So this is it, now for all of you to download ;)

169 May 22nd, 2011

Block Tool by Mewtwo2000
[Misc - Other (stuff we forgot)]



The block tool is here. An useful tool for those who want to use standard stage builder blocks for their stages.

217 July 10th, 2013

Blue & Grey FD by Tomie, Katakiri, Mewtwo2000, Xenozoa425
[Stage - Texture, Vertex - Final Destination]



No fancy name for this one, as I couldn't think of one. But it definitely is a beautiful stage.

I can't be the only one who thinks FD lacks wifi safe stages. Because of this reason, I went out on a mission to create a beautiful hack for FD. And I think this time I honestly succeeded.

Credits:
Xenozoa425 - Absolutely beautiful background
Katakiri - Great textures from his Melee FD which I used as a base and then modified
Mewtwo2000 - Lighting from his Melee FD which I used as a base and then modified slightly

If you think the stage deserves a name, throw some at me and if I like them I'll rename the stage. :)

I'll most likely make a few recolors in future.

462 January 1st, 2015

Blue Volcanic Destination by Amazerommu, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



[Project M 3.0]

Updated for P:M 3.0

This is a blue version of the Volcanic Destination that I made a while back. It turned out a lot better than I thought it would. Comes with stage name, and SSS icons as usual. Not sure whether this one would look better with blue lava falls or not. I may change the name of it at some point to something unique.

222 September 10th, 2017

Blue Volcanic Destination [Project M 3.6 updated] by Androidd Prince, Mewtwo2000, Amazerommu with credit to Thanks to WorseDoughnut on the Discord chat for teaching me how to update collisions/cameras. <3
[Stage - Texture, Vertex - Final Destination]



Edit: It is I, Ama. I have edited this with the fixed version in my personal build and provided a preview of the stage from my thread and youtube channelz.

An update to Amazerommu's "Blue Volcanic Destination". To my knowledge, it hadn't been updated to 3.6 standards yet, and I really love the atmosphere of this edit, so here I am sharing it to the world. <3

552 January 10th, 2015

Bongo Bongo's Room (Remastered) by Unkown Kokiri, Mewtwo2000
[Stage - Texture, Vertex, Import - Final Destination]



Thanks to Mewtwo2000 my stage has been fully changed up. Thanks so much for everything Mewtwo.

M22K: The stage is now colored and animated. In the future I may make alternate versions with a different rythm for Bongo Bongo, the ability to fight on the hands and more. For now, it's just fine as is.

485 January 10th, 2015

Boss Mode Melee Final Destination by Mewtwo2000
[Misc - Texture, Vertex, Import - Other (stuff we forgot)]



Melee Final Destination for classic/boss battle modes. It just replaces the stage loaded when the Master/Crazy Hand bosses come to battle.

For the N64 one, go here: http://www.mediafire.com/folder/1ad5cedfx2jhv

The 3 files are needed, one is for Crazy Hand alone, the other is for Master Hand alone, and the last one is for both hands together.

The files go in /stage/adventure

3382 January 29th, 2014

Bowser's Castle by Xenozoa425, Mewtwo2000, GotHunch
[Stage - Texture, Vertex, Import - Mario Circuit]



Bowser's Castle, originally created by GotHunch.

Main thread on Smash Boards:
http://tinyurl.com/bowserscastle

Bowser's Castle is a new stage with an appearance that takes inspiration from the various Mario games.

The layout of the platforms is a triangle that is very similar to Battlefield, but the top platform is slightly lowered while the platforms on the sides have been
extended all the way towards the edge of the stage.
The models have also been optimized in the newest
version of BrawlBox, so the stage has nearly no lag.

The stage goes over Mario Circuit by default, but can
also be used on Final Destination and Luigi's Mansion
without the use of a REL file. However, there is a REL
file that can be used to port the stage over Rainbow
Cruise, but your music choices will be greatly limited.

Bowser's Castle is available for Brawl and Project M.
The main download link also includes several songs
that fit the intense, fiery atmosphere of the stage.

The stage is still in development, things that may be
added in the future are aesthetic extras, animated
platforms, and improved pillar and platform models.

If you wish to modify this stage for yourself, such as
a background swap or retexture, please be sure to
collaborate me, GotHunch, and Mewtwo2000 for the
stage. We hope you enjoy playing on Bowser's Castle
and anticipate the future updates we have in store!

1250 July 15th, 2015

Bowser's Castle by LlamaJuice, Mewtwo2000, Ryztiq, Sandfall with credit to Jiang, Soj, The entire PMDT. You guys are all rad.
[Stage - Texture, Import - Mario Circuit]



Bowser's Castle

Over 500 hours of pure modding glory packaged into 2.6 MB. We worked savagely on this stage to try to finally give Bowser the home court that he deserved. It uses a break the targets .rel and goes overtop the Mario Kart stage. Enjoy!

Credits:
Llama Juice: Modeling/Texturing/Importing
Jiang: Concept Art and art direction
Theytah: Texturing/Materials/Shaders/optimizing
Mewtwo2000, SOJ, Sandfall: General assistance
Nintendo: Koopa, Dry Bones, and Pirhana plant models/textures. Lava base texture.
The rest of the PMDT for polish tweaks and feedback. You guys rock.

Contact Info: llamajuice@gmail.com

98 March 25th, 2015

BowserVania 3.5 (HD Lagless Version) by LunaMaria, Mewtwo2000, LegacyWolf, Nezha B. Rose with credit to Robz, PMBR
[Stage - Texture - Luigi's Mansion]



Just edit

SSS icons incluided

1870 August 23rd, 2011

Brawl Starter Pack by Jugy3, Mewtwo2000, libertyernie, Beyond, Maxi, SiLeNtDo0m, DoctorFlux(Mariodk), Soul Nami, OmegaMalkior
[Misc - Other (stuff we forgot)]



VERY EASY TO SET UP FOR FIRST TIME USERS.
Just unzip and drop the files onto the root of your usb or sd card.

If you don't have riivolution, just go to your homebrew channel and click the riivolution logo (it's included in this hack pack)

Note: When on the riivolution screen make sure you select classic expansion pack with regular brawl

Includes:
Riivolution set up and mod
Shadow over Dk
Zero over Link
Smbz Mario
Full throttle sonic
Cloud over Olimar
FighterKirby
Textures
Classic Expansion Pack 3.2 (I modified alot of the stages into some that i enjoy)
Custom Music
And much more

Also in the apps folder i accidentally included some of my personal apps. You can delete all of them except for Riivolution.

Note2: There are so many hacks that its hard to credit everyone so if i did not mention you feel free to pm me and tell me.

Credits:
Sd00m
libertyernie
MarioDk
2DaMax92
wafflehack
BeyondYou
Mewtwo2000
ItalianStallion
Waveshocker Sigma
Omega-Zack Fair

4158 September 25th, 2014

Breakable Ganondorf's Tower by Mewtwo2000
[Stage - Texture, Vertex, Import - Yoshi's Island (Melee)]



A separate version of Ganon's Tower. Why? Because it goes only over Yoshi's Island Melee. And why this? Because of the ability of breaking the blocks in the ground.
This is a very funny stage for 4 players, cause while you're fighting, other may be breaking the blocks to make you fall. Highly recommended if you got friends. Watch the video to understand.
About the stage, as I said, it works ONLY for yoshi's island melee. If you want it over another stage, you need to make a rel file based on st_dxyorster.rel to make it work.

292 January 23rd, 2015

Brinstar Depths Gamma by libertyernie, Mewtwo2000, DSX8, AGFanProduction, LegacyWolf
[Stage - Vertex - Final Destination]



Three versions of Brinstar Depths, all based off DSX8 et al's Brinstar Depths Beta. There are three versions - their original rotation (not pictured), 90 degrees, and 260 degrees. There's still no actual rotation while you're playing :(
Other changes:
* Collisions fixed (model set to exactly 0 rotation and collisions untied from bone)
* Project M camera values for Value17 and Value19

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  • Please read the rules regarding Brawl Vault and reporting.
  • The following are examples of things that should be reported:
    • Broken downloads
    • Broken previews
    • Credit issues (e.g. using someone else's work without credit)
    • Usability issues (e.g. doesn't work).
  • Censored nudity does not need to be reported.
  • Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
  • Please do not report an already reported issue. The list of current reports on this hack is below.
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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