Home Gallery Resources The Team Rules chat Login Register
Poll
Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

Pages:  1 ... 348 349 350 [351] 352 353 354 ... 451
Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1830692 times)
0 Members and 1 Guest are viewing this topic.
KingJigglypuff
Meme Machine
Moderator
****
Offline Offline

Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5250 on: May 10, 2014, 02:31:25 PM »


    1: Up B: It just doesn't look right to me.... It looks like there's a split second animation before charizard actually moves
    You mean the startup Animation? That's just a placeholder.

    2: zard x neutral B: Takes just a bit too long. not really an issue
    3: Transforming: I don't really like the idea of holding a and b to evolve. it's kind of hard to get the timing correct. Also I think it'd be fun to fight against an evolved charizard during a match[/quote]You just need to press A and B with the right timing. But I'm not going to be changing the button input, because I think it's fine as is.

    4: Hits to transform: Make it just a tad bit easier to evolve from hits given/received
    What do you mean easier? Isn't landing hits already easy enough?

    6: His side b should have a bit more distance
    Flare Blitz? I'll see what I can do on that.
    Logged

    I don't take requests.

    My PSA Thread

    frozenfire
    Hyper Kitten
    ******
    Offline Offline

    Posts: 270


    Power of the soul

  • Awards Super Saiyan Topic >9000 Dedicated Hacker

  • View Profile Awards
    « Reply #5251 on: May 10, 2014, 03:14:18 PM »


    Ignore the hits thing I thought I had to be hurt a certain amount as well
    Logged

    Check out my pack and get involved. I Want your ideas!!!

    http://forums.kc-mm.com/index.php?topic=70882.0

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5252 on: May 10, 2014, 03:17:28 PM »


    Ignore the hits thing I thought I had to be hurt a certain amount as well
    So you want to be able to increase the meter when taking hits as well?
    Logged

    I don't take requests.

    My PSA Thread

    Nebulon
    Holy Kitten
    *
    Offline Offline

    Posts: 1196


  • Awards Tutorial Writer Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #5253 on: May 10, 2014, 03:21:10 PM »


    So you want to be able to increase the meter when taking hits as well?

    I'm against that personally. I mean you could do a form for if you're hurt to much, and another depending on how many hits you dish out...

    But I personally like earning the forms at a steep amount of hits. The point is to reward a player. The forms shouldn't be too easy to obtain, and the easier they are, the less pwerful they should be. At least as far as I'm concerned.
    Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Bad Box Art Mega Man
    Keeper of the Gaming Universe
    Holy Kitten
    *
    Offline Offline

    Posts: 1380


    What you call hacks, I call DLC.

  • Awards Featured Pin Collector Heart Container PC Pro Gamer

  • View Profile Awards
    « Reply #5254 on: May 10, 2014, 03:25:28 PM »


    I'm against that personally. I mean you could do a form for if you're hurt to much, and another depending on how many hits you dish out...

    But I personally like earning the forms at a steep amount of hits. The point is to reward a player. The forms shouldn't be too easy to obtain, and the easier they are, the less pwerful they should be. At least as far as I'm concerned.
    i am in agreement. sure it would be a more casual way of doing so, but it would definately not be a satisfying if you took the cheap way out to obtain it
    Logged


    Switch FC: SW-4190-2933-4524

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5255 on: May 10, 2014, 03:41:52 PM »


    Alright. I won't have it add super meter when hit.

    But should I do the opposite? Make the meter decrease when you get hit? It would likely make players have to add strategy their attacks. Since currently, you can just land some hits with no consequences.
    Logged

    I don't take requests.

    My PSA Thread

    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Renowned Hacker Diamond in the Rough Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #5256 on: May 10, 2014, 03:43:30 PM »


    Or how about taking away points when you get hit?

    You'd probably have to increase how much you get when you land a hit.

    It's something I plan to implement in my own PSA, actually Tongue

    Ninja'd Im srs here
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    Bad Box Art Mega Man
    Keeper of the Gaming Universe
    Holy Kitten
    *
    Offline Offline

    Posts: 1380


    What you call hacks, I call DLC.

  • Awards Featured Pin Collector Heart Container PC Pro Gamer

  • View Profile Awards
    « Reply #5257 on: May 10, 2014, 04:17:26 PM »


    id say decrease the meter half of how much the meter increases whenever a hit is landed.
    Logged


    Switch FC: SW-4190-2933-4524

    TheDarkMysteryMan
    Extreme Kitten
    *******
    Offline Offline

    Posts: 359


    Oh you're a Mod? You think I care? Let's talk real

  • Awards Cookie Clicker! Dedicated Hacker Hot Topic Favorite'd

  • View Profile Awards
    « Reply #5258 on: May 10, 2014, 04:20:57 PM »


    Sadly I think the stale rate for the neutral B should be increased. It only stays at 2 damage per shot,besides when it reaches the ground and make some sort of splash damage.

    I believe it should decrease after 5 or 6 fire shots. the damage should go down to 1 damage 2 shot. With less knock back with each 3 shot.
    « Last Edit: May 10, 2014, 04:22:23 PM by Queen Chrysalis. » Logged


    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5259 on: May 10, 2014, 04:35:49 PM »


    The starting Animations for the Up Special are being worked on at the moment, so I won't have to use the Pit placeholder Animations.

    The Up Special Animations are done. Now I just need to touch up on the new Down Special Animations.

    I updated the poll in the meantime.

    Sadly I think the stale rate for the neutral B should be increased. It only stays at 2 damage per shot,besides when it reaches the ground and make some sort of splash damage.

    I believe it should decrease after 5 or 6 fire shots. the damage should go down to 1 damage 2 shot. With less knock back with each 3 shot.
    There already is a stale move reduction mechanic in Smash Bros. It's there to prevent move spamming. But there is no move decay in Training Mode.
    « Last Edit: May 10, 2014, 07:12:51 PM by KingofChaos » Logged

    I don't take requests.

    My PSA Thread

    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #5260 on: May 11, 2014, 04:06:11 AM »


    if you make the metter loose points when you get hit it will be pointless especially on 4 player matches you will never transforms at all, i dont find it a good thing at all.
    Logged


    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5261 on: May 11, 2014, 06:21:14 AM »


    if you make the metter loose points when you get hit it will be pointless especially on 4 player matches you will never transforms at all, i dont find it a good thing at all.
    I'll make a poll about it then.
    Logged

    I don't take requests.

    My PSA Thread

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #5262 on: May 11, 2014, 12:25:09 PM »


    I'm animating Mega Charizard X's Final Smash right now.

    Who here wants me to stream?
    Logged

    I don't take requests.

    My PSA Thread

    Bad Box Art Mega Man
    Keeper of the Gaming Universe
    Holy Kitten
    *
    Offline Offline

    Posts: 1380


    What you call hacks, I call DLC.

  • Awards Featured Pin Collector Heart Container PC Pro Gamer

  • View Profile Awards
    « Reply #5263 on: May 11, 2014, 12:26:13 PM »


    i need to make up for the last time when i left. yes
    Logged


    Switch FC: SW-4190-2933-4524

    TheDarkMysteryMan
    Extreme Kitten
    *******
    Offline Offline

    Posts: 359


    Oh you're a Mod? You think I care? Let's talk real

  • Awards Cookie Clicker! Dedicated Hacker Hot Topic Favorite'd

  • View Profile Awards
    « Reply #5264 on: May 11, 2014, 12:27:09 PM »


    Please do so.
    Logged


    Pages:  1 ... 348 349 350 [351] 352 353 354 ... 451
    Print
    Jump to: