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« Reply #525 on: December 07, 2012, 05:08:32 PM » |
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@Kagemaru, okay. But I think Ive fixed my problem.
I always set the model changers on bone switch1, group 2 and it froze. So I took your Sora and added like 6 bone groups an I tried the struggle bat model changer on group 7 and it didnt freeze.
So I'm going to try and do it again, but the stuff is just nuts.
@Carnage, seriously???? Please how do they fix it? Also I added more bones.
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« Reply #526 on: December 07, 2012, 05:10:56 PM » |
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@Kagemaru, okay. But I think Ive fixed my problem.
I always set the model changers on bone switch1, group 2 and it froze. So I took your Sora and added like 6 bone groups an I tried the struggle bat model changer on switch 7 and it didnt freeze.
So I'm going to try and do it again, but the stuff is just nuts.
@Carnage, seriously???? Please how do they fix it?
if you open the pack directly there are alot of bone references and the most important ones are in the misc department send me his pac file and his mdl0 and i fix it for you in 1 min or two you cant just add bones and think stuff is gonna be okay same when porting the model you need to fix all bonereferences i can fix it for you but normal marth models wont work woth the psa after i adapt it to roxas boneset
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« Reply #527 on: December 07, 2012, 05:13:22 PM » |
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He uses a modified boneset so that's fine. I'll send it to you. Give me a sec.
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« Reply #528 on: December 07, 2012, 07:54:20 PM » |
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Once again, amazing animations and moveset. Definitely better than the first version you sent. Here are the problems i had with roxas: -The game crashes/freezes when quitting a Brawl match. -No GFX -when i selected Roxas and unselected him, then selected him again, my wii crashed. Those are the only problems I encountered when playing with Roxas. Overall amazing.
The next few things i am about to share are things that you don't have to fix. U don't even have to listen to this if you don't want to. These are the graphic/animation improvement suggestions The * means i really hope you fix this.
-No GFX (thought i'd put this again)* -Still doesn't spin the keyblade on the idle.* -When pulling out the little ball from the trophy, he shifts too much back and forth. -I noticed that he is really small, body proportionally-wise compared to Sora and Riku.* -On idle, one leg should be more back. This will make him look a lot less stiff. Hope you consider this.* -when throwing the keyblade (Neutral Special) the keyblade moves too fast.
Other than that, again, really really great work! You are definitely one of the best PSA and animation artists on kcmm! Looking forward to the final version!
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« Reply #529 on: December 07, 2012, 08:59:38 PM » |
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Too bad the best new comer award is already over. But I definitely have some competition for best animator with J other.
I'm sure he'll fix the size issue once the bigger problems are solved.
Since Roxas is over Marth, then he has sword trails. That's an easy addition so it'll be on there. I'm sure.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #530 on: December 08, 2012, 12:01:57 AM » |
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@Jordanice, thanx. So ri answer your post.
-gfx glitch is fixed perfectly, I used Lucas PK thunder to insert the gfx and this time it shows on the Wii.
-The reason it freezes on the results screen is because of the model changers I figured that out, so thats also fixed too.
- I edited all the animation tranlsations for Roxas so he doesn't look that long, that is using Marths lanky size so that's why he looks small compared to Riku and Sora.
I'll try to shift the leg back but I might have to edit all the animations and I don't want to do that now.
I'll fix everything else when I'm sure it works.
I just received the file from Carnage and tried it on dolphin it looks actually fixed. So Thank You very much Carnage. Thank You.
Is it because of bone references that the model changers were freezing?
The problem is it still freezes whenever you get to the results screen and also freezes when MarioDK's vegeta grabs him.
I'm just going to use Marth's original model changers and scale the items for the subaction.
Anyway, I'm going insert the new gfx and play it on my wii for some time. I tried the new gfx early yesterday and it shows on the wii.
If it all works great with no freezes, then I'm releasing him today.
So it's testing time.
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« Last Edit: December 08, 2012, 12:48:29 AM by jrush64 »
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« Reply #531 on: December 08, 2012, 01:19:15 AM » |
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You can change the scale of all animations at once. That and replace, add, subtract, both scale and translations for individual animations or all of them at once.
Sora seems to be a good size... I didn't even realize Sora has scaled parts until yesterday. His feet, hands legs, are slightly scaled in places.
Anyway, glad to see things are working.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #532 on: December 08, 2012, 03:20:45 AM » |
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So i set all the items to the model changer marth already had. And I scaled all the items to 0 except the one he's using so that's fixed everything right up. I should have just done that yesterday.
But the thing that's bothering me is why I cant add model changers to Marth anymore.
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« Reply #533 on: December 08, 2012, 04:12:41 AM » |
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So i set all the items to the model changer marth already had. And I scaled all the items to 0 except the one he's using so that's fixed everything right up. I should have just done that yesterday.
But the thing that's bothering me is why I cant add model changers to Marth anymore.
from what i saw you had tons of them lol you cant add a reference 3 if thats what you are talking about
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« Reply #534 on: December 08, 2012, 06:11:50 AM » |
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from what i saw you had tons of them lol you cant add a reference 3 if thats what you are talking about
I didn't reference 3. it was a fresh .pac file. Try getting a fresh .pac file and adding a new model changer and see if it freezes when you call it. Anyway,so i fixed everything by using only 1 model changer and scaling the items. it doesnt freeze anymore. so i need to insert the gfx and test it before i release him.
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« Reply #535 on: December 08, 2012, 07:21:48 AM » |
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How many things are scaled? How big are they?
Cause when he gets grabbed, they will scale back to normal size.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #536 on: December 08, 2012, 07:29:35 AM » |
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@Kagemaru, I used a model changer to hide all of the items. They dont show when he's grabbed. But when I call the model changer for the taunts and wins. All items show up, so I scale the unneeded ones to 0. Ive checked with other characters and they dont show up during throws. In fact it only shows up when grabbed MarioDK's vegeta but I can't fix that. Screenshot from my Wii. GFx working on the wii now. There are no more freezes so that's good. Post Merge: December 08, 2012, 10:56:35 AM
I can definitely say that Roxas is finally complete and ready for release. Everything is working now and no freezing. I'm putting CPU vs CPU on my wii to make sure.
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« Last Edit: December 08, 2012, 10:56:36 AM by jrush64 »
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« Reply #537 on: December 08, 2012, 11:24:45 AM » |
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Is Marth's hit counter removed?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #538 on: December 08, 2012, 11:26:00 AM » |
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Yeah. It doesn't show up anymore.
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« Reply #539 on: December 08, 2012, 02:10:04 PM » |
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Are all the costumes rigged? Or r u looking for that last one still cuz i found a pretty cool model.
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