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« Reply #375 on: December 16, 2012, 09:27:36 PM » |
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Awesome
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #376 on: December 16, 2012, 09:43:52 PM » |
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OK. I have some good news, and some bad news.
The good news is that I found a way to have the glide momentum look good.
The bad news is that it might take a good chunk of file size.
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« Reply #377 on: December 16, 2012, 11:26:28 PM » |
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Why?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #378 on: December 16, 2012, 11:37:30 PM » |
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Why? Because I have to put in as many Momentum codes as there are Frames. Edit: I have all the Momentum coding in. I'll go ahead and send it later. It might look a little strange towards the final angles, but the momentum is smooth, and I don't really feel like re-editing all 181 Momentum codes. The main momentum code is on Frame 91 and goes on multiples of 0.025.
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« Last Edit: December 16, 2012, 11:47:29 PM by KingJigglypuff »
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« Reply #379 on: December 17, 2012, 12:44:17 AM » |
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Someone is going to have to discover a simpler method of fake gliding... That sounds crazy tedious.
But if it works... Nicely done kjp.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #380 on: December 17, 2012, 03:48:59 AM » |
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CSPs done, doing BPS NOW Post Merge: December 16, 2012, 07:37:30 PM Here We Are GuysNOTE!: Rayquaza's Battle Portrait must be redone these look preety sweet good job now we need the 3 names and stocks you think you can recolour them? slayermarth already did this ones think you can make the names by recizing that one and the rest of the stock recolours by coloring them like the ridley's? also we can use this for rayquaza stock OK. I have some good news, and some bad news.
The good news is that I found a way to have the glide momentum look good.
The bad news is that it might take a good chunk of file size.
we have tons of filesize left so no problem on that even on ZSS i have 40+kb left to reach her default im glade its working xD
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« Last Edit: December 17, 2012, 03:58:56 AM by Carnage »
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« Reply #381 on: December 17, 2012, 04:33:28 AM » |
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these look preety sweet good job now we need the 3 names and stocks you think you can recolour them? slayermarth already did this ones think you can make the names by recizing that one and the rest of the stock recolours by coloring them like the ridley's? also we can use this for rayquaza stock we have tons of filesize left so no problem on that even on ZSS i have 40+kb left to reach her default im glade its working xD Sure thing, I'll hop to it..
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« Reply #382 on: December 17, 2012, 04:50:28 AM » |
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Sure thing, I'll hop to it..
Make sure you make the name for the default CSS too. I don't use ASF1's CSS.
Though for a bit of feedback on those portraits. They seem fine. Though both PAVGN, and my Zero Mission Ridleys seem to have their final smash eyes. Rather then the default eyes.
And there seems to be white lines near the wings... Though I don't know if that's on your part, or Ridley's wings just being kinda odd. Even in game. Some of them have a slight bit of white lines.
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« Last Edit: December 17, 2012, 04:54:17 AM by _Data_Drain_ »
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« Reply #383 on: December 17, 2012, 12:23:31 PM » |
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Make sure you make the name for the default CSS too. I don't use ASF1's CSS.
Though for a bit of feedback on those portraits. They seem fine. Though both PAVGN, and my Zero Mission Ridleys seem to have their final smash eyes. Rather then the default eyes.
And there seems to be white lines near the wings... Though I don't know if that's on your part, or Ridley's wings just being kinda odd. Even in game. Some of them have a slight bit of white lines.
Thanks, two things What Font is SSBB's default? I don't know how to do those. As for FS eyes that's not too relevant for CSPs on my part. The final CSPs without the white parts on the wings will be gone when I post the stocks etc.
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« Reply #384 on: December 17, 2012, 12:30:52 PM » |
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What Font is SSBB's default? I don't know how to do those. The closest thing I could get was the Impact font.
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« Reply #385 on: December 17, 2012, 01:01:47 PM » |
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The closest thing I could get was the Impact font.
K
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« Reply #387 on: December 17, 2012, 01:35:23 PM » |
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AAA is technically 3 animations...
What exactly is the issue?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #388 on: December 17, 2012, 01:37:02 PM » |
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Aw man... I hate when I don't notice something until later... There's one more attack animation that needs fixing.
His AAA combo, since it still has some of Charizard's movements in it. Plus it seems odd he would just stand on the ground just for this move.
I'm REALLY sorry I didn't say anything about this sooner. i wont change the AAA it looks good and fits ridley like a glove
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« Reply #389 on: December 17, 2012, 02:01:30 PM » |
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Hrm... Never mind I guess...
I think it's mostly the second hit that bothers me. It's Charizard's second hit... And, you can see his left foot going completely into the ground.
And I wasn't saying the move needed a change. Just some animation fixing. The move itself fits Ridley rather well.
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« Last Edit: December 17, 2012, 02:11:27 PM by _Data_Drain_ »
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