It looks like I accidentally posted a Custom CSS code with part of my own character roster mixed in, so if you tried using that code, it probably didn't work for you.
Here's a proper default roster CSS code.
Custom CSS V3 [spunit262] (Default CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000024
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 00000000
And here's one with ids 3F and 40 added to the end:
Custom CSS V3 [spunit262] (Default CSS+ExChars3F&40)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000026
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193F 40290000
Also, if the icons are showing up as Random, then that means BrawlEx isn't running at all. Make sure you have both the bx_fighter.rel module and common2.pac in the proper places in your patching directory.
sorry if u already explained it (although I skimmed through and didnt see it) but how do you create/properly edit the slotconfig? thats the only thing i dont understand
No, you didn't miss it. I forgot to add the details on the format. I'm going to be doing a major overhaul on the OP today or tomorrow to get things a little bit more organized.
For now, you can use the template files included in the download. If you're having troubles determining which id belongs to which character, you can look them up on the
OpenSA websiteThis looks incredible, I can't way to try this!
But if you could, alot of newbs will need a video tutorial so they can do this from scratch,so,if anyone could make one,im sure millions will appreciate it
I can't make a video tutorial at the moment, but if you use the files in the Test Files folder instead of the Core Files folder, and use the code I just posted above, that should get you started.
##########################################
##
### Usage
##
##########################################
To use the BrawlEx Clone Engine, copy
the contents of the Core Files directory
into the following directory of your SD
card:
SD:/private/wii/RSBE/pf/
is that directory? or this?
SD:/private/wii/app/RSBE/pf/
The first one's a typo. Use SD:/private/wii/app/RSBE/pf/
Do the cloned slots have to be PSA's or can they be exact copies of the characters already in the game? Like others have said, there aren't 100 PSA's, but since this doesn't work with Cbliss you could just clone a Mario and put more textures on him.
You can make exact clones of characters providing you have all the regular resource files for that character. This means if you'd like, you can make a separate slot for character skins with their own color set even if the movesets are the same. Also, it is possible to add color slots to characters using the CSSSlot Config files accomplishing the same effect as CBLISS. I'll post more details on how to modify them once I update the OP.
Amazing, PhantomWings. Now let's see you reach the 100 posts at last!
Been here for 4 years, have post count less than 100.