Anyway, so how did you make the hair move? The only odd thing is, from what I can see, the texture looks less detailed.
But otherwise, not bad, Aaf just needs to fix up the vertex a bit, and if you can get the other parts of him to move, that would be cool... Although... How much do his bangs move in the games? I feel they should move less then the back of the hair, and coat...
Since I bet he puts a good bit of hair gel in those bangs. XD
Yeah now that I think about it, I lowered the head resolution to match up with how I originally had the rest of the hair. Then I got the rest of the hair more detailed and never changed the base back.I originaly hexed a new bone structure, but it was unstable so it didn't work. I probably screwed it up somwhere. Then I thought about it more, and realized that if we change the bone structure, then other bones might blow in the wind instead of his "cape" lol, since changing bones affects other bones and the order of the bones would have to change. So I've been studying the data in the mdl0 file to change wich pologons and which verticies are moved by certain bones. If I can figure that out completely, I will take into consideration how much hair gel he may or may not use lol.
yeah I'll try lol....I wonder when that new Sephiroth by Tormod will be released .-.
I pm'd Aaf to see if he wants to do his revamp on it before it's released
And count me as the 8th person who would like to see that final smash.