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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 819583 times)
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Hackingstar
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    « Reply #3105 on: August 14, 2011, 06:27:12 PM »


    ok then.
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    « Reply #3106 on: August 14, 2011, 06:50:08 PM »


    oh minus the background graphics lol. I was going to use them but the game couldn't handle too many gfx or a large one like that.  I'll try one more time though.
    If you have to, make the background turn black?
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    « Reply #3107 on: August 14, 2011, 06:55:33 PM »


    If you have to, make the background turn black?

    how?
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    « Reply #3108 on: August 14, 2011, 06:56:31 PM »


    how?
    Go to Screen Tint in the subaction parameters.
    Make it I suppose FFFFFF lol
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    « Reply #3109 on: August 14, 2011, 07:00:57 PM »


    Go to Screen Tint in the subaction parameters.
    Make it I suppose FFFFFF lol

    oh thats right, I remember using that code on ganondorf before lol
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    « Reply #3110 on: August 14, 2011, 07:05:47 PM »


    background ftw! XD
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    « Reply #3111 on: August 14, 2011, 07:48:08 PM »


    oh thats right, I remember using that code on ganondorf before lol
    Hm... The background could also be orange.
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    « Reply #3112 on: August 14, 2011, 08:19:11 PM »


    Hm... The background could also be orange.

    I couldnt get the screen tint to work but the final smash I made looks really cool and doesnt need a screen tint XD.  I finished all his moves now working on throws and taunts/win animations.
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    « Reply #3113 on: August 14, 2011, 08:20:57 PM »


    i agree with the new final smash also
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    Hackingstar
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    « Reply #3114 on: August 14, 2011, 08:41:51 PM »


    ohhohohohooo that's 6.(i'm just doing this for fun DO already said he'd give it a shot...or did he?...anyways anybody else?)
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    « Reply #3115 on: August 14, 2011, 08:46:19 PM »


    7
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    Tormod
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    « Reply #3116 on: August 15, 2011, 08:23:10 AM »


    Anyway, so how did you make the hair move? The only odd thing is, from what I can see, the texture looks less detailed.

    But otherwise, not bad, Aaf just needs to fix up the vertex a bit, and if you can get the other parts of him to move, that would be cool... Although... How much do his bangs move in the games? I feel they should move less then the back of the hair, and coat...

    Since I bet he puts a good bit of hair gel in those bangs.
    XD

    Yeah now that I think about it, I lowered the head resolution to match up with how I originally had the rest of the hair. Then I got the rest of the hair more detailed and never changed the base back.I originaly hexed a new bone structure, but it was unstable so it didn't work. I probably screwed it up somwhere. Then I thought about it more, and realized that if we change the bone structure, then other bones might blow in the wind instead of his "cape" lol, since changing bones affects other bones and the order of the bones would have to change. So I've been studying the data in the mdl0 file to change wich pologons and which verticies are moved by certain bones. If I can figure that out completely, I will take into consideration how much hair gel he may or may not use lol.

    yeah I'll try lol....I wonder when that new Sephiroth by Tormod will be released .-.
    I pm'd Aaf to see if he wants to do his revamp on it before it's released Wink

    And count me as the 8th person who would like to see that final smash.
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    « Reply #3117 on: August 15, 2011, 08:24:59 AM »


    9!

    If I can figure that out completely, I will take into consideration how much hair gel he may or may not use lol.
    That made me lol pretty hard xD
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    « Reply #3118 on: August 15, 2011, 08:29:04 AM »


    alright if we can get at least 1 more person to say they want to see Dissidia Supernova on Sephiroth, then i can officially say to DO, "DO, you heard em' so please don't disappoint em'" XD i know i just said it but if one more person says they want to see it...then i'll say it again.
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    « Reply #3119 on: August 15, 2011, 09:10:07 AM »


    10

    I would like to see it.
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