Items: Just no. Items are banned from tournaments for a very good reason. That and Shadow would have all the time in the world to get anything that isn't a grenade and just start firing at someone while they're trying to recover. That or they can make one while the enemy is coming back via spawn. The cons don't make a bit of difference in all reality. However, I will add that I like how Shadow was kept in character from his own game, even though that game was composed of extreme ass.
You've provided a version without items, this complaint is just silly
Chaos Control more properly belongs as the Final Smash. It'd be way more acceptable there, especially for people that for some reason like using actual items. It's kind of a pick and choose between your Blast and this, but I'd go for Chaos Control anyday.
I'll get on to Side B in just a moment.
This complaint would be fine if the person took into account the players that do use items, then you'd have an Assist Trophy that has Chaos Control AND a Final Smash for it too AND the stopwatch item? Boring, you've got a certain system set that racks up points to get to use chaos control, I would just make it so you could hit Shadow on every frame before he gets to use chaos control
And on top of all of this, you have a version Without Chaos Control, another silly complaint
Besides, what you have for a Final Smash now is similar to this:
and this:
So it's fine
AAA Combo: 21 damage is absolutely absurd. Knock it down to 9 total damage.
This I agree with, I never noticed it did 21 damage myself
Tilts:
- Forward: Little too much range, drop damage from 11 to 7
- Up: Drop damage from 12 to 8
- Down: good to go. no issues.
The forward tilt would be completely useless without it's range, I agree about the damage, it should be taken down a bit, but it's range makes it a good poking move, without it you mine as well just dish out the AAA combo
For the up tilt I agree, take damage down a bit
Dash attack: drop damage from 8 to 4 or 3.
I'd say this is fair
Smash attacks:
- Forward: Damage from 22 to 13 max, 10 minimum.
No no no no no...no, this is where things start getting ridiculous, I understand completely about making his regular quick fast moves weaker, but we can't forget Shadow has a good amount of power, his max should stay where it is, it reflects his ability to be powerful and it's unlikely to ever pull off a fully charged smash attack so there's nothing wrong with it, making it to be 13% would just kill off any benefit of charging his attack, I don't know what the minimum damage for no charge is but 12 seems fine
- Up: Damage from 16 to 9, shoots character up instead of to the side.
If 16 is the minimum damage without a charge, I agree make it 9, and 16 as the max seems fair, I also kind of agree about the trajectory
- Down: Damage from 28(!?) to 14.
HELL NO, I understand this guy's intentions but he's taking it too far, the down smash has enough startup lag to be classified as a good power move that rarely gets pulled off but when it does it's devastating, keep this move as it is otherwise it will lose it's unique purpose in the moveset
Aerials:
- Neutral: damage from 9 to 5
- Forward: damage from 15 to 8, possibly become a spike.
- Back: damage from 10 to 8.
- Down: copy Lucas. 14 is pretty absurd.
- Up: damage from 10 to 6.
I agree on all of these except for the Forward attack, the forward should stay as is because of it's startup lag, or if you want to decrease it, only to 12 would be more acceptable
Throws: no issues on throws!
B attacks:
- Neutral: Damage from 10 to 6 or 7.
No, this attack would become completely useless, it's already near impossible to hit with this move effectively and it has a crapload of endlag on it, if you make it's damage even weaker then it's use will be 100% null, if anything increase the damage a bit since the move is almost completely useless as is, when I play I have no reason to attempt it ever
- Chaos Spear: Just literally copy the Samus Charge Beam mechanics, but leave the attack animation as is. That way it's not OP in any way, and Shadow can get out and keep charging later if he's in danger of being hit. Even the animation that's involved when an opponent is hit by the charge beam would be good here.
No, just no, this would make the move just a copy of samus', it's uniqueness is in the fact that you can use it as a laser like Falco or Wolf BUT you can also charge it which reflects it's use in Sonic 06 where you could dish out the weak ones fast or charge up for a stronger one, only thing is the stronger ones in that game make an explosion, you could add that in if you want for flashiness but leave the damage and knockback the same
- Chaotic Hurricane: Drop the damage from 15 to 6, and cause Shadow to not be able to do anything else until he lands. This will prevent abuse with people using it like it's Fox's Side B. People could just short hop and side b all day with this, and that's no good.
This complaint is absolutely ridiculous, this move is almost impossible to hit with because it's so telegraphed and easily blocked, and on top of that you're completely vulnerable right after you use the move, if you make this that weak it's use will also become null
- Up B: Question. Does this cause damage on impact like Zelda? It'd be a good idea to let it do about 7 damage, but not a whole lot of knock back. Also good to make this ability free for you to go any direction, like Fox, Zelda, Shiek, etc.
I absolutely agree on making it so you can use it in any direction, Shadow could teleport anywhere he wanted and throw out a quick attack
Look here:
In that case though don't have it do any damage, that would be overpowered, make it so you have to time the attack yourself when you re-appear
- Down B(gound): this just looks weird. This is probably better off as a simple reflector, dealing 4 damage if done on the enemy, and make the graphic and hitbox smaller.
Shadow really can't reflect things like a reflector, he can distort time and space with a chaos emerald so making it so the enemy ends up attacking the other way is fine, making it a reflector would be generic and unfitting to Shadow's character, making the hitboxes smaller would make it useless really, this move is fine as is, maybe make the damage that it does when you randomly get the 1/3 chance of it doing damage less powerful but that's all
- Down B(air): Drop damage from 20 to 10 and cause Shadow to not be able to do anything until he lands. "Vulnerable Fall" as I call it. Move would be similar to MK's neutral B, but not as good.
Really I never get 20 damage, not all the hits connect and even then the enemy can DI out of the move easy, it's their fault if they fail to properly DI and get stuck in the move, and not once have I ever been ablt to hit an enemy after this move is over, most of the time they just fall down before I finish the move which in that case I wouldn't even use the move if I become vulnerable in the air most of the time
To put it simply, there's absolutely nothing wrong with this move, leave it so he can throw out attacks after the move because in the off chance an enemy decides to DI TOWARDS you after the move, they should be punished for such a stupid action, and the other reason is because most of the time the move fails to hit an enemy on every hitbox and they fall early so making it so Shadow is defenseless would make this move a piece of garbage, as it is now I use it as a good surprise attack every now and then but even then the enemy usually just DIs out of it halfway through
DON'T CHANGE THIS MOVE
I think that covers just about everything that would make this a bad ass character to toss out in a real Brawl match. I do like this moveset, that's for sure. These changes would make for a perfect contender to participate in a real tournament match. If you can make those changes that'd be hella sweet. Want to collaborate on this and a few ideas I've been having lately for other stuff?
If you listen to this guy completely you'll have a character worse than the Roy and early Zero PSAs(fun to use, but absolute garbage if you want to win)
I've been using Shadow a lot lately and like most B+ characters I don't find myself ever having an easy time killing opponents without taking damage