worked on mewtwo!
however, I trying as [cencor] to make the tail look nice but ALWAYS on some animations, it looks just retarded like a broken tail D:
his wait one looks delicious but wait 2-3 in the middle looks broken D:
Both damage and fsmash eyes are fixed against weird color schemes
So, it seems the solution for this is really simple after all O.o
that's great!
but that leave one thing left!
I wanna see if it's the Polygon or The material. if it's material, it seems fine to reinsert them.
If polygon, you need to clone or do the M22k.
Could you try to swap material on the polygons?
can you try to swap Right/left normal eye polygon to yellow/Hurt eye's material and vice versa? (Right/left Yellow/Hurt eye polygon to Normal eye's material)
and could you take a pic of it? I wanna see if it's the material or Polygon that causing this.
if the yellow/hurt eye with Normal Eye polygon is wrong with the shaders as the other eye, it's materials fault.
if the YellowHurt eye with Normal Eye Polygon is perfect, it's the polygon!
I am still of the opinion that you should release two versions of the model. One where the model is rigged properly, and another where it is rigged to match Lucario. One for people who want a proper one slot, and another for people who want a proper looking PSA.
this! will do this!
and yes, the shaders "color" will be fixed. I just wanna see if it's the material or polygons fault :3
I wanna figure out HOW to control the shaders, where the shaders suppose to be on his tail!
and I never excepted this much post then I was away
that's good