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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 500379 times)
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    « Reply #825 on: December 12, 2011, 01:42:10 PM »


    Nice recolors, though I really don't see why you had to move those bones as you can easily remove the effects nowadays.
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    « Reply #826 on: December 12, 2011, 01:48:05 PM »


    Nice recolors, though I really don't see why you had to move those bones as you can easily remove the effects nowadays.
    Indeed... I think for now I'll just port the recolors over on the unedited model. Otherwise, they look pretty nice.
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    « Reply #827 on: December 12, 2011, 01:49:24 PM »


    Nice recolors, though I really don't see why you had to move those bones as you can easily remove the effects nowadays.

    Thanks and its to get a fully rid of the aura in his hands since while using for example:
    Lucario port over Diddy vs Mewtwo PSA it shows the Aura in Mewtwo's hands even if they are removed already and looks weird. So I edited those 2 bones so he doesn't show the Aura even if the other lucario is in-game. Mewtwo PSA or not it only applies to the Mewtwo model x)

    Its the same Data. x0
    Mewtwo stills 1 slot but now he is not going to show the aura in his hands.  Tongue
    « Last Edit: December 12, 2011, 01:55:54 PM by AGFanProduction » Logged

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    « Reply #828 on: December 12, 2011, 02:15:28 PM »


    Then you removed the aura improperly (since I'm currently playing Lucario:M, who has no aura on his hands, also shows no sign of aura on either hands).

    And while it does remove the aura for Mewtwo only, it isn't that secure as your editing the bone positions to like 200 in one direction (as it could potentially screw something up ingame).

    But like _Data_Drain_ said, anyone can easily port over the recolors to the unmodified model.
    « Last Edit: December 12, 2011, 02:22:39 PM by ds22 » Logged

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    « Reply #829 on: December 12, 2011, 02:31:45 PM »


    Then you removed the aura improperly (since I'm currently playing Lucario:M, who has no aura on his hands, also shows no sign of aura on either hands).

    And while it does remove the aura for Mewtwo only, it isn't that secure as your editing the bone positions to like 200 in one direction (as it could potentially screw something up ingame).

    hmmm I removed the aura from his hands following Dingo's tutorial of *how to remove lucario's palm aura* but while another lucario is in-game (not another slot) like the Diddy port it shows the aura same with his original Aura GFX also the bones are name like 200 so he can grab items in Air in Mewtwo PSA.

    If you test the recolors along with the PSA (the VV version) and you use the items and stuff you will see that he grabs them in the air like in Melee with no problem, if you test the PSA with just original model he will grab items in his hand, only that changes.

    otherwise do you know another secure way to make him to grab Items in air and fully remove the aura from his hands, like you said? x3
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    « Reply #830 on: December 12, 2011, 02:44:38 PM »


    Dry bowser!

    Rawr~


    I am the bone rockstar!


    since I planing that his iris will have BOTH PAT0 and SRT0 so he can't have yelloweyes.
    so he has this :3


    but he is not complete yet x3
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    « Reply #831 on: December 12, 2011, 02:50:39 PM »


    @AGFanProduction
    I was more talking in relation to the Lucario moveset rather then the Mewtwo moveset regarding the LHaveN and RHaveN bone repositioning (as the import is intended to work flawlessly over Lucario regardless which moveset you actually use).

    Though what you can do is moving the bones through animations rather then editing the T-posed model itself to include those changes.
    (And we probably shouldn't discuss this in this thread).

    @Pikazz
    The rig looks great already.
    « Last Edit: December 12, 2011, 02:53:30 PM by ds22 » Logged

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    « Reply #832 on: December 12, 2011, 02:53:05 PM »


    LOL, what is it, a Super Saiyan Dry Bowser? XD
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    « Reply #833 on: December 12, 2011, 02:54:15 PM »


    @AGFanProduction
    I was more talking in relation to the Lucario moveset rather then the Mewtwo moveset regarding the LHaveN and RHaveN bone repositioning (as the import is intended to work flawlessly over Lucario regardless which moveset you actually use).

    Though what you can do is moving the bones through animations rather then editing the T-posed model itself to include those changes.
    (And we probably shouldn't discuss this in this thread).



    Okay thanks and also I forgot to put a pic of Black Mewtwo:


    :33

    pikazz I PM you! Please reply back! x00
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    « Reply #834 on: December 12, 2011, 02:56:20 PM »


    Ummm... BLACK Mewtwo?
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    « Reply #835 on: December 12, 2011, 03:00:30 PM »


    Ummm... BLACK Mewtwo?

    to complete the All-Slot texture Mewtwo

    Since in Melee Mewtwo has only 4 textures: Default, Red, Shiny and Blue.
    In Brawl Lucario has 5: Default, Green, Red, Blue and Black.
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    « Reply #836 on: December 12, 2011, 03:01:26 PM »


    Black looks the same as default. :/
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    « Reply #837 on: December 12, 2011, 03:02:50 PM »


    Black looks the same as default. :/

    No it doesn't x0
    check the file at the download it doesn't xP
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    « Reply #838 on: December 12, 2011, 03:06:33 PM »


    Dry bowser!

    Rawr~


    I am the bone rockstar!


    since I planing that his iris will have BOTH PAT0 and SRT0 so he can't have yelloweyes.
    so he has this :3


    but he is not complete yet x3


    Epic as hell.

    His mouth moves, and the rig looks amazing so far.

    Love the SSJ Bowser thing you're doing here, sir.
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    « Reply #839 on: December 12, 2011, 03:09:35 PM »


    @Pikazz
    The rig looks great already.
    yeah but it's almost done, some more things do to :3

    Nick W.: yesh it is!

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