I have an surprise for you all~
xD
Exported as DAE, opened the dae in 3dsmax, exported as DAE.
Imported into brawlbox, edited back the visibility bones, and tested in game xD
Basically, this resets the normals. Still, there are 2 small issues I've not fixed, but I hope you do, and I'll download your fix if you do it. The left arm and leg will still be inverted. So, if you invert the normals for them, you should get a perfect shade ingame, cause the rest seemed to be perfect already.
Hope this helps, the hack really deserves to get perfected ^^
I thanks for teaching me :3 will fix it asap x3
(´◉◞౪◟◉)
Scraggy... is the best gift ever (≧∇≦) ♥
Really awesome job Pikazz. I love his facial expressions, he is so cute (● 'ω `●)
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Scraggy's rig is great. Though his feet get detached during some kick based animations
and there is a certain weight issue where you can see some odd polygon sticking out
on his back or near his arm during certain animations, he is really too good.
The issues aren't even all that noticeable. (´・ω・`)
thank you :3
but it's hard to make perfect with low vertices count D:
SCRAGGY POWEEER!