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<a href="http://www.youtube.com/watch?v=0kI3Kcj6Wd0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0kI3Kcj6Wd0</a>
FINALLY! Happy Face
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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 500698 times)
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pikazz
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    « Reply #1020 on: December 22, 2011, 07:18:48 AM »


    As a last resource, you can always edit manually the normals, and test them each time. It was the normals modifier or something like that.

    Anyway, the head looks fine, what seems wrong is the shell, and hands mostly. and maybe the lower part of the head, the mandible or whatever is called.
    I think the shell is great O_o his head has "reverse" shading on his head on final destination
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    ItalianStallion
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    « Reply #1021 on: December 22, 2011, 09:28:15 PM »


    The poll is so [censored]ing confusing to me.

    I really have no idea what it's about.
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    DannyDirnt
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    « Reply #1022 on: December 23, 2011, 01:43:40 AM »


    The poll is so [censored] confusing to me.

    I really have no idea what it's about.
    If ya want him to make Glados from Portal Wink
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    pikazz
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    « Reply #1023 on: December 23, 2011, 04:13:44 AM »


    The poll is so [censored] confusing to me.

    I really have no idea what it's about.
    it's if you are happy to see GLaDOS, the final boss from Portal :3
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    pikazz
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    « Reply #1024 on: December 23, 2011, 09:52:29 AM »


    MERRY CHRISTMAS


    is released: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24335

    Also I fixed his dolls metal texture :3
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    ChaosEpsilon613
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    « Reply #1025 on: December 23, 2011, 11:22:25 AM »


    Hyes!! :3
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    « Reply #1026 on: December 23, 2011, 11:43:22 AM »


    Epic! I love this guy more than his evolution

    btw any advance on n64 bowser?
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    pikazz
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    « Reply #1027 on: December 23, 2011, 12:54:02 PM »


    I have decided, I will work on things I have start on

    I mean Meowth and Petey!

    will complete them before I do anything new :3
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    pikazz
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    « Reply #1028 on: December 23, 2011, 05:49:20 PM »


    looks like scraggy wasn't an hit Im srs here

    I hope it was okay
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    Mewtwo2000
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    « Reply #1029 on: December 23, 2011, 05:56:18 PM »


    That scraggy looks cool  Kirby Dance

    Getting back to Dry Bowser's shader problems:

    I've made a quick fix for my personal use, let's see if it's easy to see which one is it:






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    pikazz
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    « Reply #1030 on: December 23, 2011, 06:06:50 PM »


    That scraggy looks cool  Kirby Dance

    Getting back to Dry Bowser's shader problems:

    I've made a quick fix for my personal use, let's see if it's easy to see which one is it:

    *AWESOMENESS*

    TEACH ME D8

    what did you do?
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    Mewtwo2000
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    « Reply #1031 on: December 23, 2011, 06:21:55 PM »


    xD

    Exported as DAE, opened the dae in 3dsmax, exported as DAE.

    Imported into brawlbox, edited back the visibility bones, and tested in game xD

    Basically, this resets the normals. Still, there are 2 small issues I've not fixed, but I hope you do, and I'll download your fix if you do it. The left arm and leg will still be inverted. So, if you invert the normals for them, you should get a perfect shade ingame, cause the rest seemed to be perfect already.

    Hope this helps, the hack really deserves to get perfected ^^
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    « Reply #1032 on: December 23, 2011, 07:12:56 PM »


    (´◉◞౪◟◉)

    Scraggy... is the best gift ever (≧∇≦)

    Really awesome job Pikazz. I love his facial expressions, he is so cute (● 'ω `●)

    ----------
    Scraggy's rig is great. Though his feet get detached during some kick based animations
    and there is a certain weight issue where you can see some odd polygon sticking out
    on his back or near his arm during certain animations, he is really too good.
    The issues aren't even all that noticeable. (´・ω・`)
    « Last Edit: December 23, 2011, 07:41:45 PM by Christian_CAO » Logged

    ^3^

    DannyDirnt
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    « Reply #1033 on: December 24, 2011, 05:11:51 AM »


    AWESOME 2.0! AWESOME 2.0! AWESOME 2.0! COOL! Scraggy power!
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    pikazz
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    « Reply #1034 on: December 24, 2011, 05:24:24 AM »


    I have an surprise for you all~
    xD

    Exported as DAE, opened the dae in 3dsmax, exported as DAE.

    Imported into brawlbox, edited back the visibility bones, and tested in game xD

    Basically, this resets the normals. Still, there are 2 small issues I've not fixed, but I hope you do, and I'll download your fix if you do it. The left arm and leg will still be inverted. So, if you invert the normals for them, you should get a perfect shade ingame, cause the rest seemed to be perfect already.

    Hope this helps, the hack really deserves to get perfected ^^
    I thanks for teaching me :3 will fix it asap x3

    (´◉◞౪◟◉)

    Scraggy... is the best gift ever (≧∇≦)

    Really awesome job Pikazz. I love his facial expressions, he is so cute (● 'ω `●)

    ----------
    Scraggy's rig is great. Though his feet get detached during some kick based animations
    and there is a certain weight issue where you can see some odd polygon sticking out
    on his back or near his arm during certain animations, he is really too good.
    The issues aren't even all that noticeable. (´・ω・`)

    thank you :3
    but it's hard to make perfect with low vertices count D:

    AWESOME 2.0! AWESOME 2.0! AWESOME 2.0! COOL! Scraggy power!
    SCRAGGY POWEEER!
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