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« Reply #151 on: July 29, 2012, 06:24:39 PM » |
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cant see any pictures :S
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« Reply #152 on: August 03, 2012, 05:54:51 PM » |
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thanx...
I've been noting a few of my old pics which get that display... but I just UL'd these >:O
I'm not sure what it means though... gonna have to bring it up to the Picasa staff.
thanx again
Post Merge: August 03, 2012, 07:20:10 PM btw... would anyone like to help me out??
if not then ignore everything below the description: the project I'm working on deals entirely with the knowledge of C++ and Python
it involves taking the Revolution_SDK (version 3.2 p2) and converting it's code to Python.
I personally must ask though that you try not to use classes... UMC is entirely done throgh functional programming (no classes)
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« Last Edit: August 03, 2012, 07:20:10 PM by Tcll »
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« Reply #154 on: August 16, 2012, 08:13:03 PM » |
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« Reply #155 on: August 16, 2012, 08:44:11 PM » |
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sweet =D I`ll be sure to pm you when I can release =)
Sry for how long it took to come this far though... It`s actually kindof pathetic...
Although this program is a major multi-man job done almost entirely by me :3
Eh... Sry bout the schmuck I forgot to mention thogh that this thing is still majorly in dev... (still using Tkinter)
A GUI in OpenGL, is a pain in the you already know what
I`ll get it though... Eventually
Post Merge: August 17, 2012, 05:18:05 AM well as it turns out, The blend format is showing me every last possible flaw with my functions. >:O
Now string() needs even more work as it reads `*nex` (out of `*next`) and returns None It won`t read anything else after that
Not sure what it is atm but geese @ blend plugin: Gimme a break already. I already had to redo ~30 funcions because of you. D:
Post Merge: August 17, 2012, 05:53:47 PM well, I`ve managed to fix the issue with string(), And even give it a few extra options
If anyone wants to program their own plugins, I`ll have function documentation by my next release
Btw, I`m adding basic OBJ importing to the list. (support for `v`, `vn`, `vt`, `f`, and `o`)
MTL support will come later.
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« Last Edit: August 17, 2012, 05:53:47 PM by Tcll »
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« Reply #157 on: August 19, 2012, 08:26:22 AM » |
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« Reply #159 on: August 19, 2012, 09:14:32 AM » |
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I guess you're more advanced than the other model programs I bet you'll find ways to defy the laws of programming, and eventually, you're programs will be far more superior to even 3DS Max.
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« Reply #161 on: August 19, 2012, 11:13:13 AM » |
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What's your system gonna be like as far as hack capabilities? will it be able to handle extreme, over-the-limit hacks?
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« Reply #162 on: August 19, 2012, 11:23:12 AM » |
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hey... I just need some input as to how I should go about building the surfaces from the evaluations...
Verts in my system are actually vec5 instead of vec3.. (X,Y,Z, R, D) R - int resolution (a half-division-sum of a count of verts in a curve) D - float distance (a square to circle value from the current point)
The distance float ranging from 0.0 (flat) to 1.0 (square) with 0.5 being the default (circle)
Post Merge: August 19, 2012, 11:31:01 AM @Mareeo 64: lol ninja
Well my system (if built correctly) should be able to render and transform models while making them look real...
As far as hacking goes, you should be able to export a dynamic mesh as another file format... (the transform calculations and model should look real)
But I`d recommend you use low resolution verts before exporting.
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« Last Edit: August 19, 2012, 11:31:01 AM by Tcll »
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« Reply #163 on: August 19, 2012, 12:23:34 PM » |
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Wow! Well best of luck to you, and may it come out at its best!
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