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« Reply #165 on: August 19, 2012, 05:42:24 PM » |
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Dude, you really are amazing  I may not understand a lot of the things you're doing, but you explain it pretty well. It seems like you're making something that Nintendo hasn't even figured out yet!  Genious! You'll likely be the head programmer of a major gaming company! Maybe revolutionizing Nintendo itself! You're definatley goin' places. 
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« Reply #166 on: August 19, 2012, 06:56:20 PM » |
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heh All I can say is Microsoft only comes close to what I`m doing...
Watson also comes close. that was microsoft also right?? (not sure)
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« Reply #167 on: August 19, 2012, 07:12:12 PM » |
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that's VERY impressive! Do you think you'll make any video previews of you're system at work in the future?
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« Reply #168 on: August 20, 2012, 05:03:45 AM » |
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hmm... Never really got to thinkin about that before...
But more than likely I will =D
Which `system` are we talking about here?? Gfx or game?? lol 
On a side note... I didn`t quite mention everything for my dynamic modelling format...
I would also like to have it`s basic features work in a standard 3D editor (The model should look like it`s at it`s lowest quality setting) Verts: [X,Y,Z, R,D] Faces: [[v,D], ...]
Right now (atm of typing this) I`ve only got verts supported, But normal and uv support should be essy to add.
If my thoughts are correct, the uv`s should simply layer the texture over the sub-mesh 
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« Reply #169 on: August 20, 2012, 06:00:39 AM » |
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More people should be around this thread. They need to see your progress. 
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« Reply #170 on: August 20, 2012, 06:18:18 AM » |
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And I lurk for this upcoming moment.
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« Reply #172 on: August 21, 2012, 04:26:22 AM » |
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well i tried to download it, but it seems to have been removed...
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« Reply #173 on: August 21, 2012, 06:23:43 AM » |
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uugh... I even tried the DL and it worked >_<
Well... Just wait till the next UD then...
... Did you try R-click/Save As yet??
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« Reply #174 on: August 21, 2012, 06:37:55 AM » |
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uugh... I even tried the DL and it worked >_<
Well... Just wait till the next UD then...
... Did you try R-click/Save As yet??
yup tried that too... y not upload it to MF or dropbox?
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« Reply #175 on: August 21, 2012, 08:14:56 AM » |
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I`m on a phone right now...
If I had my own net, I`d get back up with megaupload. (they let you upload 1GB files)
Atm, I prefer my server...
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« Reply #176 on: August 21, 2012, 08:52:50 AM » |
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Didn't MegaUpload get shut down?
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« Reply #179 on: August 30, 2012, 07:36:12 AM » |
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well, I have a release ready 
You can view wireframe models now, But the viewer lags alot with brawl-standard models.... Melee-standard models work quite decently...
Anyways, I think it has something to do with the default materials... Once I can gain some advanced material/shader knowledge, I`ll be able to fix this.
Post Merge: August 30, 2012, 07:38:59 AM oh yea...
Forgot to mention I got vertex colors working as material colors
Post Merge: August 30, 2012, 04:42:21 PM o hey  Forgot to ask a few things...
1: Binary functions. Would anyone rather use functions defined for handling data by it`s binary values, rather than current hex handling?? The current functions would work the same as they already break the hex into binary... >_> But you could easily have the option of reading a 4-bit int 
2: multi-file handling methods... (1, 2, or both?) The file system handles files by adding them to a list, and then indexing the desired file from that list. The method of handling the file data can be: - index a file using a single function to switch them - use an index supplied with a data function
Both methods can be easily implamented... But if you`re smart, you`d know the first option (although being a bit complex) is the better option. But I`m one for conveince so I have to ask if you`d like me to implament the 2`nd option. 
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« Last Edit: August 30, 2012, 04:42:21 PM by Tcll »
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