Dude... that PSA is going to be what I finally replace Falco with
On to the comments:
Bullet Punch:
- Maybe to make it more unique and unlike Falco/Fox's Side-B, he should stop once he hits someone. In a way, it'd be like Ike's (and would come with its fair share of draw backs) but perhaps to make up for that, you could make it to where if he hits someone, he doesn't go into helpless state. That would also make it unique from Ike's.
Razor Wind:
- It looks like it could use a bit more horizontal range. Just a bit, I can see that its not intended for horizontal attacking, but just a bit more could make it so much more useful. It would also be cool if you could hold it instead of it being a set number of attacks.
Giga Impact:
- It looks slow... I don't wanna say its slower then Marths because the computer wasn't actually moving when you showed it in the video so its hard to tell. But it looks slow. Slow to the point where it'll be easily dodged unless you're in a multi-man brawl.
False Swipe:
- I like the concept behind it. Same knockback, same damage no mater what. Thats unique and will serve its own unique purposes, but might I suggest a more interesting animation for it? Perhaps something similar to Falco's first hit of his Jab attack. It looks more
slash like.
Furry Cutter:
- I REALLY like the idea you had behind that one. It requires more skill to use because it comes with its fair share of drawbacks.
Jumps:
- In Brawl- they gave Falco 4 small jumps instead of 2 high ones. Maybe that would work here too. Scizor is the evolved from of Scyther who was a Bug/Flying type that couldn't learn Fly. and Scizor is a Bug/Steel type that can learn flying moves. Maybe it would be cool to incorporate his heavy weight with his winged nature and give him those 4 jumps from the Brawl- Minus Falco.
Headbut:
- That range is terrible. I know you made it that way, but that move is horrible in most situations. The only time it would be used is if you're trying to juggle opponents in the air in which case it can only be done at low damages because if they regain their composure in the air, then its easy to dodge on the way down.
Double Hit:
- Nice... I like it
Up-Air:
- If you are going to use that animation, perhaps make it unique from Wolf's and take off the end lag. Allowing it to be used multiple times in the air rapidly. If you made it this way, it could complement the 4 jumps suggestion I made nicely. Something similar to what MetaKnight can do in the air I guess. (Jump, up-A, jump, up-a) its a good aerial chaser.
Metal Claw:
- I like this too. But perhaps it should stop once it hits someone as well.
Grabs:
- Wolf's Grabs work surprisingly well here. But if you're going to change them, I suggest the following:
Forward Grab: Brick Break
- A powerful headbut. Think Charizards Rock Smash but on a grabbed opponent.
Back Grab: Fling
- A turning, overhead throw of the opponent. Think about a pitcher throwing a baseball... kinda.
Down Grab: Strength
- Scizor picks up his opponent and suplexes them down to the ground once. (If not that, something similar to DK's down grab)
Up Grab: Double Team
- A cool move I thought about, where an after-image appears on the other side of the grabbed opponent, and they both hit the foe with a uppercut slash.
Knockeback and damage are all up to you.
As I finished that, I remembered that you made a F-Grab. (Which I like very much) If you like my suggestion though, the F-Grab I suggested could also work for the down or back grab I suggested.
Iron Head:
- This Up-B is beyond cool... I'd keep it exactly the way it is.
Taunts:
- That one taunt you used looks nice, but perhaps you could give one of them the Swords Dance effect. 10-20 seconds of a +5% damage increase to all claw attacks or something like that.
- Maybe one of them could be Agility where he runs and hits faster then normal.
But if you're going to do something like that, don't make the taunts take so long that its practically impossible to get them off mid-battle. Take Zoroark's for example. You'd have to literally send someone flying... SLOWLY off the screen on the OPPOSITE side of the field from where you are and hope they die upwards so that you have almost enough time to get that taunt off...
I'd personally suggest that these were made long, but long enough to be done while someone is dying normally, but not so short as to where it can be spammed mid-battle. So that they hold actual battle potential... which is why I suggest only small bonuses.
Vacuum Wave:
- Way to much start lag.
But yeah man... this will be what finally replaces Falco.
Now if only someone would come up with a worthy replacement for Fox.
Edit: Thats totally v1 worthy (or beta 1 if you wanna call it that) You should release that... (can you feel my excitement?)