Tormod I love you... No homo. Now if you can do that for Ike.. *thinks of Ragna PSA* O.O
I'm interested in the Hand Switching thing, Tormod... Could you make it possible?
Yes, this can be done with anyone. I've created a video tutorial on the first post of
my thread that shows how to do this.
Those animations look different.....
But can I have the file?
It requires the motion file as well as the model, and for Sephiroth it requires FitMarth as well since his wing model is there. I tested it on the current motion file for Sephy but since the YRotN bone has data anchors all throughout a lot of the animations it will need to be edited for it to work. But no worries, when I finish the animations in the motion file he'll be coming to you left handed.
Is there any chance that this hand-switch would affect some of the animations? But i agree, lovin' the idea
It affects the ones that the YRotN bone is rotated, though it's usually not a bad change, I've explained how to fix it in the tutorial.
Sephiroth is left handed, yes, but still, I'd like to use many other Vertexes with the PSA right handed. Say the upcming Genesis for instance?
You can make this affect anywhere from one slot to all slots, so you can have right handed and left handed on the same character.
I don't find many other vertexes work of Sephiroth because his long reach doesn't fit the sword size of other characters.
Genesis's sword is pretty long though, if it's vertexed to the accurate proportions. In game it would only be a slightly longer hitbox than necessary. I don't think it would feel too far off. On the other hand though, the PSA was designed for Sephiroth, I'd rather have Genesis use a PSA of his own.