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« Reply #8115 on: July 05, 2015, 07:55:10 PM » |
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So, I grabbed vBrawl Mewtwo, but it seems his BrawlEx config files are old. How can I update them to the new format?
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« Reply #8116 on: July 06, 2015, 06:29:37 AM » |
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I think you'd have to manually edit the new config files and module using config utility, brawl box or module editor, clone tool, and hex editor.
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« Reply #8117 on: July 06, 2015, 09:25:18 AM » |
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Alasto Okay, I'm looking for the best characters out there... the cream of the crop. Those that will act as if they were always meant to be in Brawl the whole time. What ones are those?
Ideally, I'd like to add Mewtwo if he's any good, and same for Roy, but I won't if either of them are jank in any way.
These will also be for vanilla Brawl, so keep that in mind. Tripping sucks, but it's just part of the game, and I've gotten over it.
Alastor over Ganon, Just play it to see why.I'll make true Metal Sonic over Wolf very soon.
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« Reply #8118 on: July 08, 2015, 09:54:04 AM » |
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@Persona-Aya The best shadow over sonic psa is the shadow lord of chaos moveset. as for mewtwo I recommend the project m for vbrawl mewtwo .
as for psa's to add Naruto-there are 2 naruto movesets, .fades CON naruto( a bit more balanced and IMO polished but since it was made in the early days of moveset modes copies alot of animations form other characters) and Jrush64's naruto (far more accurate to current naruto and all animations are custom made but it does feel unpolished and unfinished)
SmashbrosXX characters- are a very fun and interesting set of characters with a unique and fun playstyle that is closer to traditional fighters in the fact that you have to connect various moves to start combos(IE: A-A-B-A-jump-Fair-Uair-Bair)
Zero- there are actually 3 zero psa's,eldiran's zero was one of the first psa but it is also one of the most balanced for vbrawl mainly taking inspiration from megaman zero but it may be hard to tell since all the animations are links. Nega zero is basically the same thing but balanced for Brawl minus so it may be a bit overpowered compared to others. Calikingz's zero is the most accurate zero out there using mostly custom animations with the taken from link actually fitting very well. as for balance it is not a perfect as eldiran's but it's pretty darn close.
Project Sacred: TP Link PSA V1 (Hero of Twilight)-- a take on links moveset that entirely uses his sword no arrows boomerangs or bombs very interesting indeed and also very fun to use
I'll add more to the list later
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« Reply #8119 on: July 08, 2015, 07:28:20 PM » |
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I'll make true Metal Sonic over Wolf very soon.
This is a PSA? If so, I'm really excited...
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« Reply #8120 on: July 14, 2015, 09:00:33 AM » |
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Hmmm I wonder what PW has next?
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« Reply #8121 on: July 14, 2015, 02:38:39 PM » |
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My hopes (ranked): 1. More stage expansion (since ASL doesn't like Brawlex) 2. More slots for fighters on the CSS screen 3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction) 4. Ability to add (not replace) custom sounds and/or reading additional XXX.brstm from the .iso 5. A Captain Falcon .rel that has a working final smash! 6. Bowser's Final Smash supports multiple Giga Bowser models
I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
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« Last Edit: July 16, 2015, 04:31:50 AM by ebola16 »
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« Reply #8122 on: July 14, 2015, 02:57:00 PM » |
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My hopes (ranked): 1. More stage expansion (since ASL doesn't like Brawlex) 2. More slots for fighters on the CSS screen 3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction) 4. Ability to add (not replace) custom sounds and/or music 5. A Captain Falcon .rel that has a working final smash! 6. Bowser's Final Smash supports multiple Giga Bowser models
I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
hmm step number 3 should be taken care of using riivo PW or someone should work on riivo via USB drive if you know what I mean :/
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« Reply #8123 on: July 14, 2015, 03:38:08 PM » |
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hmm step number 3 should be taken care of using riivo
PW or someone should work on riivo via USB drive if you know what I mean :/
Riivo would require renaming some of my files, the construction of an XML file, and testing my gct codes to see if they work with Riivo. I use the unstable CSS expansion 2.0.0 and the slow loading time of character CSPs is annoying but better than dealing with sc_selcharacter.pac. I'd want to hear that the slow loading time can't be fixed before I make the switch to Riivo. I liked the approach that was taken with the unstable CSS expansion.
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« Reply #8124 on: July 14, 2015, 07:07:30 PM » |
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My hopes (ranked): 1. More stage expansion (since ASL doesn't like Brawlex) 2. More slots for fighters on the CSS screen 3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction) 4. Ability to add (not replace) custom sounds and/or music 5. A Captain Falcon .rel that has a working final smash! 6. Bowser's Final Smash supports multiple Giga Bowser models
I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
I know I asked about number 6 before and PW said it was going to be an easy addition. I think number 4 is partially possible for bgm, but I haven't really gotten it to work correctly.
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« Reply #8125 on: July 14, 2015, 07:18:07 PM » |
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I think you're talking about BrawlDJ, which basically no one (other than Dant) has gotten to work.
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« Reply #8126 on: July 15, 2015, 12:02:40 AM » |
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BrawlDJ was such a tease... The best alternative I have is to place custom songs in my .iso. That saves room on the SD and it allows me to have a decent amount of songs. If additional songs could be read from the .iso, that would be ideal for me.
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« Reply #8127 on: July 15, 2015, 08:15:17 AM » |
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My hopes (ranked): 1. More stage expansion (since ASL doesn't like Brawlex) 2. More slots for fighters on the CSS screen 3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction) 4. Ability to add (not replace) custom sounds and/or music 5. A Captain Falcon .rel that has a working final smash! 6. Bowser's Final Smash supports multiple Giga Bowser models
I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
1. This is what I think for the stages. The custom stage area should be hijacked to create custom stages. It should probably hold up to 100 stages that would be cool. 2. We need that file size limit broke it limits us greatly. 3. Custom music/SFX. 4. Finish creating the modules. 5. Make the CSS have dual character selection like the Zelda icon. We could use this to load 2 or even more movesets.
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« Reply #8128 on: July 15, 2015, 08:56:45 AM » |
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You can already add (without replacing) custom music.
It just requires a proper use of the playlist modifier code.
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« Reply #8129 on: July 16, 2015, 04:30:29 AM » |
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You can already add (without replacing) custom music.
It just requires a proper use of the playlist modifier code.
Are you referring to using the combination of the tracklist modifier code, Stage-Track Dependant Song Loader codes, and Custom Sound Engine? I'm doing that now. I would really like to see something that allows a new .brstm file to be read from the Wii .iso.
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