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« Reply #13845 on: April 18, 2014, 10:10:34 PM » |
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Mangan! San-Shoku! Mako!.. RON! waitwearen'tinAkagi knew this would come sooner or later... not that that's a bad thing
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Switch FC: SW-4190-2933-4524
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« Reply #13846 on: April 18, 2014, 10:21:46 PM » |
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What's this? A semi-obscure game? Let's do it! I was too lazy to rip Toan. I know the sword is the wrong color as well, just a minor texture fix.
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« Last Edit: April 19, 2014, 12:16:51 AM by Snivy »
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« Reply #13847 on: April 19, 2014, 12:00:35 AM » |
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Kill me....Just kill me...
I wasn't planning on sleeping tonight anyway
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« Reply #13848 on: April 19, 2014, 06:26:04 PM » |
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Well, I made the textures on Final Destination WiiU smaller and split up the stage into several .dae files but it still didn't work. I put the .dae files all inside modeldata 2, because I don't think you can add more modeldatas successfully. (going off of this: http://smashboards.com/threads/dreams-of-creating-stages.347915/#post-16348532) I'm kinda pissed right now... I wish this would work. Edit: filesize is 3.20 mb. Original STGFinal.pac is 3.10 mb. My Lumiose/Prism Tower test was 1.32 mb. ----
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« Last Edit: April 19, 2014, 09:55:03 PM by RebelliousTreecko »
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« Reply #13849 on: April 19, 2014, 06:38:30 PM » |
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whats the filesize of ur stage?
and also re-open ur stage in BB, cause ur objects might have lost its material listings (it does that at times to me)
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« Reply #13850 on: April 20, 2014, 01:48:31 AM » |
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Falco lacks of nakkid hacks yes, my first falco import, and I swear I have a good reason to make them in bikni version before in normal outfit version It sure was a pain to modify the bones so a human can actually fit them but it was worth it
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« Reply #13851 on: April 20, 2014, 04:43:37 PM » |
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Been a while since I posted in here with something. [/img] Sadly it's not Biospark. I'm making a model to be used with Stages. Namely in the creation of a stage for a track from MK64
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3DS Friend Code: 2895-6640-9302
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« Reply #13852 on: April 20, 2014, 10:13:30 PM » |
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Finished ZSS's new hair. All that's left is for it to be rigged.
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« Reply #13853 on: April 20, 2014, 10:39:12 PM » |
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Been a while since I posted in here with something. [/img] Sadly it's not Biospark. I'm making a model to be used with Stages. Namely in the creation of a stage for a track from MK64 Kalamari Desert.
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« Reply #13854 on: April 20, 2014, 11:42:05 PM » |
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Finished ZSS's new hair. All that's left is for it to be rigged. Looks nice. Can't wait for the update.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #13855 on: April 20, 2014, 11:55:25 PM » |
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Kalamari Desert.
Precisely. I dunno how to make a stage like that function, so I'd like to leave that up to whoever would be willing to make the Kalamari Desert. With some stipulations. - Train Station Platform starting point. - Fight is on the train the majority of the rest of the time - Mining Area for some variety.
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3DS Friend Code: 2895-6640-9302
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« Reply #13856 on: April 21, 2014, 12:05:50 AM » |
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One problem after another... *Sigh* It's not pictured here, but the textures for the sword randomly get bad texture coordinates, anyone know why?
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« Reply #13857 on: April 21, 2014, 05:34:28 AM » |
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Well, I made the textures on Final Destination WiiU smaller and split up the stage into several .dae files but it still didn't work. I put the .dae files all inside modeldata 2, because I don't think you can add more modeldatas successfully. (going off of this: http://smashboards.com/threads/dreams-of-creating-stages.347915/#post-16348532) I'm kinda pissed right now... I wish this would work. Edit: filesize is 3.20 mb. Original STGFinal.pac is 3.10 mb. My Lumiose/Prism Tower test was 1.32 mb. ---- I can port it over to Battlefield for you, it has a bigger filesize limit (if the problem is really filesize)
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ㅤlㅤ
ㅤlㅤ
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« Reply #13858 on: April 21, 2014, 07:50:40 AM » |
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One problem after another... *Sigh* It's not pictured here, but the textures for the sword randomly get bad texture coordinates, anyone know why?
This should help
http://forums.kc-mm.com/index.php?topic=67355.msg1247293#msg1247293
Post Merge: April 21, 2014, 11:13:31 AM
Just something I'm working on, won't be done this week though.
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« Last Edit: April 21, 2014, 11:13:32 AM by ShadowLuigi-NG- »
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« Reply #13859 on: April 21, 2014, 11:30:26 AM » |
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Its.... so bootiful!
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« Last Edit: April 21, 2014, 11:31:25 AM by Sir Kirby the 4th »
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