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« Reply #15360 on: October 20, 2013, 04:08:03 PM » |
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BJ! The bugs! They're everywhere! How can I make my Sonic Fan character with all these bugs?
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« Reply #15361 on: October 20, 2013, 04:24:02 PM » |
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Send over some affected models. I'd like to see exactly what's wrong with them first. Sure. I'll send and explain it in depth on my PM.
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« Reply #15362 on: October 20, 2013, 10:04:46 PM » |
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You're so awesome
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« Reply #15363 on: October 21, 2013, 09:19:59 AM » |
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Whoa! This is awesome, keep up the good work, BlackJax!
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« Reply #15364 on: October 21, 2013, 09:25:00 AM » |
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So. You released it.
Time for me to go break it now.
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« Reply #15365 on: October 21, 2013, 11:15:17 AM » |
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I might have to experiment with making custom animations now The new 0.69 features look pretty freaking awesome
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« Reply #15366 on: October 21, 2013, 11:16:51 AM » |
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I dunno if anyone has said this yet (I don't see it on the todo list...), but when you export an RWSD/RBNK/RSEQ/Whatever from a brsar file, and replace an existing one (even if you replace something with what you just exported), the type appears as external at offset 0x0. It would be nice if something was done about this, because this makes it a pain for distributing custom sounds, especially since MKW has no other tools for sound changing.
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« Reply #15367 on: October 21, 2013, 12:11:53 PM » |
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You're all welcome I dunno if anyone has said this yet (I don't see it on the todo list...), but when you export an RWSD/RBNK/RSEQ/Whatever from a brsar file, and replace an existing one (even if you replace something with what you just exported), the type appears as external at offset 0x0. It would be nice if something was done about this, because this makes it a pain for distributing custom sounds, especially since MKW has no other tools for sound changing.
That's not fixed in 69? I must've forgotten about it. I would write these things down in the todo list but nah
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« Reply #15368 on: October 21, 2013, 12:20:49 PM » |
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how could I miss the release of the kinky version! I hope this really lift of the hacking block I have now!
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Stupid Tinypic :C
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« Reply #15369 on: October 21, 2013, 12:38:13 PM » |
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That's not fixed in 69? I must've forgotten about it. I would write these things down in the todo list but nah
Nope. I was hoping that's what you meant by "Fixed saving RSAR files (RWSD, RBNK, RSEQ) when they are outside of the RSAR" in the changelog (perhaps it was), but nope, still not fixed. Also, on top of what I said earlier, when you import and try to save it says "No changes have been made."
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« Reply #15370 on: October 21, 2013, 01:19:30 PM » |
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I dunno if anyone has said this yet (I don't see it on the todo list...), but when you export an RWSD/RBNK/RSEQ/Whatever from a brsar file, and replace an existing one (even if you replace something with what you just exported), the type appears as external at offset 0x0. It would be nice if something was done about this, because this makes it a pain for distributing custom sounds, especially since MKW has no other tools for sound changing.
Who are you and what have you done to Segtendo?
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« Reply #15371 on: October 21, 2013, 02:08:10 PM » |
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Who are you and what have you done to Segtendo? I'm right here He's on Smashboards as well. He wanted my name, but I already took it, so he took that name.
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« Reply #15372 on: October 21, 2013, 02:11:12 PM » |
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It'd be funny if his avvy were a Sonic with a Luigi hat lol
But shouldn't we stop the off-topicness?
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« Reply #15373 on: October 21, 2013, 03:25:11 PM » |
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Computer still conks out when I try opening edited .brsars (that clearly have no issues in game). The problem is that the "BrawlBox has stopped working" thing immediately shows up when I try opening it, while the vanilla .brsar still opens even with a little lag.
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« Reply #15374 on: October 21, 2013, 04:13:30 PM » |
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A volume button would be really useful for the Brstm previewer if possible...
It is kinda annoying to reduce the volume on windows everytime
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