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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2342003 times)
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KGN Nappdagg
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« Reply #8190 on: September 11, 2012, 07:52:05 PM »


yeah changing wait 1 most of the times makes the game freeze but i knew someone that made it work on some thread but i dont remenber who :S
He means damage low wait. I started a thread on how to do this, no responses. I think that it IS possible seeing as Pokemon Trainer's Poke'mon has them. Example: Squirtle get's tired, and his wait becomes panting (sort of), and the Evolved Poke'mon PSAer did that same thing with Blaze (Charizard) Overgrow (Venusaur) Tide (or whatever the water starters' (Blastoise's) ability is. But yea...won't go into detail because I'd be getting off topic, clever idea though.
« Last Edit: September 11, 2012, 07:55:28 PM by GanonG0d81 » Logged

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    « Reply #8191 on: September 11, 2012, 11:28:39 PM »


    Will Vegeta have a different wait animation depending on how much total dmg he has? It'd be a nice touch, it'd also bve awesome for SMBZ Mario v4
    wish that was possible to change wait animation and have 2x wait1 animations Sad
    but each time i try it freeze
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    « Reply #8192 on: September 12, 2012, 01:31:37 AM »


    He means damage low wait. I started a thread on how to do this, no responses. I think that it IS possible seeing as Pokemon Trainer's Poke'mon has them. Example: Squirtle get's tired, and his wait becomes panting (sort of), and the Evolved Poke'mon PSAer did that same thing with Blaze (Charizard) Overgrow (Venusaur) Tide (or whatever the water starters' (Blastoise's) ability is. But yea...won't go into detail because I'd be getting off topic, clever idea though.
    they do that becuase its hardcoded that they can go there  doing by hand isnt that simple
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    « Reply #8193 on: September 12, 2012, 06:07:35 AM »


    ^
    That

    Its something thats hard coded into the pokemon only. No other characters have or can do that.
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    « Reply #8194 on: September 12, 2012, 06:09:09 AM »


    ^
    That

    Its something thats hard coded into the pokemon only. No other characters have or can do that.
    now that i think of it kjp t rex changes from wait1 to the death animation by bits so maybe look into his codding?
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    « Reply #8195 on: September 12, 2012, 06:28:56 AM »


    I don't have that PSA so I never knew that.
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    « Reply #8196 on: September 12, 2012, 11:40:16 PM »


    progress on vegeta:
    only SFX part/SSJ mode left and then all the models
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    « Reply #8197 on: September 12, 2012, 11:47:23 PM »


    progress on vegeta:
    only SFX part/SSJ mode left and then all the models
    Awesome!!

    Also sorry for delay with the files ill send you School takes my time >_>

    Also2 i remember SMF1 found a way to do a custom wait but idk if it worked or not.
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    « Reply #8198 on: September 13, 2012, 07:11:32 AM »


    you're using SDoom's animations, right?
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    « Reply #8199 on: September 13, 2012, 09:01:44 AM »


    Voted:
    eggman over PT, would be so epic

    you could mabye have E1000R or what ever from sonic riders (red one) robot, i dunno justa thought, or mabye omega/gamma
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    « Reply #8200 on: September 13, 2012, 09:04:50 AM »


    you're using SDoom's animations, right?
    yes them all but only afew
    like alittle of finalflash animation (cuz i wanted it to can be controled like as lucario´s FS) and i got it to work xd
    and big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
    but rest is Sdo0m´s animations
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    « Reply #8201 on: September 13, 2012, 10:31:20 AM »


    Hm... well, sad to say that Wolverine is about to be overshadowed Oh shi~
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #8202 on: September 13, 2012, 02:06:30 PM »


    yes them all but only afew
    like alittle of finalflash animation (cuz i wanted it to can be controled like as lucario´s FS) and i got it to work xd
    and big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
    but rest is Sdo0m´s animations
    But SDo0m's Big Bang animation is smooth, looks realistic, and shows the force of the attack... Why use the old one when you have a better animated one?
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    « Reply #8203 on: September 13, 2012, 02:08:01 PM »


    But SDo0m's Big Bang animation is smooth, looks realistic, and shows the force of the attack... Why use the old one when you have a better animated one?
    big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
    but rest is Sdo0m´s animations
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    « Reply #8204 on: September 13, 2012, 02:09:31 PM »


    oh i heard you just need sfxs and the model, why not use the SFX for vegeta that's already in the vault?
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