KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues
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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 817093 times)
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    « Reply #1770 on: June 21, 2011, 07:04:00 AM »


    I have no idea what to do with back air. And I remember wanting to make UAir just three pokes. Maybe in a later version.
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    « Reply #1771 on: June 21, 2011, 07:05:21 AM »


    I have no idea what to do with back air. And I remember wanting to make UAir just three pokes. Maybe in a later version.

    I think Up Throw should stay, 'cause it's replicated exactly how he does it in AC when owning Cloud. lol The rest is subject of change, though, imo.
    « Last Edit: June 21, 2011, 01:14:48 PM by Cloudy » Logged


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    « Reply #1772 on: June 21, 2011, 07:14:37 AM »


    I'll release Dante when I wake up in a few hours.  Everything has been changed except for his entry and throw animations. (only because I have no clue what to put for it haha)

    Should I make a New post for Dante or post him on sephiroth's topic? XD
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    « Reply #1773 on: June 21, 2011, 07:27:20 AM »


    I'll release Dante when I wake up in a few hours.  Everything has been changed except for his entry and throw animations. (only because I have no clue what to put for it haha)

    Should I make a New post for Dante or post him on sephiroth's topic? XD

    i guess you could make one after you release dante, you have done most of everything else during this thread anyway
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    « Reply #1774 on: June 21, 2011, 08:42:15 AM »


    I know about that, but the code I used worked with Sephy v1, so it should have worked with this one too. =\
    Anyway, I'll make them go into helpless fall, and release him today. Unless I decide to change his boring, boring throws. XD

    Hm... Well, their use should be similar, however, I feel down throw needs less knock back growth, also... His grab itself seems too fast, put a little more start up lag on it... Look at say, Link's grab, see how many frames it takes to start, that's how much Sephiroth needs, also... His dash grab has no end lag, make it match up with his standing grab... And make his dash turn grab into an actual grab.

    Also... See if you can make some new victory poses, I like the one you added in the version I tested, since it's based off his Dissidia victory pose, see if you can make one based off of the Final Fantasy 7 victory pose.
    Û],

    If for some reason the "Copy video URL at current time" doesn't work, it's at 03:30.

    And here's another view of it.
    çßl

    And for this one, 10:00.

    One more thing, make sure his aerials can't be spammed, change the physics again, or better yet, just give the moves some end lag, and landing lag as well, as long as he can't use two in one short hop, it should be fine.
    « Last Edit: June 21, 2011, 08:46:20 AM by _Data_Drain_ » Logged


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    « Reply #1775 on: June 21, 2011, 09:15:00 AM »


    That would be an epic win animation.
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    « Reply #1776 on: June 21, 2011, 10:41:06 AM »


    I'll release Dante when I wake up in a few hours.  Everything has been changed except for his entry and throw animations. (only because I have no clue what to put for it haha)

    Should I make a New post for Dante or post him on sephiroth's topic? XD

    Make a new one.
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    « Reply #1777 on: June 21, 2011, 11:39:12 AM »


    Hm... Well, their use should be similar, however, I feel down throw needs less knock back growth, also... His grab itself seems too fast, put a little more start up lag on it... Look at say, Link's grab, see how many frames it takes to start, that's how much Sephiroth needs, also... His dash grab has no end lag, make it match up with his standing grab... And make his dash turn grab into an actual grab.

    Also... See if you can make some new victory poses, I like the one you added in the version I tested, since it's based off his Dissidia victory pose, see if you can make one based off of the Final Fantasy 7 victory pose.
    http://www.youtube.com/watch?v=EDuSxgkMXlI&feature=player_detailpage#t=210s
    If for some reason the "Copy video URL at current time" doesn't work, it's at 03:30.

    And here's another view of it.
    http://www.youtube.com/watch?v=AB4W8UEO24E&feature=player_detailpage#t=599s
    And for this one, 10:00.

    One more thing, make sure his aerials can't be spammed, change the physics again, or better yet, just give the moves some end lag, and landing lag as well, as long as he can't use two in one short hop, it should be fine.



    Yeah, I'd say make the physics as they were in your release.
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    « Reply #1778 on: June 21, 2011, 01:03:21 PM »


    I'll release Dante when I wake up in a few hours.  Everything has been changed except for his entry and throw animations. (only because I have no clue what to put for it haha)

    Should I make a New post for Dante or post him on sephiroth's topic? XD

    Definitely make a new one. It's be kind of silly for him to get lost in Sephy's topic, or for him to potentially take it over. XD
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    « Reply #1779 on: June 21, 2011, 01:12:31 PM »


    Yeah, in this case, I'd make it it's own topic, since... Well, feedback for Dante could be drowned out by Sephiroth feedback...
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    « Reply #1780 on: June 21, 2011, 01:15:08 PM »


    I think Up Throw should stay, 'cause it's replicated exactly how he does it in AC when owning Cloud. lol The rest is subject of change, though, imo.

    I meant Up Throw should stay. XD
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    « Reply #1781 on: June 21, 2011, 01:16:55 PM »


    I meant Up Throw should stay. XD
    Yeah, up throw is cool, since it is like AC:C, plus, it makes a good set up throw... I'd say keep that animation.

    Also Hollow, I'm starting to like the physics you gave Sephiroth in the air, from your first edits, he just needs to not run, or walk as fast, this... Makes him more risky to use off stage... Make him fall fast, and have short jumps again.
    « Last Edit: June 21, 2011, 01:22:06 PM by _Data_Drain_ » Logged


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    « Reply #1782 on: June 21, 2011, 02:08:57 PM »


    The moves that could be changed are:

    Bair/Fair/Nair/Fthrow/Bthrow/Dthrow, other than that, everything's solid, other than the fixings these others need.
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    « Reply #1783 on: June 21, 2011, 02:16:07 PM »


    The moves that could be changed are:

    Bair/Fair/Nair/Fthrow/Bthrow/Dthrow, other than that, everything's solid, other than the fixings these others need.
    Yeah, like the air moves, it still seems like, even with the fast fall speed, you can spam forward air, just give it end lag, and some landing lag, same for all aerials.
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    « Reply #1784 on: June 21, 2011, 04:07:48 PM »


    AoD, post in Dante's thread. Lol
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