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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1826318 times)
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Kagemaru
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    « Reply #2775 on: February 01, 2012, 08:27:37 PM »


    A Infernape PSA would be pretty cool for him...

    Fighting/Fire type FTW
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #2776 on: February 01, 2012, 08:27:55 PM »


    He must be on FAWX.
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    the98pika
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    « Reply #2777 on: February 01, 2012, 08:44:54 PM »


    I choose diddy kong.
    Also as i said on your scizor video you did a nice job Cheesy
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    Kagemaru
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    « Reply #2778 on: February 01, 2012, 09:47:07 PM »


    Once I figure out this new Brawl Box thing... I think I'll toy around with Infernape a bit...While still secretly developing a non MvC Spider-Man
     >_>;
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    MandoWolfe
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    Hmp... Very well. Let's do this.

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    « Reply #2779 on: February 01, 2012, 10:01:40 PM »


    idc who the next version is over. it is your hack after all i just wish you luck! Cheesy
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    Kagemaru
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    « Reply #2780 on: February 01, 2012, 10:16:07 PM »


    *Waves goodbye to Roy*
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    xZedkiel
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    « Reply #2781 on: February 01, 2012, 11:22:02 PM »


    A Infernape PSA would be pretty cool for him...

    Fighting/Fire type FTW
    Infernape's PSA is already being worked on by Soneek and others.
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    Kagemaru
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    « Reply #2782 on: February 01, 2012, 11:24:54 PM »


    I'm a newblet PSAer...

    So me playing around isn't a big deal for anyone... I just happen to have high expectations for him since I main Fox... Spider-Man made the cut over shiek (#2 Main) and its not even finished... Fox... I expect perfection :/
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    SiLeNtDo0m
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    « Reply #2783 on: February 02, 2012, 12:43:15 AM »


    I hope these are the last fixes I have to make to Scizor.
    -Down Air is slower to start up, but has no landing lag.
    -Forward Air is slower but does 17 damage.

    Giving a move no landing lag is never a good idea.
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    DoctorFlux(Mariodk)
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    « Reply #2784 on: February 02, 2012, 12:53:42 AM »


    looks like good bye to Waluigi (over diddy kong) again
    i hope soon next brawlbox is ready with PSA so waluigi over DDD is possible
    we just got a good hack over diddy kong (waluigi) and now ppl wanted Silver over diddy kong too
    while fox/toonlink/link/snake dont got many good hacks
    « Last Edit: February 02, 2012, 12:55:32 AM by Mariodk » Logged

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    Carnage
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    « Reply #2785 on: February 02, 2012, 02:48:35 AM »


    well diddy kong won big time well im glad it isnt  zoroark i hope zoroark can stay over toon link/link/DDD next Tongue
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    « Reply #2786 on: February 02, 2012, 03:49:07 AM »


    Giving a move no landing lag is never a good idea.
    How come? If the start up is MUCH slower. Then it's not like the foe has no time to avoid getting caught in a mix up. Plus he has hit lag, and knocks the foe away, so if he does hit them, it can't combo.


    But eh, I guess I'd need Wolfric's opinion on the matter. I don't see the problem with at least VERY little landing lag, since the first version had little landing lag.

    Plus, the version I tested out... His landing lag was glitched, when he faced left, he had none what so ever. But facing right, he had a pretty good bit, making it impossible to follow up with a move if you landed beside the foe, they would be able to instead hit you.

    That's what I found distinct with version 1, the way that down air was a great approach, and mix up move. Version 2 can't really do that, unless he faces left in the air.
    <_<


    Although I guess as a compromise... Maybe Scizor could have LITTLE landing lag?
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    KingJigglypuff
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    « Reply #2787 on: February 02, 2012, 12:52:56 PM »


    >.>
    <.<
    I put on landing lag on Scizor, removed the control stick input, and added sliding on the landing lag.
    ...
    And now after I get feedback from Data, I will release it and start on Silver.
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    « Reply #2788 on: February 02, 2012, 12:59:11 PM »


    How come? If the start up is MUCH slower. Then it's not like the foe has no time to avoid getting caught in a mix up. Plus he has hit lag, and knocks the foe away, so if he does hit them, it can't combo.

    Because if it has no landing lag, there is in short hopping and fastfalling it.  The lack of landing lag on aerials are what made Cloud 2.5 OP.  EVERY character in Brawl has landing lag on all their aerials.  There isn't a single exception.  There should be a little landing lag sure, but not none.
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    « Reply #2789 on: February 03, 2012, 06:47:06 AM »


    Because if it has no landing lag, there is in short hopping and fastfalling it.  The lack of landing lag on aerials are what made Cloud 2.5 OP.  EVERY character in Brawl has landing lag on all their aerials.  There isn't a single exception.  There should be a little landing lag sure, but not none.

    Lol, don't even mention that Cloud..... XDD
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