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Author Topic: Brawlbox Resources & History  (Read 3886330 times)
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DoctorFlux(Mariodk)
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    « Reply #1035 on: May 13, 2011, 08:58:34 AM »


    I was lucky I already had a model for him, but rigging him properly to Ike's boneset was quiet hard and time consuming.
    ok nice Cheesy
    btw what about the import of Kid Goku make him same boneset as Lucas maybe? so the model works and etc.
    i think if i do it i maybe have to remove the tail for get it to work over Lucas
    since there is coming a moveset for him over Lucas(i will port the model/animations to diddy kong)
    and i will also PSA over Lucas/Diddy
    animations will not be made by me i just help with PSA on this moveset  AWESOME 2.0!
    « Last Edit: May 13, 2011, 09:02:06 AM by MarioDK » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Ricky (Br3)
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    « Reply #1036 on: May 13, 2011, 09:05:29 AM »


    I was lucky I already had a model for him, but rigging him properly to Ike's boneset was quiet hard and time consuming.

    But definitely worth it.

    More work and time were spent in not as good vertexes.
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    Naruto200Man
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    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

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    « Reply #1037 on: May 13, 2011, 09:17:34 AM »


    Robbin: Holy [censored] on a stick batman!
    Snake: uh....how did you get this channel =_=
    Robbin: but bj is hackin brawl
    Snake: and....listen mister adam west gtf off my channel
    Robin: but the importers (almost) done!
    Snake: ************************************************************************************************************ *dies of to too much awesomeness*
    Robin: Snake......SNAKE??? SNAAAAAAAKEEEEE >_<
    *transmission ends*

    lol
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    pikazz
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    « Reply #1038 on: May 13, 2011, 09:19:04 AM »


    Someone make perfect Pichu and Mewtwo imports.
    this is making me go most hype!

    and over DAE import!
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    Stupid Tinypic :C

    Naruto200Man
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    « Reply #1039 on: May 13, 2011, 09:27:53 AM »


    someone tell me how to make tsunade's body one polygon O_o

    Also, if I used my own skeleton on Tsunade, would I just use the same bone offsets as the original character she's over?
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    Ultraxwing
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    « Reply #1040 on: May 13, 2011, 10:16:00 AM »


    Gundams and Brawl are now possible...

    but i want some help i guess...

    can someone get a fully imported RX-78-2 Gundam model rigged???

    oh and look for all of his weapons. like Ball and chain. Gun, Bazooka. ETC.

    i have plans for this to go over Snake.
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #1041 on: May 13, 2011, 10:34:10 AM »


    VILE, if you could give me some tips, I want to take a crack at making Ragna.
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    « Reply #1042 on: May 13, 2011, 10:48:26 AM »


    Needs more PSX models. Awesome Face
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    Ricky (Br3)
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    « Reply #1043 on: May 13, 2011, 10:55:44 AM »


    Like this?

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    ForOhFor Error
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    « Reply #1044 on: May 13, 2011, 12:50:59 PM »


    Is there a (new) text version I can use?

    I want to experiment with blender settings.
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    DarkPikachu
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    « Reply #1045 on: May 13, 2011, 12:58:50 PM »


    hey 404...
    this may help explain things a bit better:

    what I need to know is what the 16bit values are :/

    btw, that '00 00' I have crossed out actually does have a usage
    I'm thinking it's a usage for something the mdl0 could have but doesn't...
    not saying the same for different mdl0 files though <.<

    a partial example I'm thinking of would be for seperate scenes in a single mdl0...
    again though... IDK that much about it yet...
    please help <:|
    well, I've just gotten my Conversion Method Button Window back to it's previous state:


    none of the buttons work though...

    note: that window will appear if there are 2 or more plugins associated for a specific file type

    the reason they don't work yet is because the command activates as soon as the button is created :/
    this creates an internal error as it destroys the window and causes an error w/in the main app

    I am however thinking of logging the button commands in a seperate var as they're created,
    then dynamically loading the var after all the buttons are created

    yes, this is what I ment by multi-reference conversion...


    btw, a major internal change I made:
    both the import and export functions use the same button window,
    instead of 2 seperate button windows

    please help :/

    I quoted because these posts were too far back >_>
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    DarkPikachu
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    « Reply #1046 on: May 13, 2011, 01:01:46 PM »


    Someone make perfect Pichu and Mewtwo imports.

    I've been working on it...

    the most I can get are the trophies atm
    (with an old scrapped method)

    player models are different >_>


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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #1047 on: May 13, 2011, 01:03:43 PM »



    please help :/

    I quoted because these posts were too far back >_>
    Well, I think I've said before, if you're calling a function with arguments to it, it runs when the Button object is made. If you're using the "command = <function name>" anyway.

    You can store variables that would be input in an object of a simple class, but you're using plugins, which would make it much more tricky...
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    DarkPikachu
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    « Reply #1048 on: May 13, 2011, 01:09:49 PM »


    Well, I think I've said before, if you're calling a function with arguments to it, it runs when the Button object is made. If you're using the "command = <function name>" anyway.

    You can store variables that would be input in an object of a simple class, but you're using plugins, which would make it much more tricky...


    actually, I had a new idea...
    but it doesn't work <_<

    anyways...

    store the command code for the button in a var,
    then dynamically parse the code after the buttons are created

    I get a syntax error on the button var when parsing the commands >_>

    would you like me to send you what I have??
    hopefully you can fix alot of flaws I have Smiley

    I don't need to worry about explaining anything,
    as I've commented on almost every line... and then some Tongue

    if there's a way I can do it, please tell how :|
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #1049 on: May 13, 2011, 01:14:28 PM »


    So, were you using a variable containing a string for the command = input?
    Or are you storing the whole command in a string?
    I'll look at what you have, but there's no guarantee I'll fix anything.
    But I'll try.

    Interesting sidenote: when typing "string" in the first line, I almost capitalized the "S" due to Java syntax XD
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