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« Reply #1035 on: May 13, 2011, 08:58:34 AM » |
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I was lucky I already had a model for him, but rigging him properly to Ike's boneset was quiet hard and time consuming.
ok nice btw what about the import of Kid Goku make him same boneset as Lucas maybe? so the model works and etc. i think if i do it i maybe have to remove the tail for get it to work over Lucas since there is coming a moveset for him over Lucas(i will port the model/animations to diddy kong) and i will also PSA over Lucas/Diddy animations will not be made by me i just help with PSA on this moveset
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« Last Edit: May 13, 2011, 09:02:06 AM by MarioDK »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #1036 on: May 13, 2011, 09:05:29 AM » |
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I was lucky I already had a model for him, but rigging him properly to Ike's boneset was quiet hard and time consuming.
But definitely worth it. More work and time were spent in not as good vertexes.
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ㅤlㅤ
ㅤlㅤ
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« Reply #1037 on: May 13, 2011, 09:17:34 AM » |
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Robbin: Holy [censored] on a stick batman! Snake: uh....how did you get this channel =_= Robbin: but bj is hackin brawl Snake: and....listen mister adam west gtf off my channel Robin: but the importers (almost) done! Snake: ************************************************************************************************************ *dies of to too much awesomeness* Robin: Snake......SNAKE??? SNAAAAAAAKEEEEE >_< *transmission ends*
lol
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« Reply #1038 on: May 13, 2011, 09:19:04 AM » |
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Someone make perfect Pichu and Mewtwo imports.
this is making me go most hype! and over DAE import!
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Stupid Tinypic :C
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« Reply #1039 on: May 13, 2011, 09:27:53 AM » |
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someone tell me how to make tsunade's body one polygon O_o
Also, if I used my own skeleton on Tsunade, would I just use the same bone offsets as the original character she's over?
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« Reply #1040 on: May 13, 2011, 10:16:00 AM » |
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Gundams and Brawl are now possible...
but i want some help i guess...
can someone get a fully imported RX-78-2 Gundam model rigged???
oh and look for all of his weapons. like Ball and chain. Gun, Bazooka. ETC.
i have plans for this to go over Snake.
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« Reply #1041 on: May 13, 2011, 10:34:10 AM » |
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VILE, if you could give me some tips, I want to take a crack at making Ragna.
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3DS Friend Code: 2895-6640-9302
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« Reply #1042 on: May 13, 2011, 10:48:26 AM » |
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Needs more PSX models.
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« Reply #1044 on: May 13, 2011, 12:50:59 PM » |
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Is there a (new) text version I can use?
I want to experiment with blender settings.
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FC: 2191-7379-6272
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« Reply #1046 on: May 13, 2011, 01:01:46 PM » |
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Someone make perfect Pichu and Mewtwo imports.
I've been working on it...
the most I can get are the trophies atm (with an old scrapped method)
player models are different >_>
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« Reply #1047 on: May 13, 2011, 01:03:43 PM » |
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please help :/
I quoted because these posts were too far back >_>
Well, I think I've said before, if you're calling a function with arguments to it, it runs when the Button object is made. If you're using the "command = <function name>" anyway. You can store variables that would be input in an object of a simple class, but you're using plugins, which would make it much more tricky...
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« Reply #1048 on: May 13, 2011, 01:09:49 PM » |
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Well, I think I've said before, if you're calling a function with arguments to it, it runs when the Button object is made. If you're using the "command = <function name>" anyway.
You can store variables that would be input in an object of a simple class, but you're using plugins, which would make it much more tricky...
actually, I had a new idea... but it doesn't work <_<
anyways...
store the command code for the button in a var, then dynamically parse the code after the buttons are created
I get a syntax error on the button var when parsing the commands >_>
would you like me to send you what I have?? hopefully you can fix alot of flaws I have
I don't need to worry about explaining anything, as I've commented on almost every line... and then some
if there's a way I can do it, please tell how :|
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« Reply #1049 on: May 13, 2011, 01:14:28 PM » |
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So, were you using a variable containing a string for the command = input? Or are you storing the whole command in a string? I'll look at what you have, but there's no guarantee I'll fix anything. But I'll try.
Interesting sidenote: when typing "string" in the first line, I almost capitalized the "S" due to Java syntax XD
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FC: 2191-7379-6272
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