(http://dl.dropbox.com/u/5869687/OkamiModelFullyTextured.png)
They're packed into .AFS files, and I had to get 'em out using a hex editor. But it has them!
(NOTE: MDL0s and their textures are in different brres files)
No way! This is epic, I've always wanted models from this game. :happy:
I hope you can find Amaterasu and her textures amongst all those files. There could be some sexy stages made with some of the games areas. :af:
that is awesome.
One day when we r able to edit bosses, I DEMAND YAMI >:C
Quote from: BeyondYou on January 01, 2011, 11:06:17 PM
No way! This is epic, I've always wanted models from this game. :happy:
I hope you can find Amaterasu and her textures amongst all those files. There could be some sexy stages made with some of the games areas. :af:
well...
Quote from: RandomTBush;11902513Yep. Okami definitely uses MDL0. But... I'll have to figure out why they're not showing up in BrawlBox and the BRRES Viewer.
(EDIT: And I was able to export Amaterasu's model using BrawlBox 0.64, despite not being able to see it. And it was broken up into four different MDL0 files, too.)

Yeah......... he found them, but he's having trouble with them, sounds like..
Omg thats epic :af2:
heh...
one step closer to replaceing Tabuu with Yami :af:
lol, this thread popped up at the perfect time XD
Quote from: Tcll on January 02, 2011, 01:21:24 AM
heh...
one step closer to replaceing Tabuu with Yami :af:
lol, this thread popped up at the perfect time XD
You could just use the yami mdlo. from tatsunoku vs capcom for that one...
anyway that's pretty cool can't wait to see me more progress on this :af2:
Quote from: Ninka on January 02, 2011, 01:29:35 AM
Quote from: Tcll on January 02, 2011, 01:21:24 AM
heh...
one step closer to replaceing Tabuu with Yami :af:
lol, this thread popped up at the perfect time XD
You could just use the yami mdlo. from tatsunoku vs capcom for that one...
anyway that's pretty cool can't wait to see me more progress on this :af2:
wait...
does that include all the forms??
(yes I want all the forms) :P
It has 3 forms (Still havn't finished okami so I'm not sure if it's every form)
eh...
I think the Okami mesh's have more detail in them :/
and also more attacks :/
I think there's about 5-6 forms...
(havn't really paid attention to it)
Good luck finding them -- Like I said, I had to hex edit it out...
Quote from: ForOhFor Error on January 02, 2011, 02:13:07 AM
Good luck finding them -- Like I said, I had to hex edit it out...
just like Pokepark ;)
Pokepark is at least documented.... a bit.
With okami, you pick a random brres and hope you get lucky XD
.....And it seems that none of these bones on the model affect the model.... the hell?
just a question but have you guys gotten any models besides the lobster working in brawlbox?
O_O
WHOA!
Could you please try to get me Waka's textures, and perhaps his model? That would really help me with my current hack!
Nice find ForOhFor!
And this:
Quote from: BeyondYou on January 01, 2011, 11:06:17 PM
There could be some sexy stages made with some of the games areas. :af:
GUIDE PLOX.
No srsly, I want Okami stages. :af:
Quote from: OizenX on January 03, 2011, 07:48:27 PM
GUIDE PLOX.
No srsly, I want Okami stages. :af:
Guide to get the models:
1. Get the Okami ISO, extract _data0.afs from it. (I can't give you either)
2. Open it with a hex editor, search for bresþÿ, it can be form wherever you like (this signals a brres file). Write down the line offset of this line.
3. If the first few dozen lines have MDL0 in them, it contains models. (Note that no brres file I've found has both models AND textures...)
4. Search for the following bresþÿ (in HxD, search has a "forward" checkbox in the search window, use that) and take down its line offset.
5. Select everything from the start of the first bresþÿ's line to the end of the line BEFORE the second bresþÿ's line. Copy/paste this into a new file, and save it as a brres file (.BRRES) wherever you like.
6. Run this BRRES through the normal importing pack (header, material, and polygon fixes)
Finding the texture for that model:
1. Find the texture name for the the model (in textures1 of the model). It may have more than one texture, in which case use the first texture listed.
2. THERE IS NO TWO
3. Search for that texture name in _data0.afs's hex data.
4. If it's not in the range of the model brres's data, and the first few dozen lines of its brres contain PLT0 or TEX0, copy the brres it's in into a new file (follow steps 4 and 5 of previous guide)
5. That should be the textures you need. If not, retry.
Oh, BTW:
(http://dl.dropbox.com/u/5869687/OkamiAmmyImport.png)
But for some reason, the bones aren't attached to the polygons. IE: It can't move.:notimp:
Oh, and it's 4 separate MDL0 files.:notimp:
Still, this is amazing as it is... I really hope that you can make progress with this!
Quote from: ForOhFor Error on January 03, 2011, 09:12:17 PM
Oh, BTW:
(http://dl.dropbox.com/u/5869687/OkamiAmmyImport.png)
But for some reason, the bones aren't attached to the polygons. IE: It can't move.:notimp:
Oh, and it's 4 separate MDL0 files.:notimp:
I must haz that model(s). :happy:
Well, I just tested it in game and...... it doesn't 100% work.....
It has flashing polygons with no real texture >.>
It looks cool, but not like Okami....
Quote from: ForOhFor Error on January 03, 2011, 09:35:32 PM
Well, I just tested it in game and...... it doesn't 100% work.....
It has flashing polygons with no real texture >.>
It looks cool, but not like Okami....
I don't want to import it, I want to make a vertex using it as a base. ;D
Kay, here:
http://dl.dropbox.com/u/5869687/OkamiAmmy.pac
Use that collision data to view all the models at once.
Quote from: ForOhFor Error on January 03, 2011, 10:23:33 PM
Kay, here:
http://dl.dropbox.com/u/5869687/OkamiAmmy.pac
Use that collision data to view all the models at once.
Thanks so much man. I owe you one. xD
You owe me nothing, except maybe a good Amaterasu hack XD
And now for Waka's textures, please... :P
Couldn't find them...
And I did try...
:O okay, apparently there's an AFS Explorer, which makes it easier but not easy. That is, it groups models with their textures, but everything is numbered, nothing is really named, and you still have to hex edit to get everything out.
I'm not sure if I'm allowed to make this request or not, but can I request Yami's (form 1, giant ball thing) textures? Or like.... the whole Yami model too....
I would give them to you if I could find them.
BTW, the AFS explorer works like a charm. So, go grab it here:
http://downloads.moddingway.com/file/270.html
Load up the _data0.afs from the okami ISO (Neither of which I can give you, find it yourself.) and the models and textures are in the .dat files.
Look at what I HAVE found though:
(http://dl.dropbox.com/u/5869687/Susano.png)
http://dl.dropbox.com/u/5869687/Susano.brres
And here's some notes on the .dat files found in the afs:
hmXX - Humans/People
rfXX - Stages?
itXX - Item?
utXX - props?
emXX - Enemy, probably.
wpXX - weapons/projectiles
drXX - Door?
hlXX - Important humans? Found Susano here!
Susano? Hehe, that's good! Maybe that could be used as base for a vertex hack...
And still, if you stumble across Waka, just tell me... :P
i should get into this >.>"
never played okami, but i would love to see stages from that game!!! :D
ok... i've got some .dat files now... now how the heck do i get the brres or model/texture files??
Edit1: Ok, i have figured out how to get the textures, but so far only found them in hlXX.
still trying to find mdl0 and texture files in the rfXX.... found a whole bunch of OBJTBL tho.
Okay, here's some directions for getting the BRRES files out of the .dat files:
1. Open the .dat file
2. Search for bresþÿ in the file
3. Select everything from the start of that bresþÿ to the end of the line before the next bresþÿ
4. Copy/paste this into a new file, save it as <whateveryouwant>.brres
5. Repeat until all of the bresþÿ-bresþÿ ranges are brres files (for the last bresþÿ, select from it to the end of the file)
6. Fix all model-containing brres files with the 3 fix programs.
There's probably more stuff you need to do before everything displays properly in brawl, though.
ya, i found the bresþÿ for the PLT0 w/ TEX0, and the MDL0 files, since i wrote those down on paper, so just do it like that ehh.... ok
Edit: ok nvm, there is no tex0 bresþÿ.... its combined into the plt0 bresþÿ
TEX0 and PLT0 are always together, I think.
No CHR0s turning up, though...
ya, this stage also isnt coming up with chr0's either
I don't think Okami uses them.
Too bad D:
Anyway, wanna help me document the afs?
Just open .dat files of any 2 letter prefix I haven't posted. 2 or 3 of them. Then try to see what's in common between them. Make a list of your findings.
Could you please do that?
Could it be...
SUSANO OVER IKE!!!!11!!!!!1!!!1!
He doesn't have many bones. Maybe an assist trophy?
^Bone adder solves that problem
Still causes a few bugs, I believe.
Also: I haven't gotten the models to display ingame correctly yet.
Too bad....WALUIGI TIME!
Quote from: ForOhFor Error on January 08, 2011, 03:15:04 AM
I don't think Okami uses them.
Too bad D:
Anyway, wanna help me document the afs?
Just open .dat files of any 2 letter prefix I haven't posted. 2 or 3 of them. Then try to see what's in common between them. Make a list of your findings.
Could you please do that?
hmm ya sure, i dont mind. at least it gives me something to do during the days while having no internet at home, so ya sure. Expect a list in a few days.
Edit: Actually, would it be better if i could list all the stages? ^^"
rf01 - nothing extracted yet
rf02 - remaking list - extracted 17(?) brres so far + textures/palettes (all textures r CI4)
Sorry but you are not allowed to view spoiler contents.
More coming Soon!!!!
Good luck with those stages. They're spread across so many files that the filesize would probably be too large for a stage if you put all the models in (which is unneeded, thankfully! A lot of those models could be excluded from the stage with no consequence to stage quality!)
Anyway, good luck XD.
Quote from: ForOhFor Error on January 10, 2011, 02:52:31 AM
Good luck with those stages. They're spread across so many files that the filesize would probably be too large for a stage if you put all the models in (which is unneeded, thankfully! A lot of those models could be excluded from the stage with no consequence to stage quality!)
Anyway, good luck XD.
hehe yeah, right now im takin a lil break from wat i was doing, and will get bak to it in a few hours. i pretty much started on a stage already from what i have found, Kamiki Village! just wish there was more bones in some of these so i could make some animations with the plants..
srry for double posting but....
whenever i try to hex a 2nd mdl0 in 1 brres file with mdl0headerfix, and then load it up in brawlbox...
i get this (click spoiler due to large pic)
Sorry but you are not allowed to view spoiler contents.
Here's what you should do:
Open the brres in a hex editor, then change the first occurence of "MDL0" to "MDL3"
Do this every time you need to fix another model. When they're all done, replace every "MDL3" with "MDL0"
ah ok... this guide i saw said to do MDL2 then hex, then keep doin that wit other mdl0's till their all done.
Yeah, same thing, I use 3 because.... 3's just awesome, okay?
seems like imma have to redo every model from stage 2... totally screwed up... will redo the list 2morrow of stage 2
Ok, i have a list for the first stage, which is rf01.
Okami Stage 1 Models
All Textures are CI4 and CI8, and has Palettes.
Models - (Seperated into parts, only some are hexed. Due to alot of models, I only hexed some of them. If you want some of these models, you can hex them yourself.)
If you guys want to download these, then PM me for the download link. But I do repeat, Only SOME Models in these brres files are hexed!
Click to view parts!
Sorry but you are not allowed to view spoiler contents.
Some Pictures of some models
Sorry but you are not allowed to view spoiler contents.
I'm so happy I finally saw this thread. Okami is probably my #1 most wanted content for Brawl right now. I can't wait to see what kind of things come out of this!
Quote from: Vladislak on January 11, 2011, 06:00:50 AM
I'm so happy I finally saw this thread. Okami is probably my #1 most wanted content for Brawl right now. I can't wait to see what kind of things come out of this!
well, u can see some more content in a few days!!!
Ehehe, these models are perfect... now I only need to convince one of the other team members to make a stage out of these...
Quote from: Calamitas on January 11, 2011, 08:09:57 PM
Ehehe, these models are perfect... now I only need to convince one of the other team members to make a stage out of these...
heh ya... im tryin to make a stage from these models... a bit in the pain tho since u have to position them
A problem with that:
The models won't display correctly. I don't know how to fix them, though.
Quote from: ForOhFor Error on January 11, 2011, 08:14:47 PM
A problem with that:
The models won't display correctly. I don't know how to fix them, though.
ya, since u cant move any of the bones also, cause it doesnt move in brawlbox, which is really odd.
You can, actually! It only works in animations, though. If you preview an animation, it'll move.
oh really? well then... thats good to hear!
could make a stage with Ammy on it moving his head... or tail... o.O
Can someone make me True Sakuya?
>.>
Requests section.
I haven't even been able to find those model files.
>.>
<.<
(bump)
Could you get the me the models for Kamiki Village?
Unfortunately not D:
The models are spread about 12 a brres, over about 12 brres files. And before that, you have to find the .dat file, which is only labeled by a number.
Quote from: ForOhFor Error on March 05, 2011, 02:19:20 AM
Unfortunately not D:
The models are spread about 12 a brres, over about 12 brres files. And before that, you have to find the .dat file, which is only labeled by a number.
Ususally games have some order to their filing
I'd expect it to be one of the first .dat files, but thats just from my expierence with browsing ISOs.
I'll probably dig through it myself later.
It's in the afs file in the ISO, you'll need the AFS explorer.
Open the data0.afs after exporting it (will take a while to export). Open up a file names either;
rfXX.dat
or
reXX.dat
(Not sure of the difference)
in a hex editor.
These contain, in the first brres in them, textures for a stage, and for the other brres files, models.
The brres files are the parts of the .dat file from one instance of bresþÿ to the next (don't select the second bresþÿ).
Copy the hex data into a new file, save it as a brres file.
Can you find the models and textures for the swords? Imagine replacing link/ike/marth's sword with one of those :D
I've got Susano's sword's models, want them?
I'm talking about the glaives or whatever XP
http://resource.mmgn.com/Gallery/full/5N8QKN8H.jpg
Yeah, Those are awesome.
I'll try to find one.
K The fire sword or the lightning one if you can <3 Or Both :D
I found the seven strike, and can find the rest from there.
Sadly, each of them are split -- into 5 seperate models (1 of which contains basically nothing).
But... here's an awesome picture, anyway:
(http://dl.dropbox.com/u/5869687/OkamiSword.png)
And I found the lightning one, also in five models, but fragmented in a usable way:
(http://dl.dropbox.com/u/5869687/OkamiSword2.png)
Download the lightning sword here:
http://dl.dropbox.com/u/5869687/Glaive2.pac
Thanks, I think I'll just use lightning effects for the blade hilt.
I love making lightning movesets XD
*sigh* unfortunate the sword models are in five parts :l
How is seven strike split up? if it's in a useful way I might use that too XP
EDIT:
Can you show me how the green-ish sword is broken up? I just had an idea for a psa <3
Seventh strike is four models showing anything.
1. The blade
2. The asterisk shaped piece within the ring
3. The ring around the asterisk
4. The 7 pieces protruding from the ring
And the green blade I've found, but not fixed yet (5 models yet again)
Quote from: ForOhFor Error on March 08, 2011, 04:21:45 AM
Seventh strike is four models showing anything.
1. The blade
2. The asterisk shaped piece within the ring
3. The ring around the asterisk
4. The 7 pieces protruding from the ring
And the green blade I've found, but not fixed yet (5 models yet again)
I just tried to replace wolf's blaster with the glaive, it doesn't appear in bb D:
I'll try it with link's sword and see if that works.
Hmm... the first and fourth model I might be able to replace the polygons with the blade and hilt or something? lol
well im now workin on my own Okami stage... man i love u 404 for ur brres separator and mdl0 hexer program =3
XD
I made them so I could make Okami stages, so I'm glad they work :D
Quote from: ForOhFor Error on April 26, 2011, 03:04:14 AM
XD
I made them so I could make Okami stages, so I'm glad they work :D
im pretty much just looking for boss stages atm xP
after that, its gonna be a village :D
srry for a double post... but i found a very... lovely looking piece of model...
(http://img189.imageshack.us/img189/2603/possiblefirstokamifield.png)
Quote from: DSX8 on April 26, 2011, 03:38:44 AM
srry for a double post... but i found a very... lovely looking piece of model...
(http://img189.imageshack.us/img189/2603/possiblefirstokamifield.png)
Hm... this actually looks like Taka Pass.
Quote from: Calamitas on April 26, 2011, 07:51:26 AM
Hm... this actually looks like Taka Pass.
hmm really?
well im guessing every1 should kno what this place is then!
(http://img543.imageshack.us/img543/5600/testty.png)
Ryoshima Coast! Im making it as a stage... but so far... it freezes... =/ (might be a model... who knows)
Look through the materials1. If any of them has one called _nothing_ or something like that, it's a problem.
Okay, since the Glaives have 5 models, I'm assuming that the Rosaries and Even the Disks have like.....10 - 15 Models?
Actually, I think they have 5...
Quote from: ForOhFor Error on April 26, 2011, 06:49:29 PM
Actually, I think they have 5...
Just wait till we get BJ's importer :af2:
We could import the models as dae into 3DS, make them have bones like Trans N etc and be connected to eachother, then export them as mdlo's
OKAMI WEAPONS IN TOS2 BABY >=D
Quote from: ForOhFor Error on April 26, 2011, 10:23:24 AM
Look through the materials1. If any of them has one called _nothing_ or something like that, it's a problem.
wat do u mean by that if 1 of the mdl0's material is called "_nothing_" as far as i kno, i looked through all of them so far and none had that as a name.
also...
(http://img585.imageshack.us/img585/8885/rsbe014.png)
Oh, Okami models are really big. scale them down to about 0.3 for a decent size.
ya, i had to scale every model down to bout 0.5 (looks fine like that in game)
now as for the freeze issue... it has to be a model thats making it freeze, but im not sure which 1.
So, what, it's an occasional freeze?
nope, i fixed the freeze issue. turns out the TShadow1 texture got messed up, so i replaced it and its fine now. But here's wat it looks like in game now.
(http://img850.imageshack.us/img850/4595/al1104261533binout.jpg)
still looking for the sky and water models.
And, you know, the temple itself?
the temple that goes on top of the hill? i believe i found it, but havent looked at its model yet.
i also came across some waterfalls and water/sand models... but those would have to be manually placed as showin in the pic below, and i have no clue where they go.
(http://img861.imageshack.us/img861/7681/notgoinginplace.png)
Yeah, some of the models are crazy hard to work with.
ya they sure r. the 1's thats like that... im not using (except for the temple gate cause i kno where that goes) :af:
(http://img231.imageshack.us/img231/2313/al1104261657binout.jpg)
I think okamiden has MDL0s as well.
Quote from: ForOhFor Error on April 27, 2011, 10:20:06 PMI think okamiden has MDL0s as well.
Yeah, it does, but the DS's MDL0s seem to be completely different than the Wii's MDL0s.
Quote from: RandomTBush on April 28, 2011, 05:07:07 AM
Yeah, it does, but the DS's MDL0s seem to be completely different than the Wii's MDL0s.
ya, they do. i tried to import 1 into brawl (chibiterasu), but its MDL0 is like completely different compared to Wii's MDL0
Quote from: DSX8 on April 28, 2011, 07:47:36 AMya, they do. i tried to import 1 into brawl (chibiterasu), but its MDL0 is like completely different compared to Wii's MDL0
Which is kinda weird, considering that the GameCube's models for a couple of games (Pokémon XD, being one of them) is much closer to the MDL0 format compared to the DS's, and they're not even MDL0. Rigging format and materials are stored differently, but the vertices, normals, UVs and polygons are stored the exact same way, so why are the DS MDL0s very different? Beats me.
Quote from: RandomTBush on April 29, 2011, 03:59:24 AM
Which is kinda weird, considering that the GameCube's models for a couple of games (Pokémon XD, being one of them) is much closer to the MDL0 format compared to the DS's, and they're not even MDL0. Rigging format and materials are stored differently, but the vertices, normals, UVs and polygons are stored the exact same way, so why are the DS MDL0s very different? Beats me.
ya, its weird indeed. i compared both MDL0's in HxD and the DS mdl0's r much more shorter to the mdl0's used for the wii. so it has to be a short/compressed mdl0 format.
Quote from: DSX8 on April 26, 2011, 07:52:51 AM
hmm really?
well im guessing every1 should kno what this place is then!
(http://img543.imageshack.us/img543/5600/testty.png)
Ryoshima Coast! Im making it as a stage... but so far... it freezes... =/ (might be a model... who knows)
when you get your final version, i also have the ryoshima coast music (both versions)
(http://img96.imageshack.us/img96/3558/boatmadeofstone.png)
well i found the Ark of Yamato. its a ship made out of stone O_o
You should totally make the ark of Yamoto and the rocks around it a stage. :)
Would be much easier than the oppasa beach (I haven't played in a while so sorry's if the names wrong)
Also, can you get me the models of all the swords? i might try to combine them into one sword with 3DS and wait for BJ's model converter to make them usable in brawl.
Imagine how awesome it'd be to use the roseries over sheiks chain?! @_o
Quote from: NaruZeldaMaster on April 30, 2011, 11:55:06 PM
You should totally make the ark of Yamoto and the rocks around it a stage. :)
Would be much easier than the oppasa beach (I haven't played in a while so sorry's if the names wrong)
Also, can you get me the models of all the swords? i might try to combine them into one sword with 3DS and wait for BJ's model converter to make them usable in brawl.
Imagine how awesome it'd be to use the roseries over sheiks chain?! @_o
lol ask 404 for the sword models.
as for the Ark of Yamato... i viewed all of the models together in collision editor... and most of the models has to be manually placed... which i am not gonna do (im tired of doin that x-x)
anyways... here's my progress so far on Shinshu Field/Taka Pass (in the spoiler due to pic bein large)
Sorry but you are not allowed to view spoiler contents.
That's defiantly Taka Pass.
Quote from: ForOhFor Error on May 01, 2011, 01:42:48 AM
That's defiantly Taka Pass.
ya. but it shares the same music as Shinshu Field.
Meh, whatever.
HYESS!
I found Yami's models:
http://dl.dropbox.com/u/5869687/Yami%20Files.zip
All 5 forms!
lol
imagine the day when we can psa F*ing bosses :D
Sonic VS Yami XD
Amy: =_=;
Yami: >=D
EDIT: Try to find Linchu and Minchu next, think of the badass stage you could make with those two XD
The badass owls in top hats that can stop time?
I've found one of 'em already.
Quote from: ForOhFor Error on May 15, 2011, 04:31:07 PM
The badass owls in top hats that can stop time?
I've found one of 'em already.
you did? Cool XD Wasn't one of em a slot machine? lol
If you make the stage where you fight those two on the rooftop and have them flying around I will love you XD
Mmm...the spider queen's face reminds me of orochimaru somewhat, I mean Naruto orochimaru :l
Imagine when completely custom/original stage hazards are possible, as well as BJ's importer being done by then. O M F G O_o
here's a list of wat i have done so far. the rf files r already looked at. as for the r### files.... NO WAY IN HELL IMMA GO THROUGH OVER 200.DAT FILES! D=
Note: These r ALL stages, and stages only!
r### files-
r312 - Yami's stage (by ForOhForError)
rf## files-
rf01 - Cursed (not sure wat this place is..but it looks like Shinshu Plains.. but the models r to messed up to figure it out)
rf02 - Uncursed (same as rf01)
rf03 - Cursed... land? (not sure wat it is)
rf04 - Not sure wat this place is either.
rf06 - Moon Island Cave
rf07 - Cursed Taka Pass
rf08 - Uncursed Taka Pass
rf09 - Cursed Southern Ryoshima Coast
rf0a - Southern Ryoshima Coast
rf0c - Oni Island/Watchers Cape
rf10 - Northern Ryoshima Coast (looks like it but with snow)
rf11 - Cursed Snowy Path (not sure wat its exact name is)
rf12 - Uncursed Snowy Path (same as rf11)
rf13 - Yamato's Arc?
rf20 - Uncursed (same as rf01 and rf02)
rf21 - Same as rf06
You should totally make a cursed Taka pass :D
It would make gameplay so crazy on it >_<
Quote from: NaruZeldaMaster on June 14, 2011, 02:14:57 AM
You should totally make a cursed Taka pass :D
It would make gameplay so crazy on it >_<
haha i have that made already, and with a twisted... creepy sky!! just need to figure out how to add fog to it..
Quote from: DSX8 on June 14, 2011, 03:32:30 AM
haha i have that made already, and with a twisted... creepy sky!! just need to figure out how to add fog to it..
Ask mewtwo? I think he has a fog tutorial and a custom lighting one too, don't forget shadows.
Quote from: NaruZeldaMaster on June 14, 2011, 04:47:38 PM
Ask mewtwo? I think he has a fog tutorial and a custom lighting one too, don't forget shadows.
i didnt mean fog from the scenedata... but a mdl0 of a fog xD and shadow system is in already.
i havent seen any games wit mdl0 formats have fog.. V_V
Use the 'cursed' area fog and retexture it to look like a regular fog? O_0
Also, make a Linchu and Minchu stage, that would kickass so hard >=D
I mean of course them just sitting there watching the fight, it could be the arena where you face them too :D
Quote from: NaruZeldaMaster on June 15, 2011, 01:36:56 AM
Use the 'cursed' area fog and retexture it to look like a regular fog? O_0
Also, make a Linchu and Minchu stage, that would kickass so hard >=D
I mean of course them just sitting there watching the fight, it could be the arena where you face them too :D
i absolutely have no clue... wat those stages look like xDD
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=8O9HkwzDT0M&feature=relatedYou could even have them sitting on the branches of the trees and occasionally switching places/flying around. XD
Quote from: Oizen™ on March 04, 2011, 09:38:27 PM
>.>
<.<
(bump)
Could you get the me the models for Kamiki Village?
to follow up ur request oizen... I HAVE DONE UR KAMIKI VILLAGE!!!
[spoiler]Real Okami Pic
(http://images.wikia.com/okami/images/b/b8/Kamiki.jpg)
SSBB Pic
(http://img10.imageshack.us/img10/6308/rsbe0113.png)
edit: cant seem to find the house and tree models... =/
mind helping me 404?
Quote from: DSX8 on August 06, 2011, 09:14:41 PM
to follow up ur request oizen... I HAVE DONE UR KAMIKI VILLAGE!!!
[spoiler]Real Okami Pic
(http://images.wikia.com/okami/images/b/b8/Kamiki.jpg)
SSBB Pic
(http://img10.imageshack.us/img10/6308/rsbe0113.png)
edit: cant seem to find the house and tree models... =/
mind helping me 404?
Did you find the platform and Sakuya's tree?
Quote from: Calamitas on August 06, 2011, 10:00:13 PM
Did you find the platform and Sakuya's tree?
platform, yes, i sure did. Sakuya's tree however, no. her tree didnt come in the .dat file alone with the tree's and houses.
They're probably in some etXX file or something. I'll look into the bin file of the stage, see if I can find them.
Hey DSX8, since you found Yami's files, do you think you can find the files for the stage where you fight Yami? I think that would be a kickass replacement for final destination or battlefield, especially if the floors were breakable.
Working on it, no breakable floors, though...
I may ask mewtwo how to do them...
Oh, and I found Yami's files.
Edit: I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) to where the houses are. They don't seem to be referenced in the bin file. I'll check a bit further
Quote from: ForOhFor Error on August 07, 2011, 12:18:13 AM
Working on it, no breakable floors, though...
I may ask mewtwo how to do them...
Oh, and I found Yami's files.
Edit: I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) to where the houses are. They don't seem to be referenced in the bin file. I'll check a bit further
hmm ok, keep looking. i pretty much have every model in, including that platform... just need the tree's, sakuya's tree, and the houses
Bah, they don't seem to exist!
All of my methods have failed :P
Quote from: ForOhFor Error on August 07, 2011, 01:50:02 AM
Bah, they don't seem to exist!
All of my methods have failed :P
D=
NUUUU.... CANT BE!!!
They're not referenced in the bin file, they're not referenced in the dat file, they're not in the bin file (sometimes bin files contain a few character models) and they're certainly not in the dat file.
:/
Quote from: ForOhFor Error on August 07, 2011, 02:38:12 AM
They're not referenced in the bin file, they're not referenced in the dat file, they're not in the bin file (sometimes bin files contain a few character models) and they're certainly not in the dat file.
:/
hmm really? can u tell or show me how which files represents the stage?
edit: the houses, tree's, and the tree sapplings r in the ut##.dat files! just found sakuya's tree in ut00.dat
can you find Orochi's files?
Quote from: SmashFan127 on August 07, 2011, 03:52:27 AM
can you find Orochi's files?
ask 404 for that... he has his models i believe
ok sorry for a double post... it seems like ut00 and ut02 is Sakuya's Tree.
et00 is the big tree's in Kamiki Village
........
im still at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) for the houses AND the cherry tree's.... 404, where did u find that building u used for ur sasa sanctuary stage?
edit: well, i found some buildings in us##.dat files.... but not all of them were buildings, and none of them matched Kamiki Village buildings
The Sparrow inn was in the stage file for Sasa :/
Quote from: ForOhFor Error on August 08, 2011, 11:06:41 PM
The Sparrow inn was in the stage file for Sasa :/
oh it was? odd.... let me go through kamiki village files again then o.o
edit: well, went through the Kamiki Village files again... no house models at all. i also went through every us##.dat files (which took me 2-3 hours), no kamiki village houses in there. so later in a bit, imma be going through the ut##.dat files.
this is how Yami looks ingame
(http://i52.tinypic.com/k50djo.jpg)
Quote from: pikazz on August 09, 2011, 08:56:07 PM
this is how Yami looks ingame
(http://i52.tinypic.com/k50djo.jpg)
is that its Okami model, or the TvC model?
I'd guess Okami's. Weird with the core, arm, and orb.
Quote from: ForOhFor Error on August 09, 2011, 10:09:40 PM
I'd guess Okami's. Weird with the core, arm, and orb.
if you are talking about animation, it's my fault xD it was just a test.
it has some texture problem, it dont like to be in a stage with other textures D:
now it showed his real textures except for his arm
Quote from: pikazz on August 09, 2011, 10:18:37 PM
if you are talking about animation, it's my fault xD it was just a test.
it has some texture problem, it dont like to be in a stage with other textures D:
now it showed his real textures except for his arm
make some of his textures go to CMPR, they work best as that format, cause i had to do that with Amaterasu, and some other textures that were used on stages.
and ForOhFor, i seem to have found a Okami model that does not work in brawl. Kno those giant tree's in Kamiki Village? those tree's makes the game freeze for some reason.
hey wait a sec!
How is that Yami model put together already?!
Quote from: SmashFan127 on August 09, 2011, 10:40:01 PM
hey wait a sec!
How is that Yami model put together already?!
he probably put it all together O.o... as much as i kno, Yami has like 3-4 models i believe
if he did, I want know how....
you see how jigglypuff is on his hand? its probably a stage, which collisions, which loads various models at the same time.......
:notimp:
Quote from: SmashFan127 on August 09, 2011, 10:56:42 PM
if he did, I want know how....
by via chr0 file... :>.>:
really?
Quote from: DSX8 on August 09, 2011, 10:22:20 PM
make some of his textures go to CMPR, they work best as that format, cause i had to do that with Amaterasu, and some other textures that were used on stages.
The funny thing is all texture is CMPR :/
maybe some material problems?
Hmm. No clue. What did you have to do to ammy's teeth to get them to work, DSX8? It might be the same thing.
Quote from: DSX8 on August 09, 2011, 10:22:20 PM
and ForOhFor, i seem to have found a Okami model that does not work in brawl. Kno those giant tree's in Kamiki Village? those tree's makes the game freeze for some reason.
Send me the file. I know some Okami files don't work if they have a __nothing__<number> material in them...
http://www.mediafire.com/?zbqqwmrznfm9ew5
there ya go ForOhFor. i added 3 tree models, which i have tested in game, and they all freeze.
Tree1 - es00.dat
Tree2 - vt1b.dat
Tree3 - vt17.dat
edit:
Quote from: pikazz on August 09, 2011, 11:19:46 PM
The funny thing is all texture is CMPR :/
maybe some material problems?
hmm really? send me the file and ill take a look at it for ya.
just an update... if any1 ever needs Sakuya's Model (either of her in the full dress, or in the 2 piece bikini), then feel free to post here, or give me a PM. i have found her model just a bit ago.
Quote from: DSX8 on August 16, 2011, 09:27:32 PM
just an update... if any1 ever needs Sakuya's Model (either of her in the full dress, or in the 2 piece bikini), then feel free to post here, or give me a PM. i have found her model just a bit ago.
Hehe I'll take both <3
Can you send them as a .DAE?
Quote from: NaruZeldaMaster on August 16, 2011, 09:32:46 PM
Hehe I'll take both <3
Can you send them as a .DAE?
nope, im not gonna do that :P
ur gonna have to do that
>_<
At least tell me they both have their models rigged XP
Can you export the models into a .DAE with AIS converter?
I'm not asking you to do it >_> I'm asking if it can be done.
Quote from: NaruZeldaMaster on August 17, 2011, 12:10:16 AM
>_<
At least tell me they both have their models rigged XP
Can you export the models into a .DAE with AIS converter?
I'm not asking you to do it >_> I'm asking if it can be done.
yes, they can be. their already hexed and viewable in brawl and in BB
Quote from: DSX8 on August 17, 2011, 12:13:39 AM
yes, they can be. their already hexed and viewable in brawl and in BB
<3
lol I think I'll wait til BJ finishes brawlbox 2 and import her over someone with loads of psa space. A PSA for her would be fun :D
Also, do you think you could try and find waka's models and such too? O_o
Quote from: NaruZeldaMaster on August 17, 2011, 12:19:29 AM
<3
lol I think I'll wait til BJ finishes brawlbox 2 and import her over someone with loads of psa space. A PSA for her would be fun :D
Also, do you think you could try and find waka's models and such too? O_o
i dont kno who Waka looks like... so if u show me a pic of him, then i could try looking for him. most likely i've came across him already w/o knowing xDDD
Quote from: DSX8 on August 17, 2011, 12:41:44 AM
i dont kno who Waka looks like... so if u show me a pic of him, then i could try looking for him. most likely i've came across him already w/o knowing xDDD
Dude, you don't know who waka is? XD
he's this guy!
http://images2.fanpop.com/image/photos/13200000/Waka-okami-amaterasu-13248655-800-934.jpg
He looks like the other characters do in-game though of course lol
Quote from: NaruZeldaMaster on August 17, 2011, 12:55:49 AM
Dude, you don't know who waka is? XD
he's this guy!
http://images2.fanpop.com/image/photos/13200000/Waka-okami-amaterasu-13248655-800-934.jpg
He looks like the other characters do in-game though of course lol
OOOOOH... that guy... lolz i always forget wat his name was.... sadly no, i havent came across him yet o.o
and here's wat Sakuya (Bikini) looks like
(http://img641.imageshack.us/img641/2715/sakuyaanimationstart.png)
I already found Waka. PM Cal asking for it, as I'm on an iPod and it sucks.
Quote from: ForOhFor Error on August 17, 2011, 01:06:51 AM
I already found Waka. PM Cal asking for it, as I'm on an iPod and it sucks.
^ you mean Callmeta? I don't know if they changed their username or not so yeah...
BTW: Ipod T-T at least ur not stuck on a wii....imagine trying to post on that...
And LOL at the bikini, it looks exactly like in game... *sigh* I just wish I'd be able to animate her dress and such though XP
Quote from: ForOhFor Error on August 17, 2011, 01:06:51 AM
I already found Waka. PM Cal asking for it, as I'm on an iPod and it sucks.
O.o u did? well gratz on finding him, im looking for those flowers that amaterasu can use the vine grapple onto... still havent found them v-v
edit: HEY FOROHFOR.... guess wat i've found!!!!
KAMIKI VILLAGE HOUSES... FINALLY!!!! ;D (susano's house not included in pic)
(http://img11.imageshack.us/img11/4872/kamikivillagehouses.png)
Where were they?
BUMP: Okami may even use CHR0s. In fact, I'm nearly certain that they do. However, they appear to be compressed in a strange manner....
Quote from: ForOhFor Error on August 18, 2011, 07:16:22 PM
Where were they?
srry for ze late reply... they were in the vt##.dat files... but very close to the end of the files, and i shall say this.... NONE OF THEM WORK IN BRAWL!!! V_V
Quote from: ForOhFor Error on August 20, 2011, 04:05:09 AM
BUMP: Okami may even use CHR0s. In fact, I'm nearly certain that they do. However, they appear to be compressed in a strange manner....
all I have to say is
YAY!
well if it DOES use CHR0's... then i could use that to animate Sakuya AND Mr. Orange.
has anyone found the twin demons Lechku & Nechku?
I would like to have them :3
Quote from: pikazz on August 22, 2011, 05:03:09 PM
has anyone found the twin demons Lechku & Nechku?
I would like to have them :3
i havent... i actually stopped looking through the file for now... takin a break from my Okami stage