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Author Topic: Okami has MDL0 files! Possibly CHR0 files, as welL!  (Read 64918 times)
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DSX8
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    « Reply #45 on: January 09, 2011, 06:06:12 PM »


    I don't think Okami uses them.
    Too bad D:
    Anyway, wanna help me document the afs?
    Just open .dat files of any 2 letter prefix I haven't posted. 2 or 3 of them. Then try to see what's in common between them. Make a list of your findings.

    Could you please do that?

    hmm ya sure, i dont mind. at least it gives me something to do during the days while having no internet at home, so ya sure. Expect a list in a few days.


    Edit: Actually, would it be better if i could list all the stages? ^^"

    rf01 - nothing extracted yet
    rf02 - remaking list - extracted 17(?) brres so far + textures/palettes (all textures r CI4)
    part 1 - 2 models (Land Mounds(?) )
    part 2 - 4 models (not Hexed)

    More coming Soon!!!!
    « Last Edit: January 09, 2011, 09:23:08 PM by Demonslayerx8 » Logged

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    « Reply #46 on: January 09, 2011, 07:52:31 PM »


    Good luck with those stages. They're spread across so many files that the filesize would probably be too large for a stage if you put all the models in (which is unneeded, thankfully! A lot of those models could be excluded from the stage with no consequence to stage quality!)

    Anyway, good luck XD.
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    « Reply #47 on: January 09, 2011, 07:55:33 PM »


    Good luck with those stages. They're spread across so many files that the filesize would probably be too large for a stage if you put all the models in (which is unneeded, thankfully! A lot of those models could be excluded from the stage with no consequence to stage quality!)

    Anyway, good luck XD.

    hehe yeah, right now im takin a lil break from wat i was doing, and will get bak to it in a few hours. i pretty much started on a stage already from what i have found, Kamiki Village! just wish there was more bones in some of these so i could make some animations with the plants..
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    « Reply #48 on: January 09, 2011, 08:15:49 PM »


    srry for double posting but....

    whenever i try to hex a 2nd mdl0 in 1 brres file with mdl0headerfix, and then load it up in brawlbox...

    i get this (click spoiler due to large pic)
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    « Reply #49 on: January 09, 2011, 08:31:25 PM »


    Here's what you should do:
    Open the brres in a hex editor, then change the first occurence of "MDL0" to "MDL3"
    Do this every time you need to fix another model. When they're all done, replace every "MDL3" with "MDL0"
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    « Reply #50 on: January 09, 2011, 08:32:37 PM »


    ah ok... this guide i saw said to do MDL2 then hex, then keep doin that wit other mdl0's till their all done.
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    « Reply #51 on: January 09, 2011, 08:53:50 PM »


    Yeah, same thing, I use 3 because.... 3's just awesome, okay?
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    « Reply #52 on: January 09, 2011, 09:18:13 PM »


    seems like imma have to redo every model from stage 2... totally screwed up... will redo the list 2morrow of stage 2
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    « Reply #53 on: January 10, 2011, 07:02:08 PM »


    Ok, i have a list for the first stage, which is rf01.

    Okami Stage 1 Models


    All Textures are CI4 and CI8, and has Palettes.


    Models - (Seperated into parts, only some are hexed. Due to alot of models, I only hexed some of them. If you want some of these models, you can hex them yourself.)

    If you guys want to download these, then PM me for the download link. But I do repeat, Only SOME Models in these brres files are hexed!

          Click to view parts!
    Part 1 - 3 Models (Black Sand(?) )
    Part 2 - 3 Models (Stones with shapes)
    Part 3 - 11 Models (Writtings/other 10 not hexed)
    Part 4 - 29 Models (Flower Path(?)/other 28 not hexed)
    Part 5 - 1 Model (Spiral Rock)
    Part 6 - 4 Models (Rock Slab/other 3 not hexed)
    Part 7 - 11 Model (dots for a cave(?)/other 10 not hexed)
    Part 8 - 14 Models (Lake Models)
    Part 9 - 12 Models (more dots/other 11 not hexed)
    Part 10 - 2 Models (Line Mount1/Line Mount2)
    Part 11 - 8 Models (stones/other 7 not hexed)
    Part 12 - 4 Models (rock/other 3 not hexed)
    Part 13 - 7 Models (Entrance to village(?) with fence pieces(?) )
    Part 14 - 3 Models (Door/tunel to underground/cave hut)
    Part 15 - 1 Model (Rock Design)
    Part 16 - 1 Model (Torii)
    Part 17 - 4 Models (Shrine Entrance with shadows and accessories)
    Part 18 - 5 Models (4 landscape edges and 1 mechinism(?) )
    Part 19 - 43 Models [now thats alot!] (landscape with Valley(?) )
    Part 20 - 36 Models (cave slabs(?)/other 35 not hexed)
    Part 21 - 1 Model (Water Stream?)
    Part 22 - 3 Models (line winds)
    Part 23 - 3 Models (Mountain(?) w/ mountain backgrounds)

    Some Pictures of some models
    « Last Edit: January 10, 2011, 07:05:01 PM by Demonslayerx8 » Logged

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    « Reply #54 on: January 10, 2011, 11:00:50 PM »


    I'm so happy I finally saw this thread. Okami is probably my #1 most wanted content for Brawl right now. I can't wait to see what kind of things come out of this!
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    « Reply #55 on: January 10, 2011, 11:02:36 PM »


    I'm so happy I finally saw this thread. Okami is probably my #1 most wanted content for Brawl right now. I can't wait to see what kind of things come out of this!

    well, u can see some more content in a few days!!!
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    « Reply #56 on: January 11, 2011, 01:09:57 PM »


    Ehehe, these models are perfect... now I only need to convince one of the other team members to make a stage out of these...
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    « Reply #57 on: January 11, 2011, 01:11:37 PM »


    Ehehe, these models are perfect... now I only need to convince one of the other team members to make a stage out of these...

    heh ya... im tryin to make a stage from these models... a bit in the pain tho since u have to position them
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    « Reply #58 on: January 11, 2011, 01:14:47 PM »


    A problem with that:
    The models won't display correctly. I don't know how to fix them, though.
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    « Reply #59 on: January 11, 2011, 01:17:12 PM »


    A problem with that:
    The models won't display correctly. I don't know how to fix them, though.

    ya, since u cant move any of the bones also, cause it doesnt move in brawlbox, which is really odd.
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