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Author Topic: Okami has MDL0 files! Possibly CHR0 files, as welL!  (Read 64897 times)
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ForOhFor Error
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    « Reply #75 on: March 07, 2011, 09:21:45 PM »


    Seventh strike is four models showing anything.
    1. The blade
    2. The asterisk shaped piece within the ring
    3. The ring around the asterisk
    4. The 7 pieces protruding from the ring

    And the green blade I've found, but not fixed yet (5 models yet again)
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    Naruto200Man
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    « Reply #76 on: March 07, 2011, 09:28:05 PM »


    Seventh strike is four models showing anything.
    1. The blade
    2. The asterisk shaped piece within the ring
    3. The ring around the asterisk
    4. The 7 pieces protruding from the ring

    And the green blade I've found, but not fixed yet (5 models yet again)

    I just tried to replace wolf's blaster with the glaive, it doesn't appear in bb D:

    I'll try it with link's sword and see if that works.

    Hmm... the first and fourth model I might be able to replace the polygons with the blade and hilt or something? lol
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    DSX8
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    « Reply #77 on: April 25, 2011, 08:58:59 PM »


    well im now workin on my own Okami stage... man i love u 404 for ur brres separator and mdl0 hexer program =3
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    ForOhFor Error
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    « Reply #78 on: April 25, 2011, 09:04:14 PM »


    XD
    I made them so I could make Okami stages, so I'm glad they work Cheesy
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    DSX8
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    « Reply #79 on: April 25, 2011, 09:04:59 PM »


    XD
    I made them so I could make Okami stages, so I'm glad they work Cheesy

    im pretty much just looking for boss stages atm xP

    after that, its gonna be a village Cheesy
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    « Reply #80 on: April 25, 2011, 09:38:44 PM »


    srry for a double post... but i found a very... lovely looking piece of model...

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    « Reply #81 on: April 26, 2011, 01:51:26 AM »


    srry for a double post... but i found a very... lovely looking piece of model...




    Hm... this actually looks like Taka Pass.
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    « Reply #82 on: April 26, 2011, 01:52:51 AM »


    Hm... this actually looks like Taka Pass.


    hmm really?

    well im guessing every1 should kno what this place is then!



    Ryoshima Coast!  Im making it as a stage... but so far... it freezes... =/   (might be a model... who knows)
    « Last Edit: April 26, 2011, 01:54:00 AM by DSX8 » Logged

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    « Reply #83 on: April 26, 2011, 04:23:24 AM »


    Look through the materials1. If any of them has one called _nothing_ or something like that, it's a problem.
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    « Reply #84 on: April 26, 2011, 06:02:24 AM »


    Okay, since the Glaives have 5 models, I'm assuming that the Rosaries and Even the Disks have like.....10 - 15 Models?
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    ForOhFor Error
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    « Reply #85 on: April 26, 2011, 12:49:29 PM »


    Actually, I think they have 5...
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    Naruto200Man
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    « Reply #86 on: April 26, 2011, 01:59:33 PM »


    Actually, I think they have 5...
    Just wait till we get BJ's importer AWESOME 2.0!
    We could import the models as dae into 3DS, make them have bones like Trans N etc and be connected to eachother, then export them as mdlo's

    OKAMI WEAPONS IN TOS2 BABY >=D
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    « Reply #87 on: April 26, 2011, 02:25:31 PM »


    Look through the materials1. If any of them has one called _nothing_ or something like that, it's a problem.


    wat do u mean by that if 1 of the mdl0's material is called "_nothing_"   as far as i kno, i looked through all of them so far and none had that as a name.

    also...
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    « Reply #88 on: April 26, 2011, 02:32:56 PM »


    Oh, Okami models are really big. scale them down to about 0.3 for a decent size.
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    « Reply #89 on: April 26, 2011, 02:35:30 PM »


    ya, i had to scale every model down to bout 0.5  (looks fine like that in game)

    now as for the freeze issue... it has to be a model thats making it freeze, but im not sure which 1.
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