So if u havn't heard already models from other games have been ported into brawl: http://www.smashboards.com/showthread.php?p=9587596&posted=1#post9587596
ds22, others and I have started naruto from EX3
the bones are all named differently and he will need custom animations
here's the model: http://www.mediafire.com/?zzmnwvqwnm2
here's the PSA (FitIke.pac): http://www.mediafire.com/?tyqyicmlz0m
here's the motion.pac so far (DON'T FORGET TO RENAME IT): http://www.mediafire.com/?g2zwzfk30wm
HERE'S VIDEO of what we've done so far: http://www.youtube.com/watch?v=nH4rLEuWFlE
so anyone willing to help please post what animation you are doing and i will add it to the list!
we're looking to get close to EX3 as much as possible but if u have suggestions u can just talk abt it in the thread
you can choose any animation that we havn't done
Animation list:
Wait1 - Done - piggybank67
Wait2, Wait3 - Same as Wait1 until someone wants to work on it
Wait Item - Done - piggybank67
Climb Wait - Done - ds22
SquatWait - Done - ds22
Squat - Done - ds22
SquatRV - Done - ds22
Walk Slow - Done - ds22
Walk Middle - ds22
Walk Fast - ds22
Walk Break - Done - piggybank67
Run - Done - piggybank67 (glitches fixed!)
Run Brake - Working -piggybank67
Attack11 - Done - MaRRok
Attack12 - Done - MaRRok
Attack13 - Working - MaRRok
JumpB - Done - dingoberriz
JumpF - Done - dingoberriz
JumpAerialB - Done - dingoberriz
JumpAerialF - Done - dingoberriz
SquatJump - Working - dingoberriz
StepJump - Working - dingoberriz
All Jumps - Working - dingoberriz
LandingHeavy - Done - dingoberriz
LandingLight - Done - dingoberriz
All Landings - Working - dingoberriz
EntryL - Done - dingoberriz
EntryR - Done - dingoberriz
Dash attack - Done - nerfispwnage243
Side smash - Working - nuclear432
Fair - Working - MaRRok
StepPose - Done - dingoberriz
StepPoseAir - Done - dingoberriz
StepFall - Done - dingoberriz
FallF - Done - dingoberriz
FallB - Done - dingoberriz
FallSpecial - Done - piggybank67
FallSpecialB - Done - piggybank67
Guard - Done - ds22
GuardOff - Done - ds22
GuardOn - Done - ds22
Win1 - Done - ds22
Win1Wait - Done - ds22
Win2 - Done - ds22
Win2Wait - Done - ds22
Lose - Done - ds22
Up-Taunt - Done - ds22
DamageFall - Done - from KTH's Young Naruto
here's the link for the smashboards thread: http://www.smashboards.com/showthread.php?t=265732
how about a better description of what it is exactly that you are doing???
I know it's naruto but what kind of attacks are you attempting to create?
Some people may not be familiar with Naruto EX3, like myself, and will need a bit more of an explanation. I am a "retired" fan of naruto and are not up-to-speed with all the episodes and games... The movesets that are already out there are pretty good (the CON one is the best tho :) ), I cant wait to see how this one turns out!
well we're aiming for the closest to EX3 as possible
just go look for some youtube videos on gameplay videos and you should get and idea
i agree the CON is the best and we tried getting the creators to come help us
but both are busy at the moment with other projects so they'll come to us when they're done
Aight I'm down. What do you want me to do?
Quote from: dingoberriz on February 17, 2010, 11:21:34 AM
Aight I'm down. What do you want me to do?
If you want, making animations and maybe helping out with the PSA for the model.
I cant do psa at all. .Fade posted a little help thing for doing an ike's psa.
Want me to do the clones? I'll do them exactly the same as they are in game.
Quote from: dingoberriz on February 17, 2010, 04:58:12 PM
I cant do psa at all. .Fade posted a little help thing for doing an ike's psa.
Want me to do the clones? I'll do them exactly the same as they are in game.
If you could that for us.
And ask Piggybank67 which other animations you could do.
is there anything you can do about my run? because im not sure y it doesn't work (it does it's just really weird)
2nd don't PM me this isn't smashboards just talk on the thread
I'll do jump and landings for now. anything i make is gonna be frame for frame like GNT EX3
yeah we need those i did fall already
1 more question where are u gonna get frame by frame from ex3 :P?
EDIT: just the 1 fall though
I just have to look at it. i'll know how long the animation is and the exact body movemet head to toe. I remade megaman volnutts wait from TvC really easily.
Anything I do i'll replicate from the game.
Oh I have english papers so try to be a little patient with me for a little bit. Cant do a lot.
wow if ur that good ill be patient all u want :af:
I'll help with the animating, if that's alright. Which moves should I do?
Have sketches drawn up for his entry. Can I do it?
Same entry as seen here.
http://www.youtube.com/watch?v=O3puhthjnEg
@nerfispwnage243
I'm not the project leader so I may getting ahead of myself when saying this but just let piggy know what animation you're doing. Animations from that game preferably.
oh just in case you guys didn't know ike's fitmotionetc.pac hits its limit around 3300 kb. 3400 is too much. learned that making my naruto.
EDIT - fail =_=....after working on the jump brawl box refused to save and closed it...
@dingoberriz
yes do the entry
and sucks that the jump didn't save
@nerfispwnage243
choose :P
something that's not a special and not on the list
we havn't decided specials :P
EDIT: any idea y the Attack11 and Attack12 are so big?
and idk if we should remove ike's bones from our FitMotion.pac
Oh ok got it. I'll get to work!
Quote from: nerfispwnage243 on February 18, 2010, 11:40:08 PM
Oh ok got it. I'll get to work!
can u say which animation your doing?
because then i can add it to the list so we don't overlap animations
I'm gonna do the dash attack animation, if it isn't being worked on.
Quote from: nerfispwnage243 on February 19, 2010, 12:51:25 AM
I'm gonna do the dash attack animation, if it isn't being worked on.
just check OP the list is there
make sure u make it like EX3 as much as possible
Gotcha. I'm almost done with it, although it looks a LOT like Snake's dash attack roll thing. Whatever, that's what the attack looks like in EX3.
ex3 its a shoulder charge into a roll
**** I'll make it so haha. Not that big of a change, although I think it would be extremel advantageous to have the game so I don't have to find a video of it.
http://www.youtube.com/watch?v=O3puhthjnEg
go to 1:17. im using that video for specific looks. i main him in that game but reference is always good
Wow that's SO much better than the other video I was using. Ok now it's looking a lot better in BB
I'am willing to help. :).I'm fairly good at animations,psa,and hexing so....Yeah
Quote from: nuclear432 on February 20, 2010, 12:39:03 AM
I'am willing to help. :).I'm fairly good at animations,psa,and hexing so....Yeah
choose an animation and i'll add u
finally done with english papers. i gotts time tomorrow for the jumps. about time!!!
I tested out the animations and the AttackDash went a bit to far in distant.
I tried fixing it:
http://www.mediafire.com/?ojhzv2vw2zo
Other that that, it looked fantastic (as well as the other animations).
added a common5.pac to the OP
EDIT: also added ds22's dash attack to the motion.pac
Which I only fixed.
Anyway, a few more animations and I'm ready to make a progress vid.
I've got a few questions : wich character will it replace? Will you put a dl for the model? (I have heard it could be illegal to add a character from another game.) Finally, do you know wich moveset he will have?
Quote from: Feanor on February 20, 2010, 04:03:35 PM
I've got a few questions : wich character will it replace? Will you put a dl for the model? (I have heard it could be illegal to add a character from another game.) Finally, do you know wich moveset he will have?
all those questions are answered in the first post
but ill say it again anyway
replacing Ike
dl is in the first post
not illegal decided by smashboards
he's going to have the EX3 moveset
if u wanna help out posr which animation ur doing
Oups sorry I read quickly and I didn't see it replaced Ike o_O
So if it's finally legal, do you have any idea if BSZ will put a dl for Zero's model? He said he would not because of that...
And I'm sorry again but I can't help, I'm not a hacker.
Quote from: dingoberriz on February 20, 2010, 05:10:11 AM
finally done with english papers. i gotts time tomorrow for the jumps. about time!!!
progress :af: ?!
Why not remove the kunai?
Naruto never uses one.
Quote from: OizenX on February 20, 2010, 09:47:38 PM
Why not remove the kunai?
Naruto never uses one.
I removed the left one.
The right one is there to stay for future use.
Just checked the newest downloads, looks awesome.
Keep up the great work, you guys =)
Hey guys, have you seen this already?
http://www.smashboards.com/showthread.php?t=266103
The animations in the pictures look familiar, don't you think?
...Very o. o
Quote from: .Fade on February 20, 2010, 11:58:39 PM
...Very o. o
Should I report it?
EDIT: Bionic Sonic closed it.
im still doing my animations and i plan to do work tomorrow on him. i got sick of the orange so i recolored him the same way i did CON naruto. same color slots too but a little brighter.
http://www.mediafire.com/?gmuzn2ywydw
Quote from: dingoberriz on February 21, 2010, 12:25:12 AM
im still doing my animations and i plan to do work tomorrow on him. i got sick of the orange so i recolored him the same way i did CON naruto. same color slots too but a little brighter.
http://www.mediafire.com/?gmuzn2ywydw
Nice recolors.
Going to try them out.
Also:
DL for Valley of the End BRSTM:
http://www.mediafire.com/?zu2lyuz52yc
(Thanks to Gregory2590)
Future stage music.
Using this and a Ike model in the same brawl caused a crash
Quote from: hugarh on February 21, 2010, 11:29:46 AM
Using this and a Ike model in the same brawl caused a crash
really? it doesn't for me...
anyway MaRRok sent me the only animation clone technique and it looks good in brawlbox
im not sure abt in brawl though i havn't tried it
EDIT: i think my common5.pac causes it to freeze im going to get rid of it
Mabey it was because i was on RandomTBush's DBZ stage. They worked fine on their own on the stage, but when the countdown got to 1 with them both the game froze
Quote from: hugarh on February 21, 2010, 07:43:14 PM
Mabey it was because i was on RandomTBush's DBZ stage. They worked fine on their own on the stage, but when the countdown got to 1 with them both the game froze
the DBZ stage is known to freeze with alot of stuff
Quote from: piggybank67 on February 21, 2010, 08:00:10 PM
Quote from: hugarh on February 21, 2010, 07:43:14 PM
Mabey it was because i was on RandomTBush's DBZ stage. They worked fine on their own on the stage, but when the countdown got to 1 with them both the game froze
the DBZ stage is known to freeze with alot of stuff
It's also known to mess up the CPU.
Mostly because the stage is the first stage working non-Brawl stage in existence.
Quote from: piggybank67 on February 20, 2010, 04:09:21 AM
Quote from: nuclear432 on February 20, 2010, 12:39:03 AM
I'am willing to help. :).I'm fairly good at animations,psa,and hexing so....Yeah
choose an animation and i'll add u
Side-B
Quote from: piggybank67 on February 21, 2010, 10:08:47 PM
Quote from: nuclear432 on February 21, 2010, 10:03:50 PM
Quote from: piggybank67 on February 20, 2010, 04:09:21 AM
Quote from: nuclear432 on February 20, 2010, 12:39:03 AM
I'am willing to help. :).I'm fairly good at animations,psa,and hexing so....Yeah
choose an animation and i'll add u
Side-B
sure wat's his side B
RasenShuriken
i'd rather we stick with the simple animations for now
anything not a Special u wanna do?
Quote from: piggybank67 on February 21, 2010, 10:36:32 PM
i'd rather we stick with the simple animations for now
anything not a Special u wanna do?
Side-Smash?
special suggestion?
down-b he drops an exploding tag. the sticker textured that explodes
hey dingo berriz the new motion.pac has part of Attack 13 which is clones with animations only
it's pretty cool :af2:
sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
http://www.mediafire.com/?ummy24ezvtia
JumpF and JumpB added
Quote from: dingoberriz on February 22, 2010, 09:49:14 PM
http://www.mediafire.com/?ummy24ezvtia
JumpF and JumpB added
Can't seem to download them.
Takes me to Myfiles :( .
http://www.mediafire.com/?ummy24ezvti
fixed
Okay is this going to match .Fade's PSA for him or are you making another psa?
We haven't decided yet.
Anyway, a bit of topic, did the stage work?
@Oizen
Who knows. There was a lot of tweaks on his part and the model wouldn't cooperate with somethings i did at first. Ike is a huge jerk to do a detailed psa for. I hope whoever's doing the psa can learn about ike's annoyances.
I'm doing the PSA (when the animations are mostly finished), but I really need help with it.
Quote from: dingoberriz on February 22, 2010, 02:29:28 AM
sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself
but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack?
Quote from: piggybank67 on February 23, 2010, 12:29:43 AM
Quote from: dingoberriz on February 22, 2010, 02:29:28 AM
sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself
but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack?
?_? I'm curious about it.
Quote from: dingoberriz on February 23, 2010, 12:32:25 AM
Quote from: piggybank67 on February 23, 2010, 12:29:43 AM
Quote from: dingoberriz on February 22, 2010, 02:29:28 AM
sorry had church later then usual and an early class tomorrow. i'll have jumpF and jumpB done tomorrow
Thats pretty interesting. ignores actually making a clone. how does it look in game?
not sure havn't gotten time to test it myself
but i've made a macro program that has gotten it to the point where u only have edit the frames in the air anyone wanna take a crack?
?_? I'm curious about it.
here: http://www.mediafire.com/?jv1yl3ymird
i also updated the OP with that one
i may be able to give some psa advice. I know CON too well inside and out.
made to be what we're doing after all. i can make a moveset suggestion based on what our original was going to be before changes.
I would appreciate all the help I can get.
dont expect a lot from me. dont have a wii so i never learned psa
Quote from: dingoberriz on February 23, 2010, 04:00:21 AM
dont expect a lot from me. dont have a wii so i never learned psa
Then why are you here ._.
i meant psa-wise. =_=
i know a bit about psa but havent used it a lot. Everything else i can do outside of vertices since my com wont open anim8or.
I'm just doing animations and working on some hexing tests now
So dingoberriz work on the animation at all?
i started the other 2 jumps. gonna try to finish one after class
Quote from: dingoberriz on February 24, 2010, 01:49:50 AM
i started the other 2 jumps. gonna try to finish one after class
great if we finish maybe we can get ds22 to upload a nice video
can u look at my run?
it's too fast ingame i want to make it slower easier somehow
that can be fixed in psa.
if he's too fast lower run speed
if the animations to fast use the frame speed modifier to slow down animation
JumpAerialF
http://www.mediafire.com/?zrd2ywydmtw
almost done with other one
Quote from: dingoberriz on February 24, 2010, 11:06:34 PM
that can be fixed in psa.
if he's too fast lower run speed
if the animations to fast use the frame speed modifier to slow down animation
JumpAerialF
http://www.mediafire.com/?zrd2ywydmtw
almost done with other one
frame speed modifier?
does that work INGAME?
my mediafire is acting weird so i can't upload the new motion.pac just finish JumpArielB and ill upload it when u finish that
I can help with animations as much to my ability
yea. frame speed modifier works magic. current run animation lasts 16 frames.
thats about 4 animations worth per second
set frame speed to .5 and his run becomes 32 frames instead of 16.
it still counts as 16 frames so it'll look the same just slower
you know how to adjust the frame speed right? set it to .7 to start and test that
JumpAerialB Done.
http://www.mediafire.com/?od1wnu1euwz
Doing landing light and heavy next. Gonna be away for the weekend so it's gonna be hard to do anything. i'll try finishing one today.
Quote from: X_funtaztic_X on February 25, 2010, 03:32:20 AM
I can help with animations as much to my ability
pick a move and say it
don't make it a special
Nobody did crouch yet, so maybe that.
Just a suggestion.
Quote from: ds22 on February 25, 2010, 11:53:10 PM
Nobody did crouch yet, so maybe that.
Just a suggestion.
hey how abt like 1 more animation
(finish Attack13 and maybe crouch) we should upload a vid
and dingoberriz mind fixing the run animation for me?
Quote from: piggybank67 on February 26, 2010, 12:11:35 AM
Quote from: ds22 on February 25, 2010, 11:53:10 PM
Nobody did crouch yet, so maybe that.
Just a suggestion.
hey how abt like 1 more animation
(finish Attack13 and maybe crouch) we should upload a vid
and dingoberriz mind fixing the run animation for me?
That could be arranged, the vid.
sure but what needs to be fixed?
Quote from: dingoberriz on February 26, 2010, 12:51:14 AM
sure but what needs to be fixed?
the speed u obviously know how to do it
i don't :(
dont have the psa though.
I don't know which PSA Piggybank67 uses ingame, but I'm using a modified version of Naruto V0.6.6b (only for the sake of testing ofcourse).
I could try the Frame Speed modifier tomorrow for his run.
It could work.
Quote from: ds22 on February 26, 2010, 02:25:21 AM
I don't know which PSA Piggybank67 uses ingame, but I'm using a modified version of Naruto V0.6.6b (only for the sake of testing ofcourse).
I could try the Frame Speed modifier tomorrow for his run.
It could work.
k try that :D
this is with my narutos attributes
(http://i975.photobucket.com/albums/ae232/dingoberriz/psaattr.png?t=1267212816)
This is the animation at .7 speed should look like this
(http://i975.photobucket.com/albums/ae232/dingoberriz/runsl.png?t=1267212908)
if it looks like this and he isnt noticably slower looking then set the scale to .5 or lower. if it still doesnt seem slower i'll fix the run in brawlbox
Quote from: dingoberriz on February 26, 2010, 07:37:35 PM
this is with my narutos attributes
(http://i975.photobucket.com/albums/ae232/dingoberriz/psaattr.png?t=1267212816)
This is the animation at .7 speed should look like this
(http://i975.photobucket.com/albums/ae232/dingoberriz/runsl.png?t=1267212908)
if it looks like this and he isnt noticably slower looking then set the scale to .5 or lower. if it still doesnt seem slower i'll fix the run in brawlbox
Still didn't work.
There was no difference at all.
if piggy doesnt mind i'll give him a new run
hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend
btw this is MaRRoK. i use a diff name here on KC-MM
Quote from: dingoberriz on February 26, 2010, 08:53:26 PM
if piggy doesnt mind i'll give him a new run
go ahead
Quote from: Quicksilver on February 27, 2010, 01:36:50 AM
hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend
btw this is MaRRoK. i use a diff name here on KC-MM
great news!
So guys, progress?
EDIT: Uploaded a vid:
http://www.youtube.com/watch?v=A2N_XyvkBtU
http://www.mediafire.com/?zm4njeezyyl
LandingHeavy/Light and fixed Run added but no Attack13 in that.
Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this.
Quote from: dingoberriz on March 05, 2010, 07:27:22 PM
http://www.mediafire.com/?zm4njeezyyl
LandingHeavy/Light and fixed Run added but no Attack13 in that.
Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this.
i love u :D
No homo
The Run animation looks good, but doesn't move.
EDIT: I got a wicked idea.
When Kryal releases the model importer, we could export the Naruto model, give him Ike's bones and import him back in.
That way, we could "steel" Brawl animations.
I forgot to move his N bone.
I set it all to 0 so he didn't run off screen when I was making it. Can you set the final frame of it to 45 on the Z translation.
Also I have a CON Naruto with no sword glows and no flaming swords on the clones. It wasn't update on the page I don't think. If we're gonna do clones with articles the psa I have can help.
I'm gonna try to figure out walking up a wall too.
BTW ds22 if you weren't completely aware of it yet. Ike uses a lot of hard coding that needs to be avoided to get good results.
45 ain't a good number to set for Z.
It makes him to fast.
I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
Quote from: ds22 on March 06, 2010, 02:49:56 PM
45 ain't a good number to set for Z.
It makes him to fast.
I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it
Quote from: piggybank67 on March 06, 2010, 02:55:52 PM
Quote from: ds22 on March 06, 2010, 02:49:56 PM
45 ain't a good number to set for Z.
It makes him to fast.
I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it
Tried and it had the same problem your Run had, only a bit slower (getting to a distance).
Quote from: piggybank67 on March 06, 2010, 02:55:52 PM
Quote from: ds22 on March 06, 2010, 02:49:56 PM
45 ain't a good number to set for Z.
It makes him to fast.
I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.
And I know Ike has a lot of hard coding.
i think 21 is about good try that and see how u like it
Didn't mean any disrespect by what I said. As long as his run looks fine then his core animations should look fine.
It looks good, but it still doesn't fix the "loop" problem we had before with Piggybank67's Run.
We should probably do some other animations before we fix Run.
And when the BrawlBox Model importer gets released, we can use the animations of for example, CoN Naruto or Naruto (V0.6.6b).
Should also fix the Run problem, the grab glitch and the teleport glitch.
Double post alert.
I do believe I found a fix for the Run animation problem (still no fix for the grab glitch).
He runs now properly and even fixes some other animations.
However, it disgruntles his left foot period (only a little bit of a eye sore, nothing more).
I also had to resign some bone indexes to get it working (resigning them back to there original places).
Here it is:
http://www.mediafire.com/?w1tmziz25yi
The .zip contains FitIke.pac, FitIke00.pcs, FitIke00.pac and FitIkeMotionEtc.pac.
Use all the files to test it yourself as for this model is slightly modified.
uhggg ill hold off on that
becuz the run we have right now isn't too bad
and the foot really pisses me off
i mean unless u really want me to post the solution :/
I don't think you understand.
Without this fix, ALL animations which require movement will screw up.
This fix IS important, so I really want you to post the solution.
ok ill do it
but try and figure out how to fix the foot :P
Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.
Quote from: ds22 on March 11, 2010, 11:22:56 PM
Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.
how did u get it to work this time?
Quote from: piggybank67 on March 12, 2010, 12:03:21 AM
Quote from: ds22 on March 11, 2010, 11:22:56 PM
Quote from: piggybank67 on March 11, 2010, 10:58:19 PM
ok ill do it
but try and figure out how to fix the foot :P
I probably need to wait for the model rebuilder so that I can edit the bones properly.
how did u get it to work this time?
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.
Quote from: ds22 on March 12, 2010, 12:08:10 AM
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.
y don't you use one of the tail bones as transN so that we don't sacrafice anthing O.o
then motions work and so do everything else
Quote from: piggybank67 on March 12, 2010, 01:57:18 AM
Quote from: ds22 on March 12, 2010, 12:08:10 AM
You mean what I did now?
I basically resigned the boneindexes back to where they were when I hexed the model for the first time.
The changing of bone Z's boneindex was what screwed up the animations.
However, as consequence, by using his left foot (toe actually) as TransN, it got disgruntled.
y don't you use one of the tail bones as transN so that we don't sacrafice anthing O.o
then motions work and so do everything else
I can give it a try, but I suspect that it will only lead to the same problem we had before.
So don't get your hopes up.
EDIT: The tails didn't work, but guess what, his hipbag did!
His left foot is still flappy though and his hipbag moves when you move (I tried texturing the bag out, but that failed and Polygon remove it isn't useful as for it would also delete a part of his right leg), but it is at least better than a disgruntled foot (not all the time at least)
Pics:
(http://img682.imageshack.us/img682/9176/39756959.jpg)
(http://img24.imageshack.us/img24/9550/58560648.jpg)
(http://img519.imageshack.us/img519/5199/94319810.jpg)
(http://img709.imageshack.us/img709/3546/14841729.jpg)
(Naruto's foot should probably need to be keyframed to stay in position, I suggest keyframing the positions of both L_toe and L_toe_eff).
DL: http://www.mediafire.com/?n2zynmwhjtm
cool ill post it :D
Now we only need to wait for Kryal's model rebuilder.
^ What stage might that be? ;D
Orochimaru's hideout from EX3, done by me.
http://www.youtube.com/watch?v=eqaHZFd0nnc (the DL for the stage is in the description).
Anyway, I'm trying to get the hipbag fixed, but I cannot test it now as for I have no access to my Wii.
EDIT: Nope, didn't work.
I'll just have to wait.
EDIT2: Thanks to SqLeon, the hipbag is fixed.
DL: http://www.mediafire.com/?ndoey1yxzlg
It also includes a fix for the grab glitch, thanks to SqLeon of course (it only seems to work at a few places though).
Quote from: ds22 on March 13, 2010, 04:11:06 PM
Orochimaru's hideout from EX3, done by me.
http://www.youtube.com/watch?v=eqaHZFd0nnc (the DL for the stage is in the description).
Anyway, I'm trying to get the hipbag fixed, but I cannot test it now as for I have no access to my Wii.
EDIT: Nope, didn't work.
I'll just have to wait.
EDIT2: Thanks to SqLeon, the hipbag is fixed.
DL: http://www.mediafire.com/?ndoey1yxzlg
It also includes a fix for the grab glitch, thanks to SqLeon of course (it only seems to work at a few places though).
cool i updated the OP
Can liek someone put this over liek Lucas? Or better Olimar?
Wait can someone even do that?I seen one of PSAShadow & Sonic in the same game.
Quote from: DMN666 on March 16, 2010, 11:39:00 PM
Can liek someone put this over liek Lucas? Or better Olimar?
Wait can someone even do that?I seen one of PSAShadow & Sonic in the same game.
We are doing him over Ike because for us (actually me) it's easier to build the PSA from the 2 already existing Naruto PSA's and the model bones are hexed to fit Ike better.
But when the clone engine comes out, we'll probably have a Cloud VS Naruto fight.
Quote from: ds22 on March 17, 2010, 12:15:19 AM
We are doing him over Ike because for us (actually me) it's easier to build the PSA from the 2 already existing Naruto PSA's and the model bones are hexed to fit Ike better.
But when the clone engine comes out, we'll probably have a Cloud VS Naruto fight.
OMG i want that so bad
is that coming out soon?
Quote from: piggybank67 on March 17, 2010, 12:22:19 AM
Quote from: ds22 on March 17, 2010, 12:15:19 AM
We are doing him over Ike because for us (actually me) it's easier to build the PSA from the 2 already existing Naruto PSA's and the model bones are hexed to fit Ike better.
But when the clone engine comes out, we'll probably have a Cloud VS Naruto fight.
OMG i want that so bad
is that coming out soon?
Phantom Wings said he was working with Character Modules, but he still needed to work out a lot of things.
EDIT: a new vid showing the Run (and all TransN using) animation(s) fully fixed + a little surprise.
http://www.youtube.com/watch?v=g8uEpg2vCp8
Quote from: ds22 on March 17, 2010, 12:15:19 AM
Quote from: DMN666 on March 16, 2010, 11:39:00 PM
Can liek someone put this over liek Lucas? Or better Olimar?
Wait can someone even do that?I seen one of PSAShadow & Sonic in the same game.
We are doing him over Ike because for us (actually me) it's easier to build the PSA from the 2 already existing Naruto PSA's and the model bones are hexed to fit Ike better.
But when the clone engine comes out, we'll probably have a Cloud VS Naruto fight.
Oh i was talking about something like this.
http://elitesmashhackers.files.wordpress.com/2010/02/al_100225_1729.jpg
Ahh they say all you have to do is
"export the model and texture of sonic
then open fitsonicmotion and export the animation data
then replace the files in olimars files"
In this case Sonic would be Naruto(ike) and Olimar well be New naruto and then i get to keep cloud :D
Why not do that?
Quote from: DMN666 on March 17, 2010, 06:42:19 PM
Quote from: ds22 on March 17, 2010, 12:15:19 AM
Quote from: DMN666 on March 16, 2010, 11:39:00 PM
Can liek someone put this over liek Lucas? Or better Olimar?
Wait can someone even do that?I seen one of PSAShadow & Sonic in the same game.
We are doing him over Ike because for us (actually me) it's easier to build the PSA from the 2 already existing Naruto PSA's and the model bones are hexed to fit Ike better.
But when the clone engine comes out, we'll probably have a Cloud VS Naruto fight.
Oh i was talking about something like this.
http://elitesmashhackers.files.wordpress.com/2010/02/al_100225_1729.jpg
Ahh they say all you have to do is
"export the model and texture of sonic
then open fitsonicmotion and export the animation data
then replace the files in olimars files"
In this case Sonic would be Naruto(ike) and Olimar well be New naruto and then i get to keep cloud :D
Why not do that?
Maybe because there specials won't work?
I would have to port all the PSA stuff over, which is a lot of work compared to just using Ike and wait for the clone engine.
OOOOOOOOOOOOOHHHHHHHHHHHHHHHHHH i had no ideaZ.Oh well do what you do best XD
Is Sasuke next?
*shot*
Quote from: OizenX on March 18, 2010, 10:02:15 PM
Is Sasuke next?
*shot*
well once naruto is completely done
we can use some animations for sasuke
like run and stuff
so we wanna focus on finishing naruto
Quote from: piggybank67 on March 18, 2010, 10:17:47 PM
Quote from: OizenX on March 18, 2010, 10:02:15 PM
Is Sasuke next?
*shot*
well once naruto is completely done
we can use some animations for sasuke
like run and stuff
so we wanna focus on finishing naruto
On finishing Naruto, any progress?
Like Crouch/Win/Lose?
Double post alert.
I may have found a way to grab (including Ganondorf's Side B and Snake grabbings) Naruto WITHOUT him glitching up.
On most of the stages I tried, whenever I grab Naruto, he will go slightly down (in OizenX's Valley of the End stage he went slightly towards the screen) and acts like a normal Character who's being grabbed.
Final Destination is picky sometimes though, but I don't know why.
Quote from: OizenX on March 18, 2010, 10:02:15 PM
Is Sasuke next?
*shot*
I have a Sasuke model, which is resized, lying around.
Why you ask?
Because I gave him to nerfispwnage243 on Smashboards.
Don't know if he's working on him though.
Quote from: ds22 on March 19, 2010, 09:37:28 PM
I have a Sasuke model, which is resized, lying around.
Why you ask?
Because I gave him to nerfispwnage243 on Smashboards.
Don't know if he's working on him though.
i don't think he is well the progress is none...
because spring break is nearing and our teachers decided to give us like 4723184902378 tests which i have to study for
so ill see if i can get work in this weekend
Quote from: piggybank67 on March 19, 2010, 09:50:23 PM
Quote from: ds22 on March 19, 2010, 09:37:28 PM
I have a Sasuke model, which is resized, lying around.
Why you ask?
Because I gave him to nerfispwnage243 on Smashboards.
Don't know if he's working on him though.
i don't think he is well the progress is none...
because spring break is nearing and our teachers decided to give us like 4723184902378 tests which i have to study for
so ill see if i can get work in this weekend
I didn't say we would work on him.
Also, no reaction on the grab fix? :(
Quote from: ds22 on March 19, 2010, 09:51:57 PM
I didn't say we would work on him.
Also, no reaction on the grab fix? :(
no download
no reaction
(even that's PRETTY AWESOME :P)
Quote from: piggybank67 on March 19, 2010, 09:59:54 PM
Quote from: ds22 on March 19, 2010, 09:51:57 PM
I didn't say we would work on him.
Also, no reaction on the grab fix? :(
no download
no reaction
(even that's PRETTY AWESOME :P)
-_-
Alright, I wanted to test it some more, but I guess I'll just post the download then.
So here you go:
http://www.mediafire.com/?zghhe32yxez
Quote from: ds22 on March 19, 2010, 10:06:48 PM
http://www.mediafire.com/?zghhe32yxez
NICE good work but u should continue to test
hey can u make a list of animations that cause him to T frame besides the specials
like normally
because i wanna get rid of the moving T frames so we can have fluent movement
im confused.....
Quote from: piggybank67 on March 19, 2010, 11:04:13 PM
Quote from: ds22 on March 19, 2010, 10:06:48 PM
http://www.mediafire.com/?zghhe32yxez
NICE good work but u should continue to test
hey can u make a list of animations that cause him to T frame besides the specials
like normally
because i wanna get rid of the moving T frames so we can have fluent movement
Instead of making a list, I can say all animation beside the specials and the animations which are already done.
And I can confirm, it flaws at the first match you grab Naruto.
All matches after that one will work flawless.
can u do it?
because i want to make those animations first
Oh ok.
Wait2
Wait3
WaitItem
WalkFast
WalkMiddle
WalkSlow
RunBrake
Turn
TurnRun
TurnRunBrake
JumpSquat
DamageFall
FallAerialB
FallAerialF
FallB
FallF
FallSpecial
FallSpecialB
FallSpecialF
LandingFallSpecial
Squat
SquatRv
SquatWait
SquatWaitItem
StepAirPose
StepBack
StepFall
StepJump
StepPose
Guard
GuardOff
GuardOn
GuardDamage
EscapeAir
EscapeB
EscapeF
EscapeN
Rebound
Till here I go with my list, but there just to much to list.
During my break I can finish the entry and the jumpsquat. I'll let you know what else I'll do when I finish those.
Quote from: dingoberriz on March 20, 2010, 01:27:57 AM
During my break I can finish the entry and the jumpsquat. I'll let you know what else I'll do when I finish those.
k im probably gonna work on turn, turn brake and run brake
Quote from: piggybank67 on March 20, 2010, 02:08:31 AM
Quote from: dingoberriz on March 20, 2010, 01:27:57 AM
During my break I can finish the entry and the jumpsquat. I'll let you know what else I'll do when I finish those.
k im probably gonna work on turn, turn brake and run brake
WaitItem is just his wait with his hand tilted upwards.
Hey I have seen it mention around some boards but can't Naruto's animations be ported over?
Naruto's animations are in a .mot file (I think) and not in the so wanted .chr0 files.
Also, repeating my previous note:
I can confirm, it flaws at the first match you grab Naruto.
All matches after that one will work flawless (so enter a match against Naruto, grab him and let him glitch up or instant death, end that match by pause and enter a second match and grab Naruto, it will NOT glitch up).
Quote from: ds22 on March 20, 2010, 12:23:51 PM
Naruto's animations are in a .mot file (I think) and not in the so wanted .chr0 files.
Also, repeating my previous note:
I can confirm, it flaws at the first match you grab Naruto.
All matches after that one will work flawless (so enter a match against Naruto, grab him and let him glitch up or instant death, end that match by pause and enter a second match and grab Naruto, it will NOT glitch up).
y is that it only glitches the first match?
Quote from: piggybank67 on March 20, 2010, 02:27:28 PM
Quote from: ds22 on March 20, 2010, 12:23:51 PM
Naruto's animations are in a .mot file (I think) and not in the so wanted .chr0 files.
Also, repeating my previous note:
I can confirm, it flaws at the first match you grab Naruto.
All matches after that one will work flawless (so enter a match against Naruto, grab him and let him glitch up or instant death, end that match by pause and enter a second match and grab Naruto, it will NOT glitch up).
y is that it only glitches the first match?
It glitches in the first match you grab Naruto.
It can also be that Naruto goes extremely high or off the screen and dies instantly when grabbed.
But only in the first match you grab Naruto, not the matches which follow.
EDIT: About the animations, he also needs the damage animations.
Also, he dies instantly when grabbed in training.
And I consider this a ghetto fix, because it has a few serious problems (like freezings when playing Ichigo and only working separate from eachother).
EDIT2: Here's a vid showing the fix and it's oddities.
http://www.youtube.com/watch?v=nH4rLEuWFlE
EDIT3:
I added a new bone and renamed it to ThrowN and it fixed most of the problems I told about (and which were shown in the vid).
(It's still a bit weird acting sometimes though, really can't wait for the model rebuilder).
http://www.mediafire.com/?chhhgwyjget
Thanks to SqLeon for helping out.
added the new youtube vid
and the dl to the OP
Any progress on the animations?
Also, can anyone explain to me how to make animations?
I have MSN/Skype, live in UTC+1 and really want to help out with speeding up the animation creation.
Plus, I need to know what you all have decided for specials in PSA.
Quote from: ds22 on March 21, 2010, 07:34:26 PM
Any progress on the animations?
Also, can anyone explain to me how to make animations?
I have MSN/Skype, live in UTC+1 and really want to help out with speeding up the animation creation.
Plus, I need to know what you all have decided for specials in PSA.
all you do is edit the rotations of the bones on each frame to make it look how u want it
so go watch some naruto EX3 vids on what u want
and then frame by frame change the rotations on the bones to make it look how u want
Quote from: piggybank67 on March 21, 2010, 07:53:49 PM
Quote from: ds22 on March 21, 2010, 07:34:26 PM
Any progress on the animations?
Also, can anyone explain to me how to make animations?
I have MSN/Skype, live in UTC+1 and really want to help out with speeding up the animation creation.
Plus, I need to know what you all have decided for specials in PSA.
all you do is edit the rotations of the bones on each frame to make it look how u want it
so go watch some naruto EX3 vids on what u want
and then frame by frame change the rotations on the bones to make it look how u want
I'll try to do SquatWait and see if I succeed.
Quote from: ds22 on March 21, 2010, 08:19:24 PM
I'll try to do SquatWait and see if I succeed.
glad to have u animating u seem to have more time than any of us
Quote from: piggybank67 on March 21, 2010, 08:22:08 PM
Quote from: ds22 on March 21, 2010, 08:19:24 PM
I'll try to do SquatWait and see if I succeed.
glad to have u animating u seem to have more time than any of us
I have no social live.
No seriously, I go late to bed and go only 4 days to school.
Also, I do things for people, like I fixed Amy and did the Orochimaru stage.
Anyway, first frame of SquatWait:
(http://img251.imageshack.us/img251/7218/squatwait.jpg)
DUDE! that's BETTER THAN ME
yeah sorry about the social life thing...
but UR SO GOOD AT ANIMATING can't wait to see the final animation probably will look awesome!
YAY, my first animation!
(http://img156.imageshack.us/img156/9374/3333w.jpg)
(http://img440.imageshack.us/img440/627/1111ud.jpg)
Quote from: ds22 on March 21, 2010, 09:37:03 PM
YAY, my first animation!
(http://img156.imageshack.us/img156/9374/3333w.jpg)
(http://img440.imageshack.us/img440/627/1111ud.jpg)
DUDE that's good! u should totally work on alot more if u have the time
i reccomend the cliff grabs because it looks weird when he grabs onto edge
Quote from: piggybank67 on March 21, 2010, 10:01:18 PM
Quote from: ds22 on March 21, 2010, 09:37:03 PM
YAY, my first animation!
(http://img156.imageshack.us/img156/9374/3333w.jpg)
(http://img440.imageshack.us/img440/627/1111ud.jpg)
DUDE that's good! u should totally work on alot more if u have the time
i reccomend the cliff grabs because it looks weird when he grabs onto edge
First Squat and SquatRv, then maybe the Ledgegrab animation.
k cool wat ever u feel like
im doing hw even on the weekend so i havn't gotten around to finishing anything good luck though!
Quote from: piggybank67 on March 21, 2010, 10:17:00 PM
k cool wat ever u feel like
im doing hw even on the weekend so i havn't gotten around to finishing anything good luck though!
Done with Squat.
Going to do SquatRv tomorrow.
Here is the motion file with Squat and SquatWait added:
EDIT: Done with SquatRv and added it to the motion file:
http://www.mediafire.com/?jmzommzgyzn
Any (easy) suggestions?
EDIT2:
First (and probably only) frame on Lose:
(http://img209.imageshack.us/img209/9599/aaagt.jpg)
You like?
I wanted to do guard, but it just seems impossible to summon it up in game.
i love how much ur getting done!
well like i sadi b4 i want u to try and get the cliff grab animations done
thanks!
Quote from: piggybank67 on March 22, 2010, 10:13:04 PM
i love how much ur getting done!
well like i sadi b4 i want u to try and get the cliff grab animations done
thanks!
Ledge grabbing is something I still need to figure out in BrawlBox, as for it uses a grabbing bone which I need to locate.
Also, done with SquatRv and added it to the motion file:
http://www.mediafire.com/?jmzommzgyzn
Quote from: ds22 on March 22, 2010, 10:18:53 PM
Quote from: piggybank67 on March 22, 2010, 10:13:04 PM
i love how much ur getting done!
well like i sadi b4 i want u to try and get the cliff grab animations done
thanks!
Ledge grabbing is something I still need to figure out in BrawlBox, as for it uses a grabbing bone which I need to locate.
Also, done with SquatRv and added it to the motion file:
http://www.mediafire.com/?jmzommzgyzn
oh right... idk find something easy
u have the time :P
EDIT: updated the new files in the OP
Quote from: piggybank67 on March 22, 2010, 11:10:24 PM
Quote from: ds22 on March 22, 2010, 10:18:53 PM
Quote from: piggybank67 on March 22, 2010, 10:13:04 PM
i love how much ur getting done!
well like i sadi b4 i want u to try and get the cliff grab animations done
thanks!
Ledge grabbing is something I still need to figure out in BrawlBox, as for it uses a grabbing bone which I need to locate.
Also, done with SquatRv and added it to the motion file:
http://www.mediafire.com/?jmzommzgyzn
oh right... idk find something easy
u have the time :P
EDIT: updated the new files in the OP
I have some hw to do tomorrow.
Not much, but I don't think I'm going to try a new animation tomorrow.
I might have time to work further on Lose though, if it really needs some work.
yeah i have like 4372849207 tests this week
plus an english essay
ill be able to work during spring break
hopefully we'll finish him now that ur animating
Ok, I added Lose to the motion pac.
It's doesn't move, but I thought that wouldn't be that big deal.
http://www.mediafire.com/?ztwddj5diho
Also, anyone want to help with the PSA?
added to OP
OK, anyone want to help me get Naruto to grab people?
He can grab items and use them, but he can't grab people.
I even made a animation, but that didn't work either. :(
EDIT: I'm currently busy with Guard, GuardOn and GuardOff.
Quote from: ds22 on March 24, 2010, 10:08:57 PM
OK, anyone want to help me get Naruto to grab people?
He can grab items and use them, but he can't grab people.
I even made a animation, but that didn't work either. :(
EDIT: I'm currently busy with Guard, GuardOn and GuardOff.
cool ill be able to help as soon as friday is over!
2 more tests
Quote from: piggybank67 on March 25, 2010, 10:39:08 PM
Quote from: ds22 on March 24, 2010, 10:08:57 PM
OK, anyone want to help me get Naruto to grab people?
He can grab items and use them, but he can't grab people.
I even made a animation, but that didn't work either. :(
EDIT: I'm currently busy with Guard, GuardOn and GuardOff.
cool ill be able to help as soon as friday is over!
2 more tests
That's great.
BTW, I'm finished with Guard, GuardOff and GuardOn.
There added to the motion file:
http://www.mediafire.com/?nnnzunt4nnt
Damn you're beasting on those animations. After tomorrow I'm free too. 1 more class and 1 paper left.
added the files to the orig post
i think if we try we can finish most of the animations next week
then it's all just tweaking :af:
Quote from: piggybank67 on March 25, 2010, 11:37:33 PM
added the files to the orig post
i think if we try we can finish most of the animations next week
then it's all just tweaking :af:
And PSAing some stuff.
ok im offcially on task now
let's get some stuff done :D
Quote from: piggybank67 on March 26, 2010, 08:50:18 PM
ok im offcially on task now
let's get some stuff done :D
Yay! :D
Didn't had time to do new animations yet, but I did fix both the move glitch and the grab glitch for Megaman Vollnut.
Anyway, which animation are you going to do first?
I forgot I have 2 classes tomorrow. I'll be on call monday. 3 Different projects to work on.
Reminder: Doing EntryL, EntryR, SquatJump, StepJump, StepPose, StepPoseAir, StepFall, FallF, FallB.
Special Jumps and landing when we decide specials.
As suggestion for his N-B and Air N-B, the Rasengan of CoN Naruto PSA.
i'll finish my run-brake
and work on walkslow (kyuubidemon isn't getting anywhere)
There may be a way to give him a proper rasengan. If you look at CoN Naruto he has Lucas' PSI Magnet. It replaces Ike's eruption so it works for the rasengan but flames appear. They're hard coded in his graphics. (Which is why he just has wind for his rasengan)
I'm gonna attempt to hex his external graphics away and get rid of the lightning. I'll PM you it to test it.
Down-B suggestion.
Exploding Tag - Drops a 'sticker" that explodes on contact or after a set period of time.
I clearly cannot do the PSA alone.
I need people who can help me.
I have a fairly good understanding of PSA but don't have anyway to actually test what I do myself.
Then I'll test it for you and try to correct errors if possible.
I'll try to help with that then when there are more attack animations.
@ds22
Did I send you the Naruto with the fixed clones?
If not that will be very useful. 4 clone limit though.
I didn't receive a PM.
Quote from: dingoberriz on March 26, 2010, 10:01:11 PM
@ds22
Did I send you the Naruto with the fixed clones?
If not that will be very useful. 4 clone limit though.
4 CLONES?! THAT'S AMAZING
Yeah that's what CoN Naruto uses. I have the fixed clones. So no sword glow with any clones. Don't know if I send it to ds22. May have but don't remember. Anyway his coding for the clones will be useful.
Quote from: dingoberriz on March 27, 2010, 01:45:25 AM
Yeah that's what CoN Naruto uses. I have the fixed clones. So no sword glow with any clones. Don't know if I send it to ds22. May have but don't remember. Anyway his coding for the clones will be useful.
Ok then.
If you could send me the modified PSA, that would be great.
Also, can I confirm that CoN Naruto PSA will be used as base for the new PSA?
.Fade doesn't care. Moveset and animations were my department.
Sent the fixed clones to you. Not a fixed rasengan though.
It's because I used a slightly modified version of my Naruto PSA, but when you start on the PSA and send it to me to test it, I'll switch over to yours.
EDIT: Piggybank67, you forgot to update the animation list with Guard, GuardOff, GuardOn, Lose and SquatRv as done.
oh sorry
1 more thing i won't be working today im almost done with run brake too
i have to go to a party today so ill work 2morrow
I thought of something.
Since CoN Revolution and GNT EX3 are similar when it comes in battle, that the PSA should use specials similar to the ones of Naruto CoN.
Just a suggestion.
Actually when I was thinking of the CoN moveset I based it entirely on the moveset he has in GNT EX3. That's why they're similar. Some changes in the aerials that weren't done on CoN would be good for GNT Naruto though.
Quote from: dingoberriz on March 28, 2010, 12:26:09 AM
Actually when I was thinking of the CoN moveset I based it entirely on the moveset he has in GNT EX3. That's why they're similar. Some changes in the aerials that weren't done on CoN would be good for GNT Naruto though.
So that means we just could use CoN Naruto PSA and modify it with fixing bone collisions and adding some changes.
Yup some moves can be altered to make it even more like GNT. Like diving punch and throwing kunais as down air and neutral air.
Quote from: dingoberriz on March 28, 2010, 12:45:56 AM
Yup some moves can be altered to make it even more like GNT. Like diving punch and throwing kunais as down air and neutral air.
Are throwing Kunai's possible then?
Anyway, yes, some moves can be alternated.
As a matter of fact, I edited the Naruto CoN PSA you send me to (almost) fully work with the Naruto model.
Only the Kyuubi Final combo and D-Tilt won't seem to land hits.
And of course the effects and Article models need work.
Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
Quote from: dingoberriz on March 28, 2010, 01:40:28 AM
Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
Wow, if you can do that, that would be great/awesome as for I don't possess that kind of skill of PSA/BrawlBox.
I'll do that when we have the animations for them.
Quote from: dingoberriz on March 28, 2010, 01:40:28 AM
Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
i think i've found a model for that before
and if we do a counter
i think i found the log for substitution
but it's getting late im going to sleep
I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.
Quote from: dingoberriz on March 28, 2010, 05:21:22 AM
I suggest Substitution Jutsu for ground dodges. Which would also mean less animating those things.
Yeah, that could be easily done in PSA.
BTW, has anyone done SquatJump yet.
If not I could do it.
I'm doing it tomorrow.
Ok great.
Any suggestions for which animation I should do?
Quote from: dingoberriz on March 26, 2010, 08:59:46 PM
Reminder: Doing EntryL, EntryR, SquatJump, StepJump, StepPose, StepPoseAir, StepFall, FallF, FallB.
Special Jumps and landing when we decide specials.
I'm doing those starting tomorrow.
Ok then.
But do we have an agreement over the specials or not?
Make down b him dropping an exploding tag. Maybe the side-b shouldn't be uzamaki barrage. He's too old for that. I'll set up the down-b and try to eliminate his external graphics.
So your doing that in PSA?
Or should I do it?
Because I seriously don't know how to get an exploding tag.
I'm gonna PM you something soon.
sorry i havn't gotten much work in
but i've been out the whole weekend
ill try and get some stuff done today if my parents don't drag me somewhere
About the up-b being a clone footstool, the special falls and landing won't be needed. I have a better version of BrawlBox now so I can beast on animations today. Also I think GNT EX3 can have 5 or 6 different clones. When I finish animating I'll make it and send ds22 something to test with more clones.
Got an ISO running on dolphin now (like my sig says, yay brawlvault sig) and I got him working with 8 clones. Though they all pop up mid-screen. There's still room left on the model which means there's still room for more clones. Haven't finished animations I planned on though. I'm gonna try more clones and upload them with finished animations.
Quote from: dingoberriz on March 30, 2010, 03:08:28 AM
Got an ISO running on dolphin now (like my sig says, yay brawlvault sig) and I got him working with 8 clones. Though they all pop up mid-screen. There's still room left on the model which means there's still room for more clones. Haven't finished animations I planned on though. I'm gonna try more clones and upload them with finished animations.
So you won't let me test things no more?
:(
It's good that you got Dolphin to work though.
I'll still send you. But this way if I send you anything they'll be less buggy and would probably need knockback adjustment if anything.
Quote from: dingoberriz on March 30, 2010, 03:53:24 PM
I'll still send you. But this way if I send you anything they'll be less buggy and would probably need knockback adjustment if anything.
Alright then!
Good luck.
http://www.mediafire.com/?lrwybnzufui
^FitIkeMotionEtc.pac only^
Added
-EntryR
-EntryL
-SquatJump
-StepPose
-StepAirPose
-StepBack
-StepFall
-StepJump
Trying to figure out the tag issue since his clones have the same issue of spawning mid stage.
Current number of usable clones
-Eight and still room for more.
Clone attacks to be decided.
added to OP
IM REALLY SORRY guys i've been having family over so i havn't been able to work on my animations at ALL
and im going to the beach 2morrow
until monday
and tuesday i have to study for a test on wednesday when i have school again
im so sorry u guys ill get w/e i can do done
Update (for the PSA part that is)!
I edited Naruto's PSA so that he can grab other characters:
http://www.mediafire.com/?mjxmnmjmmoz
(Download only includes FitIke.pac)
sry for taking forever in finishing those attack 13 and F air animations. ive been busy finishing up my Gerudo Prince Ganon project. ill try to finish it sometime relatively soon because it is pretty close to being finished. i just havent had time to work on it.
Quote from: dingoberriz on March 30, 2010, 03:08:28 AM
Got an ISO running on dolphin now (like my sig says, yay brawlvault sig) and I got him working with 8 clones. Though they all pop up mid-screen. There's still room left on the model which means there's still room for more clones. Haven't finished animations I planned on though. I'm gonna try more clones and upload them with finished animations.
i just got back and i didn't see this until now
8 CLONES HOLY CRAP
im adding the PSA to the OP
Ok, first I wanna say that this looks really good and I cannot wait for this to be finished!
Now I have a random question...
@piggybank67: is that website in ur sig, prize rebel, legit? I want to sign up but I'm not sure how safe it is :p
Quote from: renegade109 on April 08, 2010, 01:33:11 AM
Ok, first I wanna say that this looks really good and I cannot wait for this to be finished!
Now I have a random question...
@piggybank67: is that website in ur sig, prize rebel, legit? I want to sign up but I'm not sure how safe it is :p
yeah of course it's legal
im just doing some advertising to get some points the more u advertise the more points u get
basically u do offers to get the website money
then the wensite pays a real website (bestbuy/amazon/or their own prizes) and just sends them to u
i actually just bought a nerf guns and bullets off of it
don't judge :P
ok, while i was waiting for you to reply i did some research and signed up... it's gonna take forever but it looks like an awesome experience :)
Quote from: renegade109 on April 09, 2010, 01:05:59 AM
ok, while i was waiting for you to reply i did some research and signed up... it's gonna take forever but it looks like an awesome experience :)
did u sign up with my link?
becuz i don't get the points for advertising if u didn't :(
Is there anything new?
No sorry... I did not :p
Dingoberriz, you can run Dolphin right?
Do you have the ISO from Naruto Shippuden CoN revolution 3 or GNT EX3?
If so, can you try to do a memory dump (using this: http://procmemorydumper.codeplex.com/releases/view/30911) from the game in battle.
It could be useful getting animations (It worked for Tales of Symphonia 2).
Unfortunately I do not and have know idea what you're talking about.
Quote from: dingoberriz on April 12, 2010, 11:27:44 AM
Unfortunately I do not and have know idea what you're talking about.
Well, in both these threads (http://www.smashboards.com/showthread.php?t=271427&page=8) (http://www.smashboards.com/showthread.php?t=263127&page=254) they found out that by performing a memory dump of the game (Tales of Symphonia 2) in battle, they could get animation which were previously not found (decompressed).
This could be useful for getting animations for Naruto out of his own game.
Umm...I guess I'll get the game and see if I can figure it out.
I have a question for all team members.
Should Naruto have the possibility to Wallcling/jump?
EDIT: Nevermind, I couldn't get it to work properly (it interviened with Up-B).
Question!
How do I do a memory dump?
Quote from: dingoberriz on April 12, 2010, 04:29:40 PM
Question!
How do I do a memory dump?
You run Dolphin and go into battle in the Naruto ISO (just a battle Naruto VS *insert name*), run this program: http://procmemorydumper.codeplex.com/releases/view/30911 and let it dump Dolphin.exe
You should get a 600MB file.
Not registering dolphin as an open process so I can't dump it.
Weird, I used it for My Pokemon Ranch and it worked just fine.
I don't know then. May just be because my laptop doesn't cooperate on things I need it to.
Ahh, that's bad.
I could try to ask someone else.
Quote from: ds22 on April 12, 2010, 05:28:32 PM
Ahh, that's bad.
I could try to ask someone else.
nice to see you guys are back on this
we were off for a while because we weren't getting anywhere
and if u can do it for my pokemon ranch y can't u do it for naruto ex3?
Quote from: piggybank67 on April 12, 2010, 10:47:22 PM
Quote from: ds22 on April 12, 2010, 05:28:32 PM
Ahh, that's bad.
I could try to ask someone else.
nice to see you guys are back on this
we were off for a while because we weren't getting anywhere
and if u can do it for my pokemon ranch y can't u do it for naruto ex3?
Game size as well as laptop graphics card compatibly.
I can start the game, but I can't start a match.
ill try
but do i have to run a full match?
and do i just start dumping while i play?
While you play.
I suggest to do it in training.
Also, you know how to upload a 600MB file, right?
(I'm going to sleep, have to go to school tomorrow)
Quote from: ds22 on April 12, 2010, 10:59:44 PM
While you play.
I suggest to do it in training.
Also, you know how to upload a 600MB file, right?
(I'm going to sleep, have to go to school tomorrow)
i can't run it either i just posted a request on our smashboards thread though :D
Just finished looking into the in battle dump Thanyou send me and guess what:
NO CHARACTER CHR0'S!!1 >:(
Not even one!
There either not existing or encrypted (as I did find CHR0 with rubbish text yet still noticeable parts of text in it).
What I did find though is a Bomb Tag (with Kunai attached).
interesting
...Did you join this forum JUST to say that? Seriously. ¦D;
Quote from: Wave Kusanagi on April 13, 2010, 10:36:40 PM
...Did you join this forum JUST to say that? Seriously. ¦D;
interesting
^^^ lol oizen ^^^
but in all seriousness
looks like our job is hard once again
idk how much i can get done though
the nearer we reach the end of school the more stuff im gettin
I thought it be easier, seeing as porting animations is possible from Naruto CoN.
I just said it ISN'T possible to port over animations from Naruto CoN.
Which makes it a harder job for us.
Quote from: ds22 do it all for the lulz on April 14, 2010, 08:24:35 AM
I just said it ISN'T possible to port over animations from Naruto CoN.
Which makes it a harder job for us.
What about that fox thing you did for me a while back?
That seemed to work.
That was before the dump and I couldn't find CHR0's for character, only stages, objects (Rasengan) and items.
EDIT: anyway, any progress?
haha and yes chr0 porting in naruto seems to be a problem
BUMP of interest:
Quote from Bero on SmashBoards:
QuoteI've modded BrawlLIb a little. Because I had wanted to make animations more easier,I added some function.
1 When you press up key in the input box, the number in the box increases 5.
And your model reflects your input immediately.
2 When you press up key with shift key, the number increases 10.
http://www.mediafire.com/?onjrhtmhkgy
usage
Just put it in the same folder as where BrawlBox is located.
Will make the creation of animations a bit easier.
ds22 have you been working on animations?
or are u busy with school too?
Quote from: piggybank67 on April 30, 2010, 09:32:02 PM
ds22 have you been working on animations?
or are u busy with school too?
Busy with school as well as other hacks (like Mewtwo and Lloyd).
Good thing though is that I have a week off now so I can probably work on some animations.
I apologize for still not having done an animation, but I was busy with some personal things as well as the fact that I'm still not that good in making animations.
So please tell me, which animation should I do?
EDIT: I think we need either more people working on the animations or more free time.
(Everytime I try to make an animation, it gets out really weird).
yeah we need both :P
this thread obviously isn't enough to get people excited
i don't know how else we can advertise though
I managed to fix that weird side effect the grab glitch fix was causing.
http://www.mediafire.com/?hyttjygzgzy
However, his left foot (L_toe) was severed because of it and I couldn't do it any other way.
It was either fixing the glitch 100% or saving his left foot, and I chose the first.
The model importer is needed to save his foot AND fixing the glitch (as well as replacing the boneset with that of a Brawl character).
EDIT: tried to fix his left foot a bit, not very well but at least a bit nicer that before:
http://www.mediafire.com/?0wyhjmmml1x
Also, I found out that I can actually use animations from Dragon Quest Swords: The Masked Queen and the Tower of Mirrors on Naruto (though with heavy translation fixes).
I already have a Up-Taunt for him.
(http://img31.imageshack.us/img31/1802/bxc.jpg)
A Walk Middle (don't mind his left foot).
(http://img532.imageshack.us/img532/5035/aaauy.jpg)
A Walk Fast (really don't mind his left foot).
(http://img155.imageshack.us/img155/8957/cvcc.jpg)
And a ClimbWait.
(http://img405.imageshack.us/img405/8099/vccc.jpg)
DL:
http://www.mediafire.com/?nqyo2zmi0wa
You like?
awesome that your getting work done
but i still have school and A LOT of tests ill get to work as soon as summer starts :D
Quote from: piggybank67 on May 15, 2010, 09:29:05 PM
awesome that your getting work done
but i still have school and A LOT of tests ill get to work as soon as summer starts :D
I was lucky I still had those Dragon Quest Swords files on my laptop.
And I'll try to find more usefull animation (though I cannot promise I will).
Also, you forgot to edit the animation list.
Are there any taunts left? I think I might try for one for animation practice.
Quote from: OizenX on May 16, 2010, 03:12:21 AM
Are there any taunts left? I think I might try for one for animation practice.
You could either do the Side-Taunt or the Down-Taunt (for the Down-Taunt you'll need to edit the name in his PSA to AppealLw).
sorry abt forgetting to update the list
i just did it
yeah hopefully we can find some more anmations we can use with out model so that it makes the job a little easier, from scratch to just tweaking like we usually do haha
Just want to announce that I'm currently doing a Win2 and Win2Wait wherein Naruto laughs.
i added them to the list i can't wait to bring naruto to a party this saturday
hopefully we can get a lot done and he won't look glitchy as crap when i show him off :P
hey guys. I read the ENTIRE post and I'm engrosed by the project. keep up the amazing work. If I knew anything about anything for brawl editing, I'd give som'in a shot. I don't even know the first steps to start viewing chars in brawlBox lol But either way. I'll fav this post and keep you guys in high hopes ^_^
Quote from: RydiaFromFF2 on May 19, 2010, 09:32:48 AM
hey guys. I read the ENTIRE post and I'm engrosed by the project. keep up the amazing work. If I knew anything about anything for brawl editing, I'd give som'in a shot. I don't even know the first steps to start viewing chars in brawlBox lol But either way. I'll fav this post and keep you guys in high hopes ^_^
WELL if u know anyone that can animate, can you PLEASE tell them to come and help out currently it's just me, ds22, and oizen basically
I'm going to try and find more useful animations like a WalkSlow and such (even though I'm also busy with Lloyd and playing Prince of Persia Forgotten Sands).
Quote from: piggybank67 on May 20, 2010, 10:10:42 PM
Quote from: RydiaFromFF2 on May 19, 2010, 09:32:48 AM
hey guys. I read the ENTIRE post and I'm engrosed by the project. keep up the amazing work. If I knew anything about anything for brawl editing, I'd give som'in a shot. I don't even know the first steps to start viewing chars in brawlBox lol But either way. I'll fav this post and keep you guys in high hopes ^_^
WELL if u know anyone that can animate, can you PLEASE tell them to come and help out currently it's just me, ds22, and oizen basically
i just got done playing with the char and I'm impressed with how he's working. Amazing stuff. Honestly, I see some stuff that needs work and what not but I do wonder... if I'm pointed into the right direction, I wouldn't mind attempting to give a hand at what ever I could learn and get working ^_^
I wonder if there is anyway to make it so he has a more Naruto looking shadow, and not Ike's.
I'm gonna try some things.
I'm almost done with WalkSlow, Win1 and Win1Wait.
Also got a DamageFall from KTH's Young Naruto.
cool ill add to the list
Here's the new FitMotionEtc.pac:
http://www.mediafire.com/?atjimmayy2m
It has added:
WalkSlow
Win1
Win1Wait
Win2
Win2Wait
DamageFall
nice job you got a lot of work done
i added to the OP
sorry about the double post but i wanted to bump and say that we don't have a lot of the T-Stancing done, so naruto looks really odd when he fights
i think that we should focus on getting his hurt animations done
cuz that's were most of T-Stancing remains
another major area is his airials we need to get those done
and naruto will start to look like a real character with some fluid movement
im thinking about working on the damage ones
If you have the time for it, then you could the damage animations.
BUMPing the thread for this:
http://www.mediafire.com/?tyqyicmlz0m
Reinstated his Kyuubi Combo as his Ground Final Smash and Fixed some hitboxes (from the Rasengan, the air attacks and of the Kyuubi Combo Final Smash).
Fixed a glitch that when you escaped backwards or dodged on some stages with Naruto, he would fly of the screen and die.
(It's included in the package together with the fixed hitboxes PSA):
http://www.mediafire.com/?gfylmjzzgbn
hey! I just thought of a move. I dono if it was in Clash 3, but I know they took it outa every other Clash. now where's the link from the GC gif I made... Oh Here it is! (http://i196.photobucket.com/albums/aa284/RydiaFromFF2/Animation3.gif) Think that could be worked in somehow or is that going to be a stretch with the whole "Changing Skin" thing.
Edit: Now I think about it, this is based off of Shippuden wasn't it? Nerf... Maybe I should just sit on my hands and figure out Brawlbox sometime so I could assist in some form.
Well, assistance in making animations is very well needed.
But I don't think the Sexy no Jutsu can be used (mainly because we don't have a model for it and File Size Limit/Article limitations).
One thing though, from which game is the .gif originally from?
Quote from: ds22 on June 09, 2010, 05:18:55 PM
One thing though, from which game is the .gif originally from?
I created that from naruto: Clash of Nina 2 on the gamecube using a Homebrew Hook. It let me pause the game, advance it frame by frame (though Clash 2 was picky and I missed some frames) and dump raw screen shots from the GC to the pc.
I kinda figured that would of been the case about The transformation. Woulda made a great counter (it acted much like Lucario's Double Team)
I'd love to help out with animating som'in but I'm still in the blue about BrawlBox and what I was supposed to extractfrom the iso (much less how).
Do you, by any change, have Naruto Clash on Ninja Revolution 2 for the Wii?
I just saw a vid from CoN Rev2 in which Naruto used the Sexy no Jutsu (please don't ask me against who) and that could possible be it.
If you get the hang of it, BrawlBox isn't that difficult to use.
I used to have Rev 2 but I don't remember Sexy... His usual input for sexy was Back..uhm.. A I think.. forgot the attack buttons. Anyways. Back A on Rev does Shadow clone jutsu. I know from Clash of Ninja 4 (jap) and up they removed Sexy. I'll have to double check that again sometime when I get around to adding games to my wfbs drive.
Oops, I oversaw the title of the vid.
It said Clash of Ninja, not Clash of Ninja Revolution.
My mistake. ( :-[ )
oh ok lol Made me wonder there for a moment. Anyways, I may look into finding the 8 gigs so I can extract the iso back to the pc and snag the files needed (after researching how and what) then look into editing. unless what I need is already posted here o.o''
If you want to make animations, you could download the package from the previous page and go into the FitIkeMotion.pac file to create some animations.
Just be sure to edit the ones which aren't being worked on or finished.
oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
Quote from: RydiaFromFF2 on June 10, 2010, 12:31:19 AM
oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
don't worry pull through i only have 2 more days of school
Quote from: piggybank67 on June 11, 2010, 08:50:09 PM
Quote from: RydiaFromFF2 on June 10, 2010, 12:31:19 AM
oh neat... so I don't need to extract brawl and stuff? I'll see what I can do! ^_^
Edit: I think I've figured out most of it. Kinda wished the bones was clickable instead of guess working it. Oh well. I still may need to extract a char's motion pac so i know what most of the null options really are (I was thinking of doing the dodge or one of the cliff animations, though I found these easy.)
Edit x2: bah I'm having troubles with moving the bones around via numbers... even the thumb bones are annoying the tar outa me.
don't worry pull through i only have 2 more days of school
Finally.
Then at least some animations will continue.
Goofing around with what i've got, it's given me a lot of respect to you guys on how much has been done. If the bones could be clicked and dragged about, I'm sure I'd have som'in in a few days, but this number system has me in knots trying to get even the hand to be correct...
Quote from: RydiaFromFF2 on June 12, 2010, 02:51:03 AM
Goofing around with what i've got, it's given me a lot of respect to you guys on how much has been done. If the bones could be clicked and dragged about, I'm sure I'd have som'in in a few days, but this number system has me in knots trying to get even the hand to be correct...
Amen to that brother.
Dragging them around would be a lot easier.
Sister XD When I get more free time I'll finish my "training" part (If you guys don't mind, I wanted to fix up his walk.. little too robotic.. using that to learn a bit about the stuff)
Didn't know you are a lady. XP
But sure, go ahead with fixing it (it was imported from Dragon Quest, so that causes the robotic feeling of it).
it's all good sweety. But either way... I was thinking about doing the Back dodge where he does a back hand spring, but With the number system, I think that might be a bit far fetched to me now. If it was a Click/Drag system I prob would attempt it. I guess I could be a "clean up" girl if you guys don't mind.
No problem, just try and see how it goes.
EDIT: Even more hitbox fixes.
http://www.mediafire.com/?xg5cnyxwinn
since I've yet to extract anything from brawl, which animation is the dodge away?
EscapeF is the forward dodge, EscapeB is the backward dodge, EscapeN is the normal dodge (sidestep) and EscapeAir is the air dodge.
Spiffy. I'll see what I can do for EscapeB, though I'm sure it's not going to be much.
It's atleast a beginning.
I found the escapeb and watched the bones... what's with the hipN and le? Also I think it was the ThrowN seams to get "dropped" to the floor. Prob when I know what those are doing I may get to work on bending the poor guy in ½.. erm... I ment, making him do a back hand spring.. yeah.. that's it..
Update/Edit: I haven't touched the animation yet since I'm still wondering what those 3 bones are doing. When I know why they are animating as they are I'll start my fai-- I mean, start my attempt at making the back flip.
With the model they do nothing.
Just ignore them when making EscapeB.
Huh. Well ok. I got a buncha stuff comming up this week but I'll give it a shot after work next week.
Quote from: RydiaFromFF2 on June 19, 2010, 07:44:41 PM
Huh. Well ok. I got a buncha stuff comming up this week but I'll give it a shot after work next week.
Alright then.
Good luck. :)
yeah.. I'll need it.. I also desided I was going to give it an honest try instead of "porting" over Zss's back flip. Give it a more Naruto feel I guess. I'll do my best with getting it animated and I'm sure you guys can prob tweek out any problems I may come acrossed. Oh I did think of 1 thing: What about that odd Invince-frame black blink?
So, any progress so far?
not yet. After Sunday morning (if I didn't pass out), I'll get to my attempt.
Edit: Since I've gotten "Sick" at work, I'm gonna go ahead and work on a little of the animation. I'll attempt the pivits today and maybe work on other things that needs more details monday or som'in.
Edit x2: Interesting. Since I couldn't figure out how to copy the "wait1"'s frame 1, I'm manually copying and I've learned a ton from that. I may beable to figure it out better now. ^_^
well I got him to bend his legs. Took me long enough but My problem is from frame 1 to 15 (which is my leg bend) he rotates and starts to bend his legs but he doesn't bring his legs forward... will I have to manually bring them forward?
Edit:Crap! never mind.. Stupid "No I ain't Saving" crap... back to the start -_-
Edit 2: There we go. back up to speed. he's still not bringing the knees forward..
Edit 3: I got it in game (though dodging will sometimes insta-kill him lol) and I may need to figure out now to stop him from sliding back when he crouches (or later when he lands on his hands)
interesting Update: Your Foot problem. I've found out that Brawl isn't 100% always reading the L_toe bone. I duplicated it in BrawlBox and the values are all 0. I wonder why it's doing that...
Quote from: RydiaFromFF2 on June 27, 2010, 01:16:31 AM
well I got him to bend his legs. Took me long enough but My problem is from frame 1 to 15 (which is my leg bend) he rotates and starts to bend his legs but he doesn't bring his legs forward... will I have to manually bring them forward?
Edit:Crap! never mind.. Stupid "No I ain't Saving" crap... back to the start -_-
Edit 2: There we go. back up to speed. he's still not bringing the knees forward..
Edit 3: I got it in game (though dodging will sometimes insta-kill him lol) and I may need to figure out now to stop him from sliding back when he crouches (or later when he lands on his hands)
interesting Update: Your Foot problem. I've found out that Brawl isn't 100% always reading the L_toe bone. I duplicated it in BrawlBox and the values are all 0. I wonder why it's doing that...
His L_toe bone is his TransN bone, without that he can't move.
As for dodging, Replace the Guard animation in BrawlBox with the one of CoN Naruto (it is T-pose, but it is unnoticeable ingame).
If that doesn't work, please send me then your EscapeB so that I can look at what the error is.
you have msn hun? I wouldn't mind having some live chats with ya XD
I do have MSN.
Want me to send my address to you via PM?
I've been able to get my animation cleaned up. Figured out what went wrong and everything. I'm currently on frame 40 outa the default 50 that came with the file. Am I aloud to surpass that, since I'm ½ way through the dodge?
Update: I'm 99% done. Having trouble figuring out how to get him to move in game when I use dodge.
(http://i196.photobucket.com/albums/aa284/RydiaFromFF2/th_Naruto.jpg) (http://s196.photobucket.com/albums/aa284/RydiaFromFF2/?action=view¤t=Naruto.jpg)
I think I got it rather close.
Looks nice.
Well, try first if it works with more frames, otherwise try to reduce frames.
I tried it out in game and I'm doing the back flip, I learned you can shield/attack in mid-dodge
Sounds nice.
I wonder what happoned to our project leader.
I to wonder what happened to him.
he was last on 3 days ago, i think hes okay
I would love to make more possible stuff but it seams this has hit a stand still without a leader...
Actually, he manages this thread, but I'm also one of the Project leaders (I ripped the Naruto model in the first place and I'm in charge of the PSA).
So please continue.
XD Well then. when the "post owner" comes back, will you donate the EscapeB for me? Also what would be good for me to do next? I'm not sure where I should do next... if even I can XD
I'll do that for you then.
Maybe EscapeN or EscapeF?
I did have an idea for F, though I dono how well it'll work (along with the special effects needed). I haven't got the foggiest Idea for a N.
really sorry guys im jsut really busy this summer
i have a job and SAT class (if u don't know what that is it's a standardized test U.S. kids have to take)
i'll work on a couple animations soon!
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?
It's alright.
Just do them when you have the time for it.
Quote from: piggybank67 on July 07, 2010, 01:24:05 PM
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?
I thought that one was done already o.o
Quote from: RydiaFromFF2 on July 07, 2010, 11:43:37 PM
Quote from: piggybank67 on July 07, 2010, 01:24:05 PM
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?
I thought that one was done already o.o
just the regular falls were done not fallspecial
which is just a simple one where that's how u fall after a air special
Quote from: piggybank67 on July 07, 2010, 11:45:39 PM
Quote from: RydiaFromFF2 on July 07, 2010, 11:43:37 PM
Quote from: piggybank67 on July 07, 2010, 01:24:05 PM
EDIT: added the new motion pac with fallspecial and fallspecialB
wat are the animations when ur running and u do an attack?
I thought that one was done already o.o
just the regular falls were done not fallspecial
which is just a simple one where that's how u fall after a air special
sorry I ment the Dash attack. XD
yeah i know but like when ur running and u attack which are like the regular attacks idk the specific names for them but when i play i use those alot so it looks really stupid when he's in a T stance
if u could give me like a list of those i could try to work on some..
*chin scratch* as far as i know of the only Dash attack I know of that'd T atm would be a sliding smash. He already has that rolling tackle attack that was added about what, page 3 of the post? The other thing I could think of was just adding his attack for that slot. A "walk' (well kinda tilt) would pull out a T i do believe...
So what exactly is done? o: The list confuses me with the names, and the "done", and the blanks, and the "working", and whatnot.
Done means it's working. Working means someone's already working on building the animation. Blanks I'm sure are the one's that not got an animation artist assigned to it.
:P cant wait
Okay, thank you ^_^
Quote from: xZedkiel on July 10, 2010, 08:55:09 PM
Okay, thank you ^_^
Are u planning on helping? we could really use the help!
im pretty busy and i was the main animator for this project
I have some animation ideas for ThrowB, ThrowF, and ThrowLw... but I have a problem. I made the CatchWait and everytime i grab someone it looks like they are giving naruto Head (though the Sakura skin over pit oddly fit that picture nicely..). I've tried moving the ThrowN around but I get the same result. Any help would be great ^_^
I don't know if it can be fixed (due to probably having a bone with the original ThrowN boneindex placed there).
hmm... If that's the case then I dono if I could even animate Naruto's throws to how I'd need them to look without the char's responce.
sorry about the Double. Is there any way to stop him from blinking Black? It's driving me nuts with my ingame tests.
On a good note though I got EscapeN and CatchWait done. i was going to do the throws but I dono how the grabbed chars will react... would make the arm length hard to judge.
I don't like NAAARUUUTOOO but this might actually turn out cool
Atm I have CatchWait (http://www.mediafire.com/?ve4599131ok0yvv), EscapeB (http://www.mediafire.com/?eexzqcfys7fyejb), and EscapeN (http://www.mediafire.com/?afiykhdccmc7scr). Catch Wait was easy enough to do. You guys already know about my EscapeB. EscapeN Was within the already default frames so I did a swift work with it. Also attempted using the mouth bones which came out really good. It's hard to see though with the black flashing of the model.
I would work on the throws but with CatchWait making the chars giving head, I'm worried about trying to make the animation to properly animate the foe being thrown.
I take this project is on hold for a bit?
Pretty much yes.
I for one am waiting for the Naruto vertex.
I guess I can second the new vertex. I do hope it fixes a few problems, though I wonder if I'll have to redo the EscapeN's mouth with the redo.
in-game picture
Excuse me, but what are you asking?
hey guys im really sorry about ditching this project
but i've really kinda moved on from it I'll still help you guys out but i don't really think that I'll be contributing a lot until maybe a lot later in the year? or maybe next year? idk when but i'll def be working on this project as soon as my Starcraft 2 high is over and there is a slow point in school. I'm actually working on a weekly manga too with a couple of my friends I'm actually thinking about a lot of projects I'm going to be working on. I might even try to revive my youtube channel from the grave and make it into something regarding my manga. Well I hope you guys are still working hard i really hope that we can eventually finish this project, or more games come out that we can use the animations because our team is small and we have few workers. I guess the best choice would be to recruit people willing to work at least once a week. Thanks for sticking with this project so far guys I hope we'll eventually finish..
Quote from: piggybank67 on August 27, 2010, 06:56:58 PM
hey guys im really sorry about ditching this project
but i've really kinda moved on from it I'll still help you guys out but i don't really think that I'll be contributing a lot until maybe a lot later in the year? or maybe next year? idk when but i'll def be working on this project as soon as my Starcraft 2 high is over and there is a slow point in school. I'm actually working on a weekly manga too with a couple of my friends I'm actually thinking about a lot of projects I'm going to be working on. I might even try to revive my youtube channel from the grave and make it into something regarding my manga. Well I hope you guys are still working hard i really hope that we can eventually finish this project, or more games come out that we can use the animations because our team is small and we have few workers. I guess the best choice would be to recruit people willing to work at least once a week. Thanks for sticking with this project so far guys I hope we'll eventually finish..
No problem.
I actually stopped working on the Naruto import myself a few weeks ago (hence why I requested the Naruto vertex).
i know it's too much work i kinda got outta of it when i realized that we don't have a huge team like mewtwo haha
i just looked back at brawl hacks like 2 days ago and im so suprised how good the mewtwo is
i mean i guess vertex hacks are the new thing instead of imports right? less work
EDIT: by the way ur cloud kong project worked out really well haha i might download it cuz none of my friends use him haha
Quote from: piggybank67 on August 27, 2010, 07:30:40 PM
i know it's too much work i kinda got outta of it when i realized that we don't have a huge team like mewtwo haha
i just looked back at brawl hacks like 2 days ago and im so suprised how good the mewtwo is
i mean i guess vertex hacks are the new thing instead of imports right? less work
EDIT: by the way ur cloud kong project worked out really well haha i might download it cuz none of my friends use him haha
Vertexes are indeed easier (especially with DasDonkeyBox 2.0).
And you should download Cloud Kong.
You will be surprised. :D
i guess i have been gone for a long time
easy vertex editing? it it like modeling i could pwn that haha
EDIT: OMG I JUST WATCHED THE VIDEO ON IT I'D BE SO GOOD AT THAT AND THAT'S SO MUCH EASIER THAN IMPORT OMG
too bad im lazy and need to do summer work cuz school starts monday XP
Quote from: piggybank67 on August 27, 2010, 07:49:23 PM
i guess i have been gone for a long time
easy vertex editing? it it like modeling i could pwn that haha
EDIT: OMG I JUST WATCHED THE VIDEO ON IT I'D BE SO GOOD AT THAT AND THAT'S SO MUCH EASIER THAN IMPORT OMG
too bad im lazy and need to do summer work cuz school starts monday XP
Ok then (but have you tried Cloud Kong V4 yet?).
so i guess the new thing is vertex hax since it's so easy now
who's doing the naruto vertex?
Fireking200 is doing the vertex.
But have you also seen the current progress on Project Melee?
yeah it's quite good
link? (for naruto)
Quote from: piggybank67 on August 27, 2010, 08:12:04 PM
yeah it's quite good
link? (for naruto)
Isn't released yet (the vertex).
I'm not going to use the beta Naruto until this project is complete. Keep up the good work.
I have an idea what if u just replaced ike's vertex with naruto's would that work?
Is this still gonna be the same PSA for Naruto using CoN or are you gonna start a different PSA for an EX3 Naruto?
Quote from: piggybank67 on August 28, 2010, 01:44:16 PM
I have an idea what if u just replaced ike's vertex with naruto's would that work?
If I'm right about what your saying, then no, it isn't that easy.
Quote from: dingoberriz on August 28, 2010, 01:55:08 PM
Is this still gonna be the same PSA for Naruto using CoN or are you gonna start a different PSA for an EX3 Naruto?
This uses CoN Naruto, but the import is currently stalled anyway.
But is the import still going to be continued since if it's using the CoN PSA and an Ike vertex? If not this is no different then just using the PSA from the thread and using the vertex from fireking.
Just checking because if the import isn't being done, and neither is a new PSA, this thread will have lost it's purpose and should be locked since nothing new is being made and the vertex and PSA have their own threads after all.
I for one am going to use Fireking200's vertex with CoN Naruto and therefor not going to work on this import anymore.
So I think this thread lost it's purpose.
i kinda agree with that cuz im better at just tweeking and not making full animations :P
EDIT: where's the naruto vertex thread?
Kind of saddened that my EscapeB and EscapeN are unneeded now... oh well. I learned so much from doing just those 2 that I'm greatful for attempting to be in this project ^_^ Thank you =)
Quote from: ds22 on August 28, 2010, 02:22:49 PM
I for one am going to use Fireking200's vertex with CoN Naruto and therefor not going to work on this import anymore.
So I think this thread lost it's purpose.
do you have the model of naruto but when is in the kyubi state because i need for a psa
over mario
thanks
The projects dead...WAHHHHHH!!!!!!!!
I donwloaded alpha 4, hoping for the best updates ever to come soon! Then i go to the post, and sadness falls. :(
EDIT: I'd like to work on this when Im done with my sasuke project, is that OK?
EDIT2: Holy [censored] i just realized i necroed.....damn. LOL
im good with animateing i might join animing
Join the other one. this version is dead. http://forums.kc-mm.com/index.php?topic=16881.0
Quote from: SSJCerious on October 31, 2010, 10:23:25 PM
The projects dead...WAHHHHHH!!!!!!!!
I donwloaded alpha 4, hoping for the best updates ever to come soon! Then i go to the post, and sadness falls. :(
EDIT: I'd like to work on this when Im done with my sasuke project, is that OK?
sure i'd love for this to finish
when i started it i imagined we would have a GIANT team but that didn't happen
so if u can get it going i would love it!