Quote from: Iwvi on October 22, 2012, 02:19:38 AMI just prefer to do that because if I mess up, the vertices are still not welded, so I can fix them without having to ctrl+z or reload an old save.
Good tips here. Just one question, instead of moving the vertex close and welding them, can we just use the target weld function? It does both things on one step. I'm not sure if it has disadvenajes though.
It's also easier to toggle the Snap on and off with S than toggling Target Weld with the button on the sidebar.
And when you Weld them all at once, you can see directly how many polygons you saved, while Target Weld will reduce the number of polygons after every single weld.
So basically it's just a matter of preferences.





