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Author Topic: Just so we have a place for this...  (Read 83069 times)
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Gazoinks
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    « Reply #75 on: August 03, 2009, 07:15:02 PM »


    What are the Snake and BigSnake animations?
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    dRage
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    « Reply #76 on: August 03, 2009, 07:16:31 PM »


    What are the Snake and BigSnake animations?

    Those and Ottotto allude me. No clue what those are, best bet is probably simply replacing a move with one of those.
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    « Reply #77 on: August 03, 2009, 07:21:00 PM »


    EDIT: Thanks to the lists, I'm understanding it a little. I wanna do it where if Falcon does F-air, he goes "yes". What's the value for it?
    go in Falcon's pac, find the sub action where he says "yes", and in "event list" choose SFX, the sound effect value will be in there somewhere.
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    Plasmakirby
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    « Reply #78 on: August 03, 2009, 07:21:44 PM »


    okay, i give up. could someone tell me EXACTLY how to expand hitboxes?
    « Last Edit: August 03, 2009, 07:22:39 PM by Plasmakirby » Logged



    Segab
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    « Reply #79 on: August 03, 2009, 07:31:17 PM »


    okay, i give up. could someone tell me EXACTLY how to expand hitboxes?
    go to "Sub Actions" tab, then in "Sub Action" scoll down to, let's say, 4E (AttackDash)
    then double-click on "offensive collision: id=0 blah blah blah"
    in the new window, select "size" (it's the size of the collision bubble), just change the value a bit higher.
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    Neon
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    « Reply #80 on: August 03, 2009, 07:36:43 PM »


    Is 112-117 or so really the specials? They don't bring anything related to specials up for me?
    Also, anyone find the water external graffic effects? So far I've only found shadow, ice, and fire ones.
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    jokey665
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    « Reply #81 on: August 03, 2009, 07:37:58 PM »


    Those and Ottotto allude me. No clue what those are, best bet is probably simply replacing a move with one of those.
    Completely by guess, with no testing involved, I think ottotto is the animation for teetering on the ledge.
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    Segtendo
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    « Reply #82 on: August 03, 2009, 07:38:52 PM »


    go in Falcon's pac, find the sub action where he says "yes", and in "event list" choose SFX, the sound effect value will be in there somewhere.
    I think I found it.
    His Up+B is SpecialHiCatch (I think)
    I'll try it out
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    Plasmakirby
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    « Reply #83 on: August 03, 2009, 07:43:54 PM »


    Is 112-117 or so really the specials? They don't bring anything related to specials up for me?
    Also, anyone find the water external graffic effects? So far I've only found shadow, ice, and fire ones.

    do you mean those can be used for all characters? i need the shadow and ice effects
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    Segab
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    « Reply #84 on: August 03, 2009, 07:46:23 PM »


    go in Falcon's pac, find the sub action where he says "yes", and in "event list" choose SFX, the sound effect value will be in there somewhere.
    I think I found it.
    His Up+B is SpecialHiCatch (I think)
    I'll try it out
    yeah it should be that

    B moves begin with "special"
    after theres the direction:
    Lw = down
    Hi = Up
    S = side
    there might be other stuff like Hold, Hit, End, Catch... it depends on the character


    if anyone finds something, please don't just say "I found that" like Neon did, try to share what you just found.
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    Neon
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    « Reply #85 on: August 03, 2009, 07:46:51 PM »


    Is 112-117 or so really the specials? They don't bring anything related to specials up for me?
    Also, anyone find the water external graffic effects? So far I've only found shadow, ice, and fire ones.
    Yes. BTW I haven't tested these yet, Shadow should work, I'm not 100% sure for ice.
    FIRE: 000C000A
    DARKNESS: FFFFFFFE
    ICE: 00100006
    They are external graffic effects, so put that when you use 'em Cheesy
    do you mean those can be used for all characters? i need the shadow and ice effects
    Edit: Why did it make what I said a quote?
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    Segab
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    « Reply #86 on: August 03, 2009, 07:48:11 PM »


    because quotes are weird...
    thanks for sharing ;]
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    dRage
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    « Reply #87 on: August 03, 2009, 07:49:44 PM »


    External Graphic Effects?

    I'm pretty sure those are character specific. Nothing happend when I tried to copy the external graphic calls from PMario's running animation.

    Ike's explosion and flaming sword are also external graphic effects and those are for sure exclusive to him.
    « Last Edit: August 03, 2009, 07:51:24 PM by Dragonrage » Logged


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    « Reply #88 on: August 03, 2009, 07:50:09 PM »


    I also found taunts.
    AppealHi=Up Taunt
    AppealS=Side taunt. There are 2
    AppealLwR=Down taunt (facing right)
    AppealLwL=(obviously) Down taunt while facing left
    I'm understanding more! Cheesy
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    Neon
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    « Reply #89 on: August 03, 2009, 07:56:55 PM »


    External Graphic Effects?

    I'm pretty sure those are character specific. Nothing happend when I tried to copy the external graphic calls from PMario's running animation.

    Ike's explosion and flaming sword are also external graphic effects and those are for sure exclusive to him.
    External made me think it wouldn't be, i only tested bowser's fire with bowser, so maybe it is character specific. Hopefully not though.
    If it is character specific,
    fire-bowser
    shadow-ganondorf
    ice-ice climbers.
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