Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 8 9 10 [11] 12 13 14 15
Author Topic: Just so we have a place for this...  (Read 83091 times)
0 Members and 1 Guest are viewing this topic.
Gazoinks
Th-the cake, it's a lie!
Extreme Kitten
*******
Offline Offline

Posts: 464


  • Awards Helping Hand

  • View Profile WWW Awards
    « Reply #150 on: August 05, 2009, 07:23:54 PM »


    Does anyone know what the bone is for the center of Ike's body?
    Logged



    Canon98
    KC:MM Team
    Hyper Kitten
    ******
    Offline Offline

    Posts: 298

  • Awards Super Saiyan Topic Dedicated Hacker Starstormer Ninja

  • View Profile Awards
    « Reply #151 on: August 05, 2009, 07:29:34 PM »


    Does anyone know what the bone is for the center of Ike's body?


    I'm actually trying to find the same thing but for Peach instead. I swear who ever makes a full bone/id listset they can have all the internet cookies I can find.   Awesome Face + =  
    « Last Edit: August 05, 2009, 07:51:36 PM by Canon98 » Logged

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #152 on: August 05, 2009, 07:41:54 PM »


    Try 0 as the bone, no offset. It might be the middle.
    Logged

    FinalSoraRiku
    Mega Kitten
    *****
    Offline Offline

    Posts: 167


    Things sure changed after a few years


    View Profile Awards
    « Reply #153 on: August 05, 2009, 07:44:01 PM »


    Try 0 as the bone, no offset. It might be the middle.
    That would be the bottom-left of the character.  Or atleast, bottom.  I know a little programming, and, the running effects are at 0.
    Logged

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #154 on: August 05, 2009, 07:49:41 PM »


    cool, then put 0 as the bone.
    If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
    Logged

    FinalSoraRiku
    Mega Kitten
    *****
    Offline Offline

    Posts: 167


    Things sure changed after a few years


    View Profile Awards
    « Reply #155 on: August 05, 2009, 07:59:38 PM »


    cool, then put 0 as the bone.
    If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
    I say more like 20000, from my experience, but try that too.
    Logged

    Canon98
    KC:MM Team
    Hyper Kitten
    ******
    Offline Offline

    Posts: 298

  • Awards Super Saiyan Topic Dedicated Hacker Starstormer Ninja

  • View Profile Awards
    « Reply #156 on: August 05, 2009, 08:01:02 PM »


    cool, then put 0 as the bone.
    If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.


    Do you know the conversion from the #offset to the scale of the character?

    Example:
     600000 Y-offset = Midcharacter?
    or  
    800000 Y-offset = (About) Top of Character?
    etc.

    And a quick question. Since SSBB is a 2d fighter, the Z offset+rotation wouldn't affect anything right; since hitboxes are spheres and on a 2d plane.

    Logged

    NerdWithAnAfro
    Advanced Kitten
    ***
    Offline Offline

    Posts: 33

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #157 on: August 05, 2009, 08:32:39 PM »


    you do have a good point there, though it might have to be there since the game is in a 3-d envirorment
    Logged


    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #158 on: August 05, 2009, 11:16:22 PM »


    Z offset is used for effects. I don't think they are used in any attack.
    Logged

    Gazoinks
    Th-the cake, it's a lie!
    Extreme Kitten
    *******
    Offline Offline

    Posts: 464


  • Awards Helping Hand

  • View Profile WWW Awards
    « Reply #159 on: August 06, 2009, 06:48:48 PM »


    Does anyone know the address of a good fiery explosion effect?  I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt... Mario Facepalm

    I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.
    Logged



    Finman702
    Hyper Kitten
    ******
    Offline Offline

    Posts: 287



    View Profile Awards
    « Reply #160 on: August 06, 2009, 07:41:25 PM »


    I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
    Logged

    I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character?
    Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just
    pick Captain Falcon?

    FinalSoraRiku
    Mega Kitten
    *****
    Offline Offline

    Posts: 167


    Things sure changed after a few years


    View Profile Awards
    « Reply #161 on: August 06, 2009, 07:48:40 PM »


    I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
    It sounds like explosions because the the sound is getting repeated so quickly.  In SFX, try doing this:

    Sound effect
    Wait: (maybe around 60000)
    Loop
    Logged

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #162 on: August 06, 2009, 07:55:59 PM »


    try deleting everything in SFX and see if it's still playing a sound.
    if it's still playing an explosion sound, then it must be something hidden in Flags.
    Logged

    Untouch
    Extreme Kitten
    *******
    Offline Offline

    Posts: 327

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #163 on: August 06, 2009, 08:37:17 PM »


    There might be a way to use yoshi's egg roll attack with other characters.
    Logged

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Pin Collector Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #164 on: August 06, 2009, 08:55:41 PM »


    There might be a way to use yoshi's egg roll attack with other characters.

    oh lol. with Jigglypuff B animation. Infinite roll.
    Logged

    Pages:  1 ... 8 9 10 [11] 12 13 14 15
    Print
    Jump to: