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« Reply #150 on: August 05, 2009, 07:23:54 PM » |
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Does anyone know what the bone is for the center of Ike's body?
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« Reply #151 on: August 05, 2009, 07:29:34 PM » |
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Does anyone know what the bone is for the center of Ike's body?
I'm actually trying to find the same thing but for Peach instead. I swear who ever makes a full bone/id listset they can have all the internet cookies I can find.  +  = 
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« Last Edit: August 05, 2009, 07:51:36 PM by Canon98 »
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« Reply #152 on: August 05, 2009, 07:41:54 PM » |
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Try 0 as the bone, no offset. It might be the middle.
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« Reply #153 on: August 05, 2009, 07:44:01 PM » |
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Try 0 as the bone, no offset. It might be the middle.
That would be the bottom-left of the character. Or atleast, bottom. I know a little programming, and, the running effects are at 0.
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« Reply #154 on: August 05, 2009, 07:49:41 PM » |
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cool, then put 0 as the bone. If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
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« Reply #155 on: August 05, 2009, 07:59:38 PM » |
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cool, then put 0 as the bone. If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
I say more like 20000, from my experience, but try that too.
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« Reply #156 on: August 05, 2009, 08:01:02 PM » |
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cool, then put 0 as the bone. If 0 is on the ground, a negative number would be under the ground. So change the Y offset to.. 60000? Try that and change it again if it's too much, or not enough.
Do you know the conversion from the #offset to the scale of the character? Example: 600000 Y-offset = Midcharacter? or 800000 Y-offset = (About) Top of Character? etc. And a quick question. Since SSBB is a 2d fighter, the Z offset+rotation wouldn't affect anything right; since hitboxes are spheres and on a 2d plane.
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« Reply #157 on: August 05, 2009, 08:32:39 PM » |
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you do have a good point there, though it might have to be there since the game is in a 3-d envirorment
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« Reply #158 on: August 05, 2009, 11:16:22 PM » |
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Z offset is used for effects. I don't think they are used in any attack.
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« Reply #159 on: August 06, 2009, 06:48:48 PM » |
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Does anyone know the address of a good fiery explosion effect? I'm changing Ike's counter to a burst of fire, but when I use his eruption effect, the sword glow sticks up his butt...  I'll dig around in his FS file tomorrow and see if I can find anything, but if you know of anything, please say so.
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« Reply #160 on: August 06, 2009, 07:41:25 PM » |
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I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
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I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character? Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just pick Captain Falcon?
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« Reply #161 on: August 06, 2009, 07:48:40 PM » |
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I have a question. I made it to where when my character runs lightning comes out and damages the opponent. My problem is i try to add a sound effect and it sounds like explosions, then when I try to change it to something else, its still explosions. Any ideas?
It sounds like explosions because the the sound is getting repeated so quickly. In SFX, try doing this: Sound effect Wait: (maybe around 60000) Loop
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« Reply #162 on: August 06, 2009, 07:55:59 PM » |
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try deleting everything in SFX and see if it's still playing a sound. if it's still playing an explosion sound, then it must be something hidden in Flags.
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« Reply #163 on: August 06, 2009, 08:37:17 PM » |
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There might be a way to use yoshi's egg roll attack with other characters.
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« Reply #164 on: August 06, 2009, 08:55:41 PM » |
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There might be a way to use yoshi's egg roll attack with other characters.
oh lol. with Jigglypuff B animation. Infinite roll.
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