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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 474750 times)
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JOEYSX5
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    « Reply #570 on: February 17, 2011, 04:16:22 PM »


    Why is this thread so dead?
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    Eternal Yoshi
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    « Reply #571 on: February 17, 2011, 04:29:04 PM »


    Because no one who can vertex is here.

    I already uploaded the needed materials to vertex characters into Raiden/Solidus.

    I also need to get a USB drive as my Drive refuses to read Wii discs(except for DKCR).

    At least my GC games work...
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    Sound Reaper
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    « Reply #572 on: February 17, 2011, 04:36:18 PM »


    "6. Ganondorf into Colonel Volgin from MGS3, for a PSA that would literally consist only of changing all of his darkness into electric ones"

    I just want to say that, I definitely agree with this concept and would greatly commend anyone who can make this happen.  If it has been discussed earlier, then I apologize.  I have only read a small bit of this topic and just wanted to show my support of these edits.
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    Eternal Yoshi
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    « Reply #573 on: February 17, 2011, 04:43:19 PM »


    Thanks for the support.

    I've been wanting to do the texture/vertex first.
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    JOEYSX5
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    « Reply #574 on: February 17, 2011, 05:01:11 PM »


    Eternal Yoshi, can you fix the EVA glitch issue?

    For future references, an EVA PSA would definetely need to have a motorcycle as her side B move.
    « Last Edit: February 17, 2011, 05:03:34 PM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #575 on: February 17, 2011, 05:39:06 PM »


    The texture Fit_Nsam_body is showing funky colors cause the pallete format is wrong.

    reimport it and make sure the texture format is C18 and the pallete formet is RGB565.

    TO preserve quality, you need to get the texture and replace it as exporting it won't have favorable quality, so you have to do it.
    « Last Edit: February 17, 2011, 05:40:41 PM by EternalYoshi » Logged


    JOEYSX5
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    « Reply #576 on: February 18, 2011, 01:40:18 PM »


    It still won't work in game, Eternal. I'll try copy and pasteing the body textures onto a default ZSSamus body textures and see how it comes out.
    « Last Edit: February 19, 2011, 08:16:09 AM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #577 on: February 23, 2011, 04:55:04 PM »


    Try copying the textures on the unvertexed model and try again.
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    JOEYSX5
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    « Reply #578 on: February 23, 2011, 07:46:39 PM »


    I hardly doubt that makes a difference, her head model isn't screwed up, just her body.
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    KTH
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    « Reply #579 on: February 24, 2011, 05:07:05 AM »


    Oh. Dead thread is dead...
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    Friedslick6
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    « Reply #580 on: February 24, 2011, 05:16:11 AM »


    Eh, at least it thrived for a good 20 pages worth.
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    JOEYSX5
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    « Reply #581 on: February 27, 2011, 12:37:01 PM »


    I'm going to work on the Rising Sun Camo. At the same time I'll be working on EVA. I can't wait until I finish and release both.
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    JOEYSX5
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    « Reply #582 on: March 24, 2011, 04:19:46 PM »


    ThisThreadNeedsMoreAttention.
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    Friedslick6
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    « Reply #583 on: March 25, 2011, 12:45:33 AM »


    Well, if this guy gets around to releasing the MGS:TTS models he's been working on, there'll be more reference models to make vertex hacks out of:
    http://www.spriters-resource.com/community/showthread.php?tid=16783
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    JOEYSX5
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    « Reply #584 on: April 08, 2011, 09:48:07 PM »


    Irishladdie are you gonna come back and tell us how progress is going?
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