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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354230 times)
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Velen
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    « Reply #465 on: April 26, 2011, 12:26:56 PM »


    I was wondering. Did you ever fix the Unchargable Smashes on Mega Man?

    KJP is doing a Wario over Ness PSA for Yosemite Sam, and he needs it fixed.
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    Eternal Yoshi
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    « Reply #466 on: April 26, 2011, 07:04:51 PM »


    I tried, but couldn't. All the Ness PSAs got away with it since they didn't edit the animations of the windup and charge animations of Usmash and Dsmash. Kind of a shame considering that Last I check, I may have fixed that bunny hood bug.
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    « Reply #467 on: April 26, 2011, 07:12:40 PM »


    I tried, but couldn't. All the Ness PSAs got away with it since they didn't edit the animations of the windup and charge animations of Usmash and Dsmash. Kind of a shame considering that Last I check, I may have fixed that bunny hood bug.

    So it's hard-coded? There's probably no way to fix it?
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    Velen
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    « Reply #468 on: April 26, 2011, 07:16:09 PM »


    I just thought of something.

    Could it have to do with the length of the charge animations? Like it needs a certain length in order to run?

    or maybe something critical missing in the PSA code?

    I'm just trying to think of some way it could be fixed here.
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    « Reply #469 on: April 27, 2011, 04:14:12 AM »


    I have uploaded Waluigi.
    Here is the link:
    http://www.megaupload.com/?d=THMN9FIK
    I hope you can make him playable
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    Eternal Yoshi
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    « Reply #470 on: April 27, 2011, 11:22:40 PM »


    There you go.
    http://www.mediafire.com/?xxv5q3791tddh2c

    Hurtboxes, Bone References, and Visibility should be fixed. Also SSE attributes were modified to match his normal ones.

    All Items should be holdable in the correct place now, He should always be visible, he won't get hit anywhere on the stage, his shield should be functional, Grabs, footstools, and throws are functional, and he should play smoother in SSE.

    Do bear in mind I can't do anything any further on account of being unable to test in game as of now.
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    « Reply #471 on: April 28, 2011, 02:47:34 AM »


    Thank you!!!
    I will try it out later :-D
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    « Reply #472 on: April 28, 2011, 03:01:56 PM »


    Well done EternalYoshi!!!!
    Your work is fantastic and the number of downloads is growing.
    You are the Hero of BrawlVault!!!!

    If you have a lot of time, can you fix the glitches of knuckles over pikachu?
    Knuckles is near perfect but lost without you help.

    Do you want to help?
    Thats would be great  Awesome Face


    My next project is to give Waluigi a voice, portrites, names and everything else :-)
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    « Reply #473 on: April 28, 2011, 03:03:17 PM »


    Sorry, I forgot the link:
    http://www.sendspace.com/file/dpa5h7
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    « Reply #474 on: April 28, 2011, 03:47:42 PM »


    OK. I always wanted to play knuckles in Smash but couldn't find the link...

    I'm on it after laundry.
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    « Reply #475 on: April 28, 2011, 05:30:55 PM »


    Uh-oh.

    Houston, we have a problem.

    The Brawl knuckles model from GHZ is missing a lot of important bones such as ThrowN, and HaveNs....
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    Velen
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    « Reply #476 on: April 28, 2011, 06:27:28 PM »


    Uh-oh.

    Houston, we have a problem.

    The Brawl knuckles model from GHZ is missing a lot of important bones such as ThrowN, and HaveNs....

    But of course, he wasn't meant to be playable.

    The high quality way to fix this is by rigging the model with a new bonetree via 3DSMAX, make it identical to Sonic's, then put Knuckles over Sonic, then port him over to someone who can glide.
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    « Reply #477 on: April 28, 2011, 09:06:10 PM »


    And how would I do that?
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    « Reply #478 on: April 28, 2011, 09:43:03 PM »


    And how would I do that?

    * Velen Draufgänger goes and grabs te tutorials he found.

    http://cgswot.com/tutorials/3d-tutorials/131-22-rigging-without-bones.html

    Watch that tutorial, then go to another tutorial titled "Rigging with Bones".

    It should clear things up.
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    « Reply #479 on: April 29, 2011, 03:13:07 AM »


    Is the Knuckles idea possible?
    I hope so...
    What you say EternalYoshi?
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