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« Reply #2400 on: July 20, 2011, 10:16:31 PM » |
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Why are people suggesting "Sunny Day" as a move for Groudon, his ability ALWAYS makes it sunny. So Solarbeam would kinda be OP for Groudon to have. Well it would be dumb to teach Groudon Sunny Day in a Pokemon game because of the fact that he has Drought.
But seeing as how this isn't Pokemon... nobody has "abilities."
Therefore, Sunny Day is fair game.
And I assume you mean "Overheat."
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Muslims are literally murderers
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« Reply #2401 on: July 20, 2011, 10:17:10 PM » |
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Oh and Diabolos' vertex is pretty much done. I just have to texture him now. Because Ganondorf is pretty annoying and confusing to texture, it'll probably still be a while before he actually is released.
How do you figure that Velen? I'm starting to think you just like to complain lol.
Well, I have my reasons. Like how a majority of Smogon's members are none too kind to people who think outside of their way of thinking.
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3DS Friend Code: 2895-6640-9302
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« Reply #2402 on: July 20, 2011, 10:20:30 PM » |
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Well, I have my reasons.
Like how a majority of Smogon's members are none too kind to people who think outside of their way of thinking.
lol casual player... like that? You can't really implement Draught, so giving him Sunny Day as a move suddenly makes sense.
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« Reply #2403 on: July 20, 2011, 10:24:49 PM » |
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Yes... I mean't "Overheat"
also, could i not be implied that drought is in effect?
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #2404 on: July 20, 2011, 10:31:38 PM » |
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lol casual player... like that?
I mean like how a lot of them will outright flame you, and show no sense of civility. Aafyre and Victory are two of a few people who are exceptions to this, cause unlike most "Smogonites" They are actually civil about it. Unlike the flagrant sheep that composes most of Smogon's population.
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3DS Friend Code: 2895-6640-9302
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« Reply #2405 on: July 21, 2011, 02:17:43 AM » |
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groudon and sub zero are tied lol cmon pokemon fans groudon must win xD and smogon is the best pokemon site ever it made me iv breed and evtrain pokemons the game i played the most was dp where i played like 200 hours but the game clock continuos to say 999 hours lol im waiting for them to update to BW so i can Ev trian and iv breed some good pokes with their movesets xD
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« Reply #2406 on: July 21, 2011, 04:10:50 AM » |
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I was actually thinking a bit about Groudon myself. I was looking through all the moves that he learns, and tried to compile some stuff together, as well as come up with some of my own stuff. I've tried to keep the moveset as diverse as possible, and I've included moves from all generations. Here's what I got:
Groudon will be HUGE (look at the One Slot Size mod to see how big he will be) and as a result he will be extremely easy to hit. To compensate for this, he will be very heavy and have a constant 7% heavy armour so he can take weaker hits. He'll also be very slow and very powerful. Stat wise, think Bowser but more exaggerated.
STATS
Character Over - Bowser Size - 11/10 Absolutely massive. Nearing the size of Giga Bowser (just a bit less) Running Speed - 3/10 Slow, but actually since he's huge he can move across stages decently. Air Speed - 3/10 Also slow Combo Speed - 1/10 Combos? What are those XD? Sheer one hit wonders. Priority - 7/10 Pretty good priority. Some hitboxes should be disjointed, others won't be. Jump Height - 4/10 Mediocre. Decent-ish jumps, but they're hindered by a super fast fall speed. Power - 11/10 Stupidly powerful. Weight - 140 (Super-Duper Heavyweight)
MOVESET
AA combo - I'll probably just keep Bowser's AA combo here. It suits just fine. 10%
F Tilt - A powerful but slow shoulder barge forward. A bit like Wolf's F Tilt, it has two hits. This move represents "Strength". 16% (if both hits land).
U Tilt - A strong fiery uppercut. Comes out fairly quickly, but has endlag so it can't really be comboed into. This move represents "Fire Punch". 14%
D Tilt - A low hitting tail swipe. Hits foes away at a low angle. Has high, relatively fixed knockback and a small chance of tripping foes. This move represents "Dragon Tail". 12%
Dash Attack - Groudon curls into a ball and rolls forward a set distance. Comes out fairly quickly and deals multiple hits but has quite a bit of endlag. Deals up to 5 hits, each hit in ascending power. This move represents "Rollout". 1+2+3+4+5%
F Smash - Groudon winds up a powerful fist then slams it forward. Extremely powerful. Both massive damage and knockback. Painfully slow start-up and crippling endlag though. More than Bowser's F Smash. It does however, haver some pure super armour on release (a bit like how Wario's F Smash does). This move represents "Hammer Arm". 28-40%
U Smash - Groudon blows an explosive fireball above his head, that erupts sliglty outwards. Good overall range, however it only works well if the foe is directly above you. Otherwise it deals rather minimal damage. This move represents "Lava Plume". 20-30%
D Smash - Groudon stomps on the ground and roars ferociously, causing the earth to shake beneath his feet. Very similar appearance to Charizard's D Smash, but slower and stronger. Can only hit opponents on the ground. This move represents "Earthquake". 20-30%
N Air - Groudon spins around with his tail out. Hitbox properties similar to Bowser's N Air. Sweetspots at the tail for highest damage and knockback. Another Dragon Tail representation. 15% at tail, 10% everywhere else
F Air - A powerful slash forward. Unlike Bowser's F Air, it's rather slow on startup, but an excellent killing move. Compare it more to Ike's F Air. This move represents "Dragon Claw" 16%
B Air - A backwards slash. Groudon's only truly fast aerial. Fairly good knockback, but low knockback growth. This move represents "Aerial Ace". 8%
U Air - Most likely the same as Bowser's, except a bit more like how it was in Melee (i.e. slower and stronger). 18%
D Air - Groudon does a flip and smashes the foe downwards with his tail. Very slow put powerful meteor smash. 18%
Neutral B: Fire Blast - A slow startup put powerful and fairly fast moving star shaped fiery projectile that surrounds the foe in flames upon impact. On the ground, it can either be aimed forward or diagonally up-forward (by holding up). In the air, it can either be aimed forward or diagonally down-forward (by holding down). 10%
Side B Ground: Earth Power - Groudon punches the ground ferociously to cause pillars of flame to erupt from the ground and progress forward. Each pillar deals high knockback and launches foes into the air. 10% (each pillar, but you'll only hit one of them)
Side B Air: Giga Impact - Groudon spirals down-forward at high speeds. The startup is fairly slow, and both the landing lag (if you hit the ground) and endlag (if you don't) are crippling, but the move is very powerful and it drags foes down with multiple hits. If he hits the ground he causes a powerful burst of energy that hits foes outwards. 3% each hit in the air, 15% for the ground burst
Up B: Ancientpower - Groudon surronds himself with a spiralling field of rocks. On the ground, he stays in place and this acts more as a defensive move. In the air, he levitates upwards, acting as his main from of recovery. 1% each rock hit.
Down B: Eruption - Groudon releases a burst of fireballs outwards in different directions. This move is interesting in the fact that it starts off very powerful at low %, but gets gradually weaker as your damage gets higher. After 150%, the damage is extremely minimal. Up to 20% at 0% damage, up to 5% at 150% damage
Extra Ability: "Drought" - When Groudon reaches 150%+, you can activate this ability with the D Taunt. As long as Groudon stays over 150%, his fire based attacks all gain damage and knockback buffs.
Bowser has no articles (except for his flame) and no external graphic effect models. This unfortunately is the reason why a move like Solarbeam would be hard to do well. I could use generic graphics, but it may not look good. I'll post a few more ideas once I get some later. Some of the ideas others have come up with are great anyway so I may not need to though. This of course is only if Groudon wins. If Sub Zero wins, I could of course just use Aafyre's moveset. But overall I'm not too fussed.
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« Last Edit: July 21, 2011, 06:22:32 AM by SDo0m InCaRnAtI0n »
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« Reply #2407 on: July 21, 2011, 04:13:38 AM » |
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I was actually thinking a bit about Groudon myself. I was looking through all the moves that he learns, and tried to compile some stuff together, as well as come up with some of my own stuff. I've tried to keep the moveset as diverse as possible, and I've included moves from all generations. Here's what I got:
Groudon will be HUGE (look at the One Slot Size mod to see how big he will be) and as a result he will be extremely easy to hit. To compensate for this, he will be very heavy and have a constant 7% heavy armour so he can take weaker hits. He'll also be very slow and very powerful. Stat wise, think Bowser but more exaggerated.
STATS
Character Over - Bowser Size - 11/10 Absolutely massive. Nearing the size of Giga Bowser (just a bit less) Running Speed - 3/10 Slow, but actually since he's huge he can move across stages decently. Air Speed - 3/10 Also slow Combo Speed - 1/10 Combos? What are those XD? Sheer one hit wonders. Priority - 7/10 Pretty good priority. Some hitboxes should be disjointed, others won't be. Jump Height - 4/10 Mediocre. Decent-ish jumps, but they're hindered by a super fast fall speed. Power - 11/10 Stupidly powerful. Weight - 140 (Super-Duper Heavyweight)
MOVESET
AA combo - I'll probably just keep Bowser's AA combo here. It suits just fine. 10%
F Tilt - A powerful but slow shoulder barge forward. A bit like Wolf's F Tilt, it has two hits. This move represents "Strength". 16% (if both hits land).
U Tilt - A strong fiery uppercut. Comes out fairly quickly, but has endlag so it can't really be comboed into. This move represents "Fire Punch". 14%
D Tilt - A low hitting tail swipe. Hits foes away at a low angle. Has high, relatively fixed knockback and a small chance of tripping foes. This move represents "Dragon Tail". 12%
Dash Attack - Groudon curls into a ball and rolls forward a set distance. Comes out fairly quickly and deals multiple hits but has quite a bit of endlag. Deals up to 5 hits, each hit in ascending power. This move represents "Rollout". 1+2+3+4+5%
F Smash - Groudon winds up a powerful fist then slams it forward. Extremely powerful. Both massive damage and knockback. Painfully slow start-up and crippling endlag though. More than Bowser's F Smash. It does however, haver some pure super armour on release (a bit like how Wario's F Smash does). This move represents "Hammer Arm". 28-40%
U Smash - Groudon blows an explosive fireball above his head, that erupts sliglty outwards. Good overall range, however it only works well if the foe is directly above you. Otherwise it deals rather minimal damage. This move represents "Lava Plume". 20-30%
D Smash - Groudon stomps on the ground and roars ferociously, causing the earth to shake beneath his feet. Very similar appearance to Charizard's D Smash, but slower and stronger. Can only hit opponents on the ground. This move represents "Earthquake". 20-30%
Not too sure about aerials yet. I'll think of something....
Neutral B: Fire Blast - A slow startup put powerful and fairly fast moving star shaped fiery projectile that surrounds the foe in flames upon impact. On the ground, it can either be aimed forward or diagonally up-forward (by holding up). In the air, it can either be aimed forward or diagonally down-forward (by holding down). 10%
Side B Ground: Earth Power - Groudon punches the ground ferociously to cause pillars of flame to erupt from the ground and progress forward. Each pillar deals high knockback and launches foes into the air. 10% (each pillar, but you'll only hit one of them)
Side B Air: Giga Impact - Groudon spirals down-forward at high speeds. The startup is fairly slow, and both the landing lag (if you hit the ground) and endlag (if you don't) are crippling, but the move is very powerful and it drags foes down with multiple hits. If he hits the ground he causes a powerful burst of energy that hits foes outwards. 3% each hit in the air, 15% for the ground burst
Up B: Ancientpower - Groudon surronds himself with a spiralling field of rocks. On the ground, he stays in place and this acts more as a defensive move. In the air, he levitates upwards, acting as his main from of recovery. 1% each rock hit.
Down B: Eruption - Groudon releases a burst of fireballs outwards in different directions. This move is interesting in the fact that it starts off very powerful at low %, but gets gradually weaker as your damage gets higher. After 150%, the damage is extremely minimal. Up to 20% at 0% damage, up to 5% at 150% damage
Other moves I'm not too sure. Bowser has no articles (except for his flame) and no external graphic effect models. This unfortunately is the reason why a move like Solarbeam would be hard to do well. I could use generic graphics, but it may not look good. I'll post a few more ideas once I get some later. Some of the ideas others have come up with are great anyway so I may not need to though. This of course is only if Groudon wins. If Sub Zero wins, I could of course just use Aafyre's moveset. But overall I'm not too fussed.
Now THAT is one powerful moveset O.O" I SO want this to happen! XD
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« Reply #2408 on: July 21, 2011, 06:23:19 AM » |
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Ok, I finished all my moveset ideas for Groudon (for the exception of the FS). If I am able to find a way to do Solarbeam, I'll probably make that the Down B instead of Eruption and make Eruption the Final Smash.
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« Reply #2409 on: July 21, 2011, 07:44:25 AM » |
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Ok, I finished all my moveset ideas for Groudon (for the exception of the FS). If I am able to find a way to do Solarbeam, I'll probably make that the Down B instead of Eruption and make Eruption the Final Smash. i like the moveset but i think the size he is now is preety mutch good maybe making him that size during the FS only would be better becuase on small stages he will just ocupy the whole stage :S
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« Reply #2410 on: July 21, 2011, 07:53:09 AM » |
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i like the moveset but i think the size he is now is preety mutch good maybe making him that size during the FS only would be better becuase on small stages he will just ocupy the whole stage :S
Groudon is 11ft. It would be an overall more interesting and more unique moveset if his ingame size reflected how huge he actually is. The impracticalities are balanced out by stuff like heavy armour. How do I know it could work well? Because this works well: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20691
It enhances him quite a bit. Makes him feel more like you're playing as Groudon.
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« Reply #2411 on: July 21, 2011, 07:57:48 AM » |
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Groudon is 11ft. It would be an overall more interesting and more unique moveset if his ingame size reflected how huge he actually is. The impracticalities are balanced out by stuff like heavy armour. How do I know it could work well? Because this works well: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20691
It enhances him quite a bit. Makes him feel more like you're playing as Groudon.
The only really bad thing about this is... How would he fight in stages like Hyrule Temple? Or Spear Pillar? Or other stages with ceilings?
Giga Bowser gets stuck in those stages... Groudon would likely too.
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« Reply #2412 on: July 21, 2011, 08:02:23 AM » |
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The only really bad thing about this is... How would he fight in stages like Hyrule Temple? Or Spear Pillar? Or other stages with ceilings?
Giga Bowser gets stuck in those stages... Groudon would likely too.
Why do you think i got rid of those stages? XD
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« Reply #2413 on: July 21, 2011, 08:04:24 AM » |
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Groudon is 11ft. It would be an overall more interesting and more unique moveset if his ingame size reflected how huge he actually is. The impracticalities are balanced out by stuff like heavy armour. How do I know it could work well? Because this works well: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20691 It enhances him quite a bit. Makes him feel more like you're playing as Groudon. i didnt use the size mod yet but if tha air moves will do like 18 damage or more like you said and him being this big it will be too easy to just destroy the oponent but i will try that size mode when i get home just to see how is hit and dmage from foward smashes doing up to 40% is insane i think he should be like lucario maybe make the more damage he has the powerful his moves get maybe in the begining he would have few damage and knockback and from 100% up gets an extra buff and 150% damage up he gets what damages are now i think it would be fun since he could activate sunny day too when getting the high damages xD also like the user abode me said that size he will be stuck on small stages even in luigis mantion :S
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« Reply #2414 on: July 21, 2011, 08:05:30 AM » |
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speaking of which, i know it's a 'bit' unrelated, but is that clone engine working well? you know... to download groudon without regret
and more to the conversation, you fight with giga bowser anyways in these stages. i don't think it would be too much of a problem to fight with him there. i mean, giga is a legitimate gameplay creation, and the creators didn't care too much to do anything about him fitting into cramped areas. groudon will probably be the same.
plus i don't have those stages anyways. all my stages are much like fd, just different backgrounds.
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