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« Reply #135 on: December 16, 2010, 01:28:45 PM » |
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uhh u confused me lol do you not know about the nodemix? and was what i said about the nodeids was what you were saying?
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« Reply #136 on: December 16, 2010, 01:50:14 PM » |
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lol yea... the nodemix definition... I don't understand and you were right about the nodes
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« Last Edit: December 16, 2010, 02:16:47 PM by Tcll »
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« Reply #137 on: December 17, 2010, 03:33:54 PM » |
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yeh I'll tell you what I know about em when I get on my laptop....but there are 3 parts to it_ the 2nd affects certain vertex points I think
there are still a few things 2 fix with the .exe...actually if I were 2 give you that part of the code, u'd think it's simple buut it's a bit confusing
@smash...i didn't hav a chance 2 work on smg so it might be done by 2moro..if I can find my sd card =p\
edit: ugh its hard to make this work perfectly....if its ok with you i might just take some shortcuts =p. It will still be able to have D&D but it wont work the way you want everytime(youll see if you wnna test later) and you have to use the arrow keys to just move it up one. Its not a big deal, just annoying to try and get it to work right. Reply if you wnna test it.
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« Last Edit: December 17, 2010, 10:31:21 PM by theshyguy »
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« Reply #138 on: December 18, 2010, 10:06:46 AM » |
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eh... *interested* it's KK... thanx though... I've got my converter that I'm working on... I've finally gotton the plugin system to work and I'm redoing the plugins... instead of 1 import and 1 export... it'll do both with functions... some plugins will only export though... progress on this can be seen on my forum: http://tcll5850.proboards.com(don't want to have to post in too many places)
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« Reply #139 on: December 19, 2010, 01:03:30 PM » |
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my computer wont let me run it bc im missing .NET or something like that. does anyone know if you can change where a bone is attached to the bone tree? im trying to reattach Samus ponytail to her HipN bone
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« Reply #140 on: December 19, 2010, 01:39:43 PM » |
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...thats the point of my program n go to msdn for the .net thing..atm I did a big update to it and am working on fixing up some stuff...instead of using buttons, it's like bb interface (its a whole diff prog basically)with the tree view on the left and it's info on the right - you can move bones just by drag n dropping...since I didn't release it or finish yet, I can do it for you later
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« Reply #141 on: December 19, 2010, 01:43:23 PM » |
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THAT WOULD BE FANDAMN TASTIC
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« Reply #142 on: December 19, 2010, 01:52:06 PM » |
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as for Brbx... you need .net framework 3.5...
^I found that out the hard way =P
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« Reply #143 on: December 19, 2010, 02:32:13 PM » |
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@lecapria - uhh you know the ponytail is attached to her head right? ill still move it tho (going to do in a sec)
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« Reply #144 on: December 19, 2010, 02:34:04 PM » |
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yes i know. i need it detached from her head bone, and reattached to her hipbone
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« Reply #145 on: December 19, 2010, 02:39:34 PM » |
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yes i know. i need it detached from her head bone, and reattached to her hipbone
he means by the poly's... you'll have a stretching of poly's after moving it...
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« Reply #146 on: December 19, 2010, 02:40:59 PM » |
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yeh what he said lol
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« Reply #147 on: December 19, 2010, 02:48:52 PM » |
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i can probly just texture it out yeah?
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« Reply #148 on: December 19, 2010, 02:54:07 PM » |
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lmoa never made a save button 0.o one sec
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« Reply #149 on: December 19, 2010, 02:56:12 PM » |
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XD
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