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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1770663 times)
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    « Reply #855 on: January 30, 2011, 11:23:47 PM »


    It has about 50 to 60 frames of startup lag and no sort of heavy armour o.O That's roughly a second.  Anymore and it would be useless.  Also, Climhazzard is not easy to land because of it's predictable range and follow up.  All you have to do is shield the first hit and Cloud is left vulnerable XD (the always follows up if it hits something, even if that something is a shield or a Waddle Dee or anything). 
    Hm... You have a point, bah never mind, I guess I was just nuts. XD
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    « Reply #856 on: January 31, 2011, 09:25:42 AM »


    ....WOW, SDo0m, you NEVER cease to amaze me! This is looking too damn great! And the animations look smooth, really smooth, I can't wait to try this! The specials just look amazingly great, and not REALLY OP, though, I hope you make the projectiles reflectable? (At least Fira)
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    « Reply #857 on: January 31, 2011, 10:18:09 AM »


    Cloud are so epic.
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    « Reply #858 on: January 31, 2011, 12:56:01 PM »


    Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

    Side note, have you played Dissidia and is it worth buying?
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    « Reply #859 on: January 31, 2011, 01:14:05 PM »


    Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

    Side note, have you played Dissidia and is it worth buying?
    Oh, HELL yes it's worth buying! I've had it for more than a year, and I'm still playing it!
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    « Reply #860 on: January 31, 2011, 01:24:00 PM »


    Wow I didn't know you were using .Fade's a base, and you are perfecting it sir.

    Amazing job, I love the finished up B specially and the new side B.
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    « Reply #861 on: January 31, 2011, 01:31:52 PM »


    @2DaMax- Thanks for that. I got my PSP a year ago on Craigslist for only $70 bucks and it came with FF: Crisis Core. The only other game I have gotten for it is KH: BBS, so I figured I should expand my library a bit. Dissidia looks awesome, but I figured I might wait for Duodecium. Think I'll go get it now. Thanks. Smiley
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    « Reply #862 on: January 31, 2011, 01:32:18 PM »


    suggestion, why dont u change ur shadow's psa's name to SDoom's shadow or sumthing like that? that way it would be more recogniceable, just saying ^^
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    « Reply #863 on: January 31, 2011, 04:42:31 PM »


    I want this PSA. Like, more than anything.
    Ever.
    Any prediction on when it might be completed? Not to be an annoying, pestering fanboy, but I crave this. ._.
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    « Reply #864 on: January 31, 2011, 04:48:49 PM »


    Meteorain seems like it could rape recoveries for some people's who are more predictable, but thats just me. I love all of the animation, but after he slams his sword down for it he seems kinda stiff. Maybe a little bit more animation on that. Other than that this seems really awesome. I can't tell if he is overpowered yet, but hopefully not. I f**cking love Cloud, and this seems probably to be more true to how he seems in Dissidia and AC.

    I was thinking about the animation for Meteorain too.  I don't think I'll change the animation, but maybe give it some sort of graphic effect to make it look more dynamic.  And strangely, despite always having a bias for my PSAs, Cloud does seem a tad strong at the moment. His normals are fine in power, but his specials need a bit of tweaking as regards to damage and knockback.  

    Also, for those who don't know yet I'm changing the Final Smash to the following:
    Limit Break - Cloud readies his sword in front of him, gathering power.  At the end of the animation, Cloud will be immersed in a blue aura as well as switching to his famed Ultima weapon.

    In this form Cloud is invulnerable for 15 to 20 seconds.  His attacks become faster and stronger and he gains a couple of new moves:
    - The F Smash also will release a Blade Beam with good reach but lowish knockback.
    - The F Tilt can connect into 5 hits instead of 3
    - The U Smash has much larger vertcal reach
    - The D Smash has much larger horizontal reach
    - The Neutral B fires 3 fireballs in quick succession
    - The Down B air follows up into the powerful Omnislash version 5 if it connects.

    To those of you that don't use the Smash Ball, Limit Break is also available in the Up Taunt BUT there are a few conditions:
    1) It can only be accessed once you reach 150% and each move you do increases your damage further
    2) The U Taunt is fairly slow and has no sort of defence.
    3) You are not invulnerable but the form lasts until you die.

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    « Reply #865 on: January 31, 2011, 05:02:53 PM »


    SDoom, do you have an a planned release data or around when you will be releasing this?

    I want this on mah Brawlz.
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    « Reply #866 on: January 31, 2011, 05:14:50 PM »


    Unfortunately I can't say for sure.  It entirely depends on how everything that's left to do wants to work.  I still have quite a few things to do.  New attacks, attack revamps, throws, taunts, victory poses, the whole Limit Break thing and general tweaks here and there.  However I'm positive y'all will enjoy it once it's complete.

    Oh yeah and the music in the video is called Castle of Tears by Nemesis Theory.
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    « Reply #867 on: January 31, 2011, 05:17:40 PM »


    as well as switching to his famed Ultima weapon.

    Im srs here How?
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    « Reply #868 on: January 31, 2011, 05:18:25 PM »


    Okay um I think I figured out what's making my grab freeze.

    In wolf's psa in tabuu, his thrown N and HaveL are a different number than ZSS's number. So I loaded the models of both my model-swapped wolf and ZSS's (I loaded her psa too and then opened up an unchanged ZSS model) and then made wolf's bone indexes for the Thrown N and HaveL bones to the same index as ZSS's bones.

    Do you think that'll fix it?
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    « Reply #869 on: January 31, 2011, 05:25:08 PM »


    ......naru, theres a help thread. You posted the same thing in eternals thread.  If you want their indiv. help pm em or go to the help thread.

    edit: gj Sdoom..youve come a long way since i quit and came back lol.
    « Last Edit: January 31, 2011, 05:29:14 PM by TheShyGuy » Logged

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