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« Reply #6450 on: February 24, 2012, 11:43:40 AM » |
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I'm not sure. I think he said that he wanted to make a Zero PSA a while ago.
And besides, I'm still leaving X to you anyway
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« Reply #6451 on: February 24, 2012, 11:53:00 AM » |
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Btw SDoom, simply generating article one doesn't do anything... I think that it's because Link's arrows are different. It'll probably be somewhere in the Neutral Special action tab under all that mess of cases...
Putting it here because I need help with it. Also, I can't seem to figure out how to get him to move off the ground with the transN bone during a dash attack/up smash. Does it require an RA variable?
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #6452 on: February 24, 2012, 11:59:37 AM » |
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Putting it here because I need help with it.
Also, I can't seem to figure out how to get him to move off the ground with the transN bone during a dash attack/up smash. Does it require an RA variable?
Sorry, forgot to say you also need include Article Event 02: 0-1 as well as the Generate Article: 1. That should work.
As far as lifting off the ground, depends on what you mean and how high you want. If you mean off the ground and into the air then I'm not sure. If you mean him doing like a little hop to get off the ground, just use the HipN bone.
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« Reply #6453 on: February 24, 2012, 01:17:18 PM » |
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I'm not sure. I think he said that he wanted to make a Zero PSA a while ago.
Besides, I nearly forgot you still want to do X once Beyond gets to that rig which will be ported over TLink in the future..
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« Reply #6454 on: February 24, 2012, 02:13:32 PM » |
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I got a freeze at the time that I hit the other character. Which was at the frame where it should've did something. No projectile came out... Here's my code: (Both action and subaction for the Neutral Special)
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #6455 on: February 24, 2012, 02:17:16 PM » |
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Out of curiosity, why are you using RA Bit [5] in the Action tab? It should be RA Bit [16]. That's the variable that's always used for pass frame subaction transitions.
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« Reply #6456 on: February 24, 2012, 03:13:16 PM » |
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I used from someone else's. The pass frame works fine.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #6457 on: February 24, 2012, 05:00:00 PM » |
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He said there wasn't any tricky sneaky loopholes so It can't be anyone from the megaman series because all of them arent 100% robots. They're basically cyborgs
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« Reply #6458 on: February 24, 2012, 06:27:39 PM » |
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He said there wasn't any tricky sneaky loopholes so It can't be anyone from the megaman series because all of them arent 100% robots. They're basically cyborgs
arent they digital characters, like digimon? xDDD u gonna make a transformer??
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« Reply #6459 on: February 24, 2012, 06:42:04 PM » |
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arent they digital characters, like digimon? xDDD
u gonna make a transformer??
I don't get what you mean by any of that. lol, ¿elaborate por favor?
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« Reply #6461 on: February 24, 2012, 08:32:10 PM » |
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Servbot. If it is, I'll put twilight sparkle in fluttershy's shed.
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« Reply #6462 on: March 11, 2012, 06:36:14 AM » |
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Alrighty temp host! So yeah, if you haven't been following the happenings on LST, I'm doing Metal Sonic. Here's the moveset (with updated throws):
METAL SONIC
The blue 'hog's robotic clone is back to seek revenge in Brawl! Learning from his past mistakes, he's back and has combined the powers, abilities and experiences of his past incarnations to construct and powerful arsenal of attacks. Sonic better watch out, as Metal's out for blood this time.
STATS
Character Over - Wolf (preferably ROB) Size - 6/10 Medium height. Same as Sonic's understandably Running Speed - 9/10 Very fast land speed. Though not quite as fast as his loathsome copy Air Speed - 6/10 Rather standard air speed. Nothing special Combo Speed - 6/10 Rather average combo potential, but he hits harder than Sonic Priority - 6/10 Decent priority. Some disjointed and long lasting attacks. Jump Height - 6/10 Rather good jumps but a faster falling speed than Sonic. Power - 8/10 Can pack a real punch on some of his attacks Weight - 100 (Middleweight)
MOVESET
AAA combo - Two slashes followed by a reverse roundhouse kick. Well rounded AAA combo. 10%
F Tilt - A decently strong side kick. Pretty standard F Tilt. From Sonic the Fighters. 11%
U Tilt - An axe kick much like Falcon's or Samus' U Tilt. Little faster and but with understandably a little less reach. 12%
D Tilt - Metal spins his arm low down like a drill. Slow startup but deals good damage and good shield damage and lasts long and deals multiple hits. 16%
Dash Attack - A fast uppercut. Great reach and pretty good combo ability. Good approach tool. 9%
F Smash - A powerful stab with his arm. Slow startup, but great power. 20-27%
U Smash - Metal shoots lasers out of his eyes in an arc motion. His weakest smash, but fairly quick and pretty safe to use. 14-19%
D Smash - Metal does a breakdance sweep much like the Sonic Flare from Sonic Battle. Well rounded kill move. 15-20%
N Air - Metal surrounds himself in an electric field. Low priority, long lasting, good overall damage. Basically identical to Mewtwo's N Air from Melee. 3-20%
F Air - A slash similar to Wolf's F Air though with altered angles, animation and strength. 10%
B Air - A backward jet thrust. Sends Metal forward slightly. Works much like ROB's B Air. 11%
U Air - An aerial scissor kick. Like Sonic's, but once his feet join together he spins around like a drill dealing multiple hits. 12%
D Air - A single strong downward kick. Much like Ness' D Air. Good solid meteor smash. 13%
Pummel - Metal does a one handed strangle hold and chokes the foe. 3%
F Throw - Metal throws the foe forward then blasts them quickly with an energy burst. 10%
B Throw - A spinning jump roundhouse to hit the foe away. Think of that kick Shadow does against Silver in 06. 8%
U Throw - Metal lifts the foe up high before slamming them back down onto the ground again. Similar to a move used in Sonic the Fighters. 12%
D Throw - Metal spins and grinds down on the foe. Almost identical to Sonic's D Throw. 9%
Neutral B: Overdrive Pulse/Overdrive Laser - Metal fires a pulse or a laser from his chest depending on what you do. If you tap B, he'll shoot a pulse. The pulse comes out a lot faster than the laser, and can be angled slightly up and down. If you hold B, he'll shoot the laser which acts a projectile much like R.O.B's Neutral B. Both deal the same damage. 6%
Side B: Jet Boost/Overdrive Boost - Metal shoots a burst from his back to rush forward. Deals no damage. If you charge this, he will rush forward in Overdrive and deal damage and travel further. Can only be charged on the ground. 0% for Jet Boost, 10% for Overdrive Boost
Up B: Jet Thrust - Metal Sonic will do a jet thrust upwards to propel himself up slightly. Interesting thing about this move is that it can be used up to three times and it shares this usage with his Jet Boost Side B, giving him greater aerial mobility and approach (for example, you can use Up B twice, then Side B in the air). 0%
Down B: Black Magnet Shield - An upgraded version of his famed Black Shield from SA2B. This surrounds Metal in a black energy field that can reflect projectiles. The other interesting thing about this though, is that it can attract Metal towards the opponent as well. 5%
Final Smash - PENDING
Also here's a preview vid:
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« Last Edit: March 11, 2012, 06:53:58 AM by SDo0m InFiNiTy »
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« Reply #6463 on: March 11, 2012, 08:37:11 AM » |
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The animation is pretty cool, i see you put a easter eggs from Sonic movie. And Metal Sonic will be over who?
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« Reply #6464 on: March 11, 2012, 08:46:56 AM » |
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The animation is pretty cool, i see you put a easter eggs from Sonic movie. And Metal Sonic will be over who?
remember Sdo0m never do model ports so it will be ove Wolf but i do them and i will port him over fox then its done and i got time for it
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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