The new version's pretty good, but I think it's a little hard to hit my opponents with the side and ground smashes.
Aether doesn't seem to have a hard time hitting with any of his attacks. I've played against him while he used Ridley probably 50+ times and it's attacks all seem to connect perfectly. The lag on the forward smash has lead to many a lost stock. I'll usually try to run in and take advantage of a missed Forward Smash, only to get hit by that lingering hitbox. It also has that hitbox behind Ridley as the tail returns to it's standing position.
The thing about the DownSmash, is that it hits further away when you try to hit from behind. The tail has huge reach and exaggerated hitbox, but his head only hits if the model of his head actually looks like it's going to hit.
However, to truly balance him, his Up Smash and tilts need to have almost no knockback, limiting his kill moves. Down smash, Forward smash, down air, and good old walling out the side should be his only methods of getting a kill. He just deals damage far too quickly to have that many kill moves. At times he's like a Metaknight with more defense and resiliance, its ridiculous XD.
Just practice him a bit, learn where they hit and you'll find that he plays like a unique and complete "clone" character. Although he moves around and attacks at a speed more like Metaknight or Diddy, than Charizard. Hopefully we'll be getting rid of the 2-3 moves that he shares with Charizard so he'll be completely different at some point.
ALSO--
Does anyone know which one of the offset things in psa causes a
glow effect? I'm wanting to set him so that if he has over 100% damage on him, he glows red. (since you can't make his texture change to a red version right now), so it matches the way his skin color reflects his damage in the Metroid series. I already know from a previous topic, how to set it up so that it will achieve the effect after 100%, but I don't know which one of the offsets is a glow effect. I've looked through the "graphic effect" libraries on Youtube, and none of them produce a glow like I'm looking for, so the only option I'd have is to just find out which one of the offset things causes a glow.
Would "Flash Overlay effect" be what I'm looking for? If so, what would I need to put in the the Parameters?