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Author Topic: Ridley's Lair: Hats  (Read 356758 times)
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Gamma Ridley
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    « Reply #675 on: July 18, 2012, 11:46:58 AM »


    Welp, since Ninka handed off Geothermal Plant to me, I suppose that.

    I was gonna work on it a bit today, but felt kinda lazy. I'll try to find some motivation to get on it in a little bit.
    « Last Edit: September 01, 2012, 12:44:35 PM by Mr. Vile » Logged


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    « Reply #676 on: July 20, 2012, 06:16:41 AM »




    You should update your actual thread more Mafioso  Im srs here
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    KingJigglypuff
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    « Reply #677 on: July 20, 2012, 06:31:55 AM »


    It's been a while since I last posted here. But I'm greatly impressed by your stage work Gamma. =D But I have yet to try any out though...
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    Carnage
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    « Reply #678 on: July 20, 2012, 03:08:22 PM »


    just wondering cant you just take other m ridley directly from the game with bones and animations and all? since most nintendo games use mdl0 right?
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    Gamma Ridley
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    « Reply #679 on: July 20, 2012, 10:01:46 PM »


    You should update your actual thread more Mafioso  Im srs here

    Awesome Face

    I don't usually post in here because no one else does and I forget it exists. XD

    It's been a while since I last posted here. But I'm greatly impressed by your stage work Gamma. =D But I have yet to try any out though...

    Thank you!

    Now hurry up and try them Im srs here

    just wondering cant you just take other m ridley directly from the game with bones and animations and all? since most nintendo games use mdl0 right?

    Probably, but I have no idea which file contains his actual model. I have yet to look for it.
    « Last Edit: September 01, 2012, 12:44:52 PM by Mr. Vile » Logged


    Snoopy
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    « Reply #680 on: July 20, 2012, 11:07:20 PM »


    hey Gamma, did you ever get the Pokemon Trainers faces working right?  i finally got my internet back, so i can help if you never did.

    oh, and you may like my next project.  had to do something while waiting for my internet to come back on.
    Charizard is too small.  here, have a Ridley


     Grin
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    Gamma Ridley
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    « Reply #681 on: July 22, 2012, 06:03:36 PM »


    I haven't tinkered with Poke since then, but I got most of his faces to work right except the HaM one.

    Also, Ridley looks super derp. XD
    « Last Edit: September 01, 2012, 12:45:08 PM by Mr. Vile » Logged


    SrslyOsm
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    « Reply #682 on: September 01, 2012, 12:39:46 PM »


    I love the idea of the Ridley thing, can't wait to see it. The Power Plant looks cool too.
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    Gamma Ridley
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    « Reply #683 on: September 01, 2012, 12:46:35 PM »


    Woah, mega bump there. XD

    Well thank you anyway. Unfortunately, I haven't done much in terms of hacking. I'm not sure why I didn't keep going with Geothermal Plant.

    Also, as far as Poke Trainer goes, I think Snoopy has decided to finish him for me as a belated birthday present. So yeah, look forward to that.
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    SrslyOsm
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    « Reply #684 on: September 01, 2012, 12:52:18 PM »


    I have a habit of not checking dates before I bump things.
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    Gamma Ridley
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    « Reply #685 on: September 01, 2012, 12:53:28 PM »


    Might want to get into the habit of checking. But it's not so much of a problem here since I've been meaning to update this. Ah well.

    Guess I'll pick Geothermal Plant back up then.
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    « Reply #686 on: September 01, 2012, 01:49:23 PM »


    about that... neither me or Aaron could get the PT to save after changing the face visibility bones.  so if you could try to change them, he'll finally be ready.  these are what they should be set to.

    Polygon2 to FaceM
    Polygon2_talk to TalkM
    Polygon2_ha to HaM
    Polygon2_ouch, Polygon54_ouch, Polygon18, Polygon19, and Googly_eyes all to OuchM
    Polygon16 and Polygon17 to EyeYellowM
    Polygon14 and Polygon15 to BlinkM
    Polygon12 and Polygon13 to HalfBlinkM

    oh, and set the Cull of the _01___Default Material to Cull_none, that way the bag straps show up on both sides.
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    Gamma Ridley
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    « Reply #687 on: September 01, 2012, 02:07:01 PM »


    I think I see the problem, I don't think polygon54_ouch is rigged to anything. Once I deleted it, it saved just fine. So that needs to be rigged to his head or something.

    Unfortunately, though, you don't see them in game. I think his ouch eyes are blocking them or something, maybe move them back? The blink eyes work fine in Brawl Box, once I turned off the ouch and FS eyes. HaM also just stays there, I think it might be good to just remove that.

    And lastly, I think the fishing rod needs to be rotated so that Karp is sticking out to the left, because apparently he's swinging it wrong and I never noticed. So I botched that up.

    But yeah.
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    Snoopy
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    « Reply #688 on: September 01, 2012, 04:28:40 PM »


    I think I see the problem, I don't think polygon54_ouch is rigged to anything.

    figures i'd miss something stupid like that.  i added the skin to it, and it works just fine now.  and it should show, since that one is for the teeth i gave him, but i'll see if the layering is weird on it, and the others.  i'll also rotate the poll, since that'll take about 3 seconds to do.
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    Gamma Ridley
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    « Reply #689 on: September 05, 2012, 07:17:37 PM »


    Yep, you read that right, some final pics of Poke Trainer.

    He's gotten to a point where I'm pretty much satisfied, so after a few more edits he should be good for release.

    Here are the pics:





    And in case you don't keep up with the WIP thread for whatever reason:

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