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« Reply #76 on: December 21, 2010, 12:06:30 PM » |
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Ok poll is up. Vote away.
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« Reply #77 on: December 21, 2010, 12:35:40 PM » |
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sableye should work over any short character. like mario, luigi, toon link, ness, lucas...
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« Reply #78 on: December 21, 2010, 12:38:57 PM » |
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sableye should work over any short character. like mario, luigi, toon link, ness, lucas...
I'm attempting a practice run of him on Ness right now, not sure how well it's going to turn out though.
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« Reply #79 on: December 21, 2010, 01:15:44 PM » |
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wasnt sabley kind of polygonned...
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« Reply #80 on: December 21, 2010, 01:22:04 PM » |
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Just made a few changes to the poll. Sableye has been removed because I am definitely doing it. He's working great on Ness. Head is almost finished. Goruggo has been put in his place. This is Goruggo for those who don't know who it is: Kraid has been moved to Charizard because the entire body structure is already nearly perfect.
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« Reply #81 on: December 21, 2010, 01:43:29 PM » |
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Aggron is awesome. And so is Sableye. Can't wait for Sableye. Not as cool as Kadabra, but he's on a character I'm actually good at.
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« Reply #82 on: December 21, 2010, 01:57:33 PM » |
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Aggron shouldn't be much work at all. The body won't have to be changed at all asside from removing the collar and bracelets.
I don't think Adfro saw the post where I asked him to disable the other heads, I might message him about it. Once that's done, a few minor bodily edits and arm lengthening then the Kadabra should be presentable. I'll probably wait until I finish Sableye, Terry, and whoever wins the poll before I start back work on it though.
-Sableye's head is finished now.
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« Reply #83 on: December 21, 2010, 03:06:21 PM » |
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Sableye preview:-Still need to remove the backpack -move eyes into correct position -Make ears bigger -vertex baseball bat into a stalagmite or something -Vertex yoyo into a crystal -Do texture -Clean up stray vertices around leg. Fingers have already been removed, I still need to disable the bones on them though.
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« Reply #84 on: December 21, 2010, 03:49:51 PM » |
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My question is about Robo.
When you going to finish him.
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3DS Friend Code: 2895-6640-9302
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« Reply #85 on: December 21, 2010, 05:17:32 PM » |
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I think Pik is doing Robo's texture for him
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« Reply #86 on: December 21, 2010, 05:53:43 PM » |
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Pik is doing Robo's texture. Once he gets it back to me, I'll finish up the model and get you all some pictures.
Wilttilt has started on a texture for my Bowletta model, so expect it to be added to the OP at some point.
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Sableye's model is finished. Aether's supposed to do the texture, but if he doesn't do it within the next day or two then I'll do it myself.
It turned out pretty good. A huge step above Machop anyway. The only glaring problems I see are that his forehead could be lowered, other than that it's fine. I made his baseball bat into a huge stalagmite. Once it's textured it should be awesome.
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« Last Edit: December 21, 2010, 06:55:12 PM by Weyard »
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« Reply #87 on: December 21, 2010, 07:12:47 PM » |
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Yay for stalagmites.
I usually do my textures as I vertex, that way its easier to fix mistakes, and move things around. And I can fix/improve any accidental stretching from the vertexing. Guess it must be pretty hard to texture someone else's model.
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« Reply #88 on: December 21, 2010, 07:28:35 PM » |
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Yay for stalagmites.
I usually do my textures as I vertex, that way its easier to fix mistakes, and move things around. And I can fix/improve any accidental stretching from the vertexing. Guess it must be pretty hard to texture someone else's model.
I usually do my texture testing with Sai, because it saves layered pngs in one step, while photoshop and gimp bring up another window asking you to flatten and such. It's much quicker for me to just scribble over an area on the texture, replace it back in, see where the scribble is on the model, then measure and make adjustments based on that. My version of 3dsmax doesn't show textures while I'm vertexing, so theres no real reason for me to make the texture as I go along.
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« Reply #89 on: December 21, 2010, 07:34:51 PM » |
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Ah, I see. If 3ds max didn't show the textures, I'd probably have given up vertexing by now.
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