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« Reply #135 on: January 08, 2011, 10:55:42 PM » |
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I'll post a preview of Agron as soon as I can make him a rough texture that doesn't look like crap. I had to move his eyes and have no idea if they're going to look right. If they don't it's going to take alot of running back and forth from the computer to the wii until I can get it right. Because you can't view Bowser's eyes along with the rest of his texture in BrawlBox.
I think I might try to go on and do all of my requests before I finish any of the other projects. I'm starting on the Marth one right now.
just keep on it Weyard, Aggron on bowser would be mad sick! hope to see a preview soon. and exited to see what marth vertex you started.
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« Reply #136 on: January 08, 2011, 11:33:37 PM » |
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It's Marth's clothing from the newest Fire Emblem. He actually looks like a man now. Only thing left to do is his sword. The texture shouldn't take that long either. Not sure if the guy wanted me to change his colors to fit this one or not. I'll just find his blue costume's pac and use it as a base if so. It's this version of Marth btw:   Preview of vertexing thus far:  Still need to: vertex Sword Widen and lower thing at his neck. I hadn't looked at the pic in a while and assumed it was taller than it actually is. Do texture.The Aggron doesn't look that good right now. Don't get your expectations so high or you might end up highly disappointed :/ Bowser's snout is really difficult to work. I managed to get it into a somewhat right shape, but it definitely isn't smooth. I still haven't removed his horns either. I'm dreading it. It takes 20+ patches per horn no matter what you change on them. I'm hoping 2-3 patchs will do it for just scaling them, but I won't know until I try. His texture is another problem. The texture is being annoying as well. My monitor isn't reading multiple levels of shading, it shows every shaded area as a chunk of black, so I can't even tell how it's going to turn out until I test it in-game.
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« Last Edit: January 09, 2011, 12:34:18 AM by Weyard »
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« Reply #137 on: January 09, 2011, 05:11:45 AM » |
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Heres a preview of the Aggron. Everything has been turned off except polygon0 (his body) for this preview and the eyes have been drawn in because BrawlBox won't allow you to see Bowser's eyes along with his body.  At a glance: Entire Back's texture is off. Texture needs work in all areas A few Shell spikes are still there, need to get rid of them completely.
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« Last Edit: January 09, 2011, 05:16:06 AM by Weyard »
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« Reply #138 on: January 09, 2011, 11:23:18 AM » |
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It's Marth's clothing from the newest Fire Emblem. He actually looks like a man now. Only thing left to do is his sword. The texture shouldn't take that long either. Not sure if the guy wanted me to change his colors to fit this one or not. I'll just find his blue costume's pac and use it as a base if so. It's this version of Marth btw:   Preview of vertexing thus far:  Still need to: vertex Sword Widen and lower thing at his neck. I hadn't looked at the pic in a while and assumed it was taller than it actually is. Do texture.The Aggron doesn't look that good right now. Don't get your expectations so high or you might end up highly disappointed :/ Bowser's snout is really difficult to work. I managed to get it into a somewhat right shape, but it definitely isn't smooth. I still haven't removed his horns either. I'm dreading it. It takes 20+ patches per horn no matter what you change on them. I'm hoping 2-3 patchs will do it for just scaling them, but I won't know until I try. His texture is another problem. The texture is being annoying as well. My monitor isn't reading multiple levels of shading, it shows every shaded area as a chunk of black, so I can't even tell how it's going to turn out until I test it in-game. i will be downloading this, marth wont look like a [censored] anymore. 
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« Reply #139 on: January 09, 2011, 03:09:05 PM » |
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try this out:
in the modifier (edit mesh) below, instead of selecting vertices, select polygons and click on the bracelets... havent tried myself but may work, oh and be sure to have soft selection OFF
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« Reply #140 on: January 09, 2011, 03:18:05 PM » |
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Heres a preview of the Aggron. Everything has been turned off except polygon0 (his body) for this preview and the eyes have been drawn in because BrawlBox won't allow you to see Bowser's eyes along with his body.  At a glance: Entire Back's texture is off. Texture needs work in all areas A few Shell spikes are still there, need to get rid of them completely. oh didnt notice Aggron, its worth a release even with the bracelets. he still looks beast with them.
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« Reply #141 on: January 09, 2011, 03:20:52 PM » |
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For Aggron you could always do bone editing for the bracelets. Each of them has a bone. It would desync wifi but they would be gone.
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« Reply #142 on: January 09, 2011, 03:21:56 PM » |
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but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...
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« Reply #143 on: January 09, 2011, 03:23:25 PM » |
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but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...
he told me for some reason he couldnt select the bracelets as polys for some reason. which is weird because it seems like without a doubt they would be polys.
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« Reply #144 on: January 09, 2011, 03:33:55 PM » |
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T_T
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« Reply #145 on: January 09, 2011, 04:09:31 PM » |
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but it isnt necesary, im pretty sure that even if brawlbox shows them together, in 3ds max u can move JUST the bracelets...
he told me for some reason he couldnt select the bracelets as polys for some reason. which is weird because it seems like without a doubt they would be polys. They are definitely not their own polygons, look at Bowsers model in BrawlBox and you'll see that his entire body is one polygon. Maybe you(Weyard) could ask Aafyre to help shrink the bracelets because he did it with Blastoise.
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« Reply #146 on: January 09, 2011, 04:11:09 PM » |
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I MENT IN 3DS...
like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!
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« Reply #147 on: January 09, 2011, 04:14:04 PM » |
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I MENT IN 3DS...
like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!
that. 3ds polys are different from brawlbox ones, like i can select ike's boot straps in 3dsmax even if they are with another poly in brawlbox.
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« Reply #148 on: January 09, 2011, 04:15:49 PM » |
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I MEANT IN 3DS...
like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!
That you can do but it still won't help because shrinking the bracelets results in them growing massively when exported.
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« Reply #149 on: January 09, 2011, 04:18:04 PM » |
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I MEANT IN 3DS...
like link's hair, its in the same polygon as th belts, but in polygon selection in 3ds u can select the hair on its own!!!!!!!!!!!!!!!!!!!!!!!
That you can do but it still won't help because shrinking the bracelets results in them growing massively when exported. ah, so bowser is one of the annoying ones to vertex like sonic. 
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