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Question: Just thought I'd ask.......What do you think of Metroid Other M??
It's good. I didn't have any problems with the story or how Samus was portrayed.
I liked the game but I didn't like the way that Samus was portrayed.
I hated it. They made Samus into a whiny little girl.
I hate other M because Samus showed human emotion. I hate human emotion.

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Author Topic: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview  (Read 206807 times)
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Weyard
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    « Reply #150 on: January 09, 2011, 04:59:04 PM »


    Bowser's bracelets are combined with his arms as part of Polygon0. You can take them one vertice at a time and bring them out the top and bottom, then scale them to 0 and move what remains inside of his arm, but it still springs back into place during some animations. I have already done this several times, always getting the same result. I should mention that when trying it like this, I could never get them to patch right, so I couldn't even almost remove them from sight. It looked like he had scrap metal hanging from his elbows/wrist.

    I just asked Aafyre how he did it. Hopefully it's something simple that I've missed.


    New Marth preview:

    I should be able to release it tomorrow.  
    « Last Edit: January 09, 2011, 08:31:28 PM by Weyard » Logged


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    « Reply #151 on: January 10, 2011, 03:35:42 AM »


    I've been wanting to start something, but couldn't think of any way to make it work.  Out of boredom, I was just playing around with vertices and figured out how to make it work.

    Guess who ( Obviously drawn on outlines are drawn on)


    Darmanitan/Hihidaruma!!!??!!!?!?!!

    The model is almost done actually. It was surprisingly simple after I decided to just merge his head into the front of his body. A ton of bones will have to be disabled though.
    Had to use the nasal area as his "grin" because there wasn't really any other flat areas to hold the texture. Due to this, there will be a small crease under his grin where his mouth normally is. It should turn out fairly well, but it won't be perfect by any means.
    « Last Edit: January 10, 2011, 03:38:43 AM by Weyard » Logged


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    « Reply #152 on: January 10, 2011, 03:39:03 AM »


    Awesome Face

    Epic sauce is coming.

    Know what I was thinking of doing if I could get my hands on the model?

    Make Ray Legend from Custom Robo GC over someone.
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    Weyard
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    « Reply #153 on: January 10, 2011, 03:46:10 AM »


    Awesome Face

    Epic sauce is coming.

    Know what I was thinking of doing if I could get my hands on the model?

    Make Ray Legend from Custom Robo GC over someone.

    I think it could work on Pit. Heavy vertexing of the bow/blades and wings though. The rest looks pretty minor.

    Looks pretty awesome anyway. If I was a fan of the series, I would probably attempt it.
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    Weyard
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    « Reply #154 on: January 10, 2011, 10:51:34 PM »


    STATUS

    *Tomorrow I'm going to get pictures of all of my current projects, and release whichever ones are finished. (Marth and possibly Aggron)

    *Waiting for Adro to fix up Volechek's heads for me so I can see how he looks ingame and change his face as neccessary to finish it up. Not sure if it will end up looking good enough to release though.

    *Waiting for Pik to finish Robo's texture so I can finish the model.

    *Hihidaruma is on hold until I get everything else cleared up. If I come up with any other good ideas, they will probably be started on/completed before him as well.

    `

    Anyone got any ideas for a Snake project? I was thinking about attempting Axl (megaman), but it would probably be too much work for me.  I've also been thinking about attempting Duster (Mother3), but this would require shaping of his face to make it look right, and I definitely don't want to have to edit his multitude of faces.
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    « Reply #155 on: January 10, 2011, 11:09:45 PM »


    STATUS

    *Tomorrow I'm going to get pictures of all of my current projects, and release whichever ones are finished. (Marth and possibly Aggron)

    *Waiting for Adro to fix up Volechek's heads for me so I can see how he looks ingame and change his face as neccessary to finish it up. Not sure if it will end up looking good enough to release though.

    *Waiting for Pik to finish Robo's texture so I can finish the model.

    *Hihidaruma is on hold until I get everything else cleared up. If I come up with any other good ideas, they will probably be started on/completed before him as well.

    `

    Anyone got any ideas for a Snake project? I was thinking about attempting Axl (megaman), but it would probably be too much work for me.  I've also been thinking about attempting Duster (Mother3), but this would require shaping of his face to make it look right, and I definitely don't want to have to edit his multitude of faces.

    Woah, woah, woah! Hold on there.

    You're starting and stopping too many projects at once, Finish one before you worry about doing another at this point, otherwise the unfinished projects are going to pile up!
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    Weyard
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    « Reply #156 on: January 11, 2011, 01:20:30 AM »


    lol no. This is how I always do it. I get bored easily, so I always have another project available to turn to when needed.

    They don't pile up as much as you would think. I'm still able to do minor requests out of the request section several times a week along side all of this.

    `
    I have 2-3 projects border-line finished. Usually their model is 99% complete and I just need to test them in-game. Aggron and Marth are in this category. If there are persisting problems, they are moved into the below category until they are "almost" finished again. Usually I consider something finished and in this category, even if some minor texture tweaking is still in order (Aggron for example).

    Then I have a few projects that I am actively working on. Right now, the only thing I'm working on is Mia. (See preview at bottom of post)

    Then I have test runs. Hihidaruma and Sky are in this one. These are just test runs to see if I am capable of making the character work on that model. After doing some basic vertexing (1-2 hours worth at the most), these projects are on hold until the projects in the upper category are finished or until I hit a deadend on one of the upper projects.

    Then I have a couple projects that are on hold indefinitely. They are sitting in a folder waiting for me to either figure out a way to make something work, or waiting for someone else to do something. Volechek, Robo and a few others are in this category.

    Lastly, I have personal projects like Terry which will not be released. Mostly because they aren't going to look good. I don't donate very much time at all to these sort of projects. They are only worked on when I am frustrated/bored/tired of working on one of the above projects.

    -


    Preview of Mia



    Model is almost finished. Texture hasn't even been started. I just changed the hue for demonstrative purposes.

    Anyone have any idea why this hasn't been done yet? It's a very straight forward project. I was going to do it a long time ago but never got around to it, and it probably wouldn't have turned out very good with the old vertexing method anyway.
    « Last Edit: January 11, 2011, 02:51:10 AM by Weyard » Logged


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    « Reply #157 on: January 12, 2011, 05:11:21 AM »


    Hihidaruma will be really awesome when its finished and I'm almost done with Volechek, just need to test it in-game.
    EDIT: Volechek is invisible all the time when I make only the edited head show, your gonna have to do the vertexing on his normal face for it to work properly. If that doesn't work then you'll have to vertex all his heads.
    « Last Edit: January 12, 2011, 06:10:17 AM by AdfroMan » Logged


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    « Reply #158 on: January 12, 2011, 06:54:16 AM »


    Hihidaruma will be really awesome when its finished and I'm almost done with Volechek, just need to test it in-game.
    EDIT: Volechek is invisible all the time when I make only the edited head show, your gonna have to do the vertexing on his normal face for it to work properly. If that doesn't work then you'll have to vertex all his heads.


    crap :/

    I'll see what I can do I guess. Thanks for trying.

    -

    Going to go test everything real quick and get those pictures up. I've been busy and still haven't gotten to do so.  Then I'll finish up Aggron and Marth and get them uploaded some time this week.

    Next main projects will be Hihidaruma, Mia, and Richter (Male Zero Suit Samus). I'm probably going to eventually do a Tony Stark model to go along with Ironman, from the Richter model if it ends up looking masculine enough.

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    « Reply #159 on: January 12, 2011, 07:09:00 AM »


    Whoindaheck is Mia?
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    Weyard
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    « Reply #160 on: January 12, 2011, 07:17:20 AM »




    Mia from the Golden Sun series.

    This is Mia.

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    « Reply #161 on: January 12, 2011, 07:37:52 AM »




    Mia from the Golden Sun series.

    This is Mia.




    You expect me to know everything?

    Dark Dawn is the first and only Golden Sun game I've gotten.
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    Weyard
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    « Reply #162 on: January 12, 2011, 09:52:52 AM »


    I highly recommend the other two. Mia is only mentioned in Dark Dawn like 3 times and the only time it ever shows her is in the book things.



    Pictures of Aggron.
    Hair and horns need to be removed. I also need to do a little more work on his shell. A few minor texture edits, then I'll call it finished.



    ALSO:

    The new Marth model has been released.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15561



    I recorded a few videos, but they are over 2mb so Youtube won't accept them. Anyone know of any video sites allow larger files?
    « Last Edit: January 12, 2011, 10:05:53 AM by Weyard » Logged


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    « Reply #163 on: January 12, 2011, 10:25:04 AM »


    Saw your Marth and it looks good but it could use some more work. I think you should've done something with the hair, it should be messier looking and has a part down the center plus it still has that slight indent from where the tiara originally was.

    The sword needs to be changed. The boots need to be smoothed at the bottom to remove the bump from it. The pants could be baggier and his armor shape could be refined more to match his Shin Monsho No Nazo look.

    It's not bad at all, but could benefit from some more editing. Great job though. Awesome Face
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    « Reply #164 on: January 12, 2011, 10:37:36 AM »


    I can't wait for the Darmanitan/Hihidaruma hack.  It actually makes me want to play as Donkey Kong. XD
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    I don't care if you had an all-night gaming session the night before. The answer on your Biology Test is a "Leech," not a "Metroid."

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