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Author Topic: Brawlbox Resources & History  (Read 4511276 times)
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Don Jon Bravo
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    « Reply #10110 on: May 10, 2012, 06:13:32 PM »


    Nico! many bugreport!

    first. if you edit more than 2 material on a jigglypuff, save and reopen the BB will freeze.
    second. if you edit the texture name in a material you get this:
    System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
       vid BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.GetSo urce()
       vid BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.s et_TextureNode(MDL0TextureNode value)
       vid BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.s et_Texture(String value)
       vid BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.s et_Name(String value)
       vid BrawlBox.RenameDialog.btnOkay_Click(Object sender, EventArgs e)
       vid System.Windows.Forms.Control.OnClick(EventArgs e)
       vid System.Windows.Forms.Button.OnClick(EventArgs e)
       vid System.Windows.Forms.Button.PerformClick()
       vid System.Windows.Forms.Form.ProcessDialogKey(Keys keyData)
       vid System.Windows.Forms.TextBoxBase.ProcessDialogKey(Keys keyData)
       vid System.Windows.Forms.Control.PreProcessMessage(Message& msg)
       vid System.Windows.Forms.Control.PreProcessControlMes sageInternal(Control target, Message& msg)
       vid System.Windows.Forms.Application.ThreadContext.Pr eTranslateMessage(MSG& msg)

    third, if you edit jigglypuffs material "EyeYellowR", save and reopen, the BB will freeze
    fourth. you cant add polygons to jigglypuff (and someother models). you can select which polygon and which bone as a parent (I chosed jigglypuffs sleephat)
    but you get this if you press OK
    System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
       vid System.Windows.Forms.ObjectImporter.ImportObject(MDL0PolygonNode node)
       vid System.Windows.Forms.ObjectImporter.btnOkay_Click(Object sender, EventArgs e)
       vid System.Windows.Forms.Control.OnClick(EventArgs e)
       vid System.Windows.Forms.Button.OnClick(EventArgs e)
       vid System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       vid System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       vid System.Windows.Forms.Control.WndProc(Message& m)
       vid System.Windows.Forms.ButtonBase.WndProc(Message& m)
       vid System.Windows.Forms.Button.WndProc(Message& m)
       vid System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       vid System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       vid System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    poor jigglypuff ;_;

    offtopic. Nico, since you know alot about the shadings, can you help me a little.

    I took Bowsers Eye Material and EyeShader to make jigglypuffs eyes moveable.
    but as you see, his eyes is much lighter than his body.
    how can I make so it's the same shade on his eyes as on his body but still have 3 viewable textures in one material?

    sorry to ask that here ;_;

    edit: found out it was a missing colornode.
    jigglypuff doesn't use colornode but either the new shading or material want to use it. do you know how to disable it? or can I get the same color with the colornode?


    If Mr.Black Jax suggestion does not work try nulling the normals which means try using a shader for the rest of the body that cannot be affected by light. 
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    SomeKindOfMetroid
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    « Reply #10111 on: May 10, 2012, 08:13:12 PM »


    Here's a random, light question for you hard-working people to take a break with.



    Just what is our mystery MiscData[30] entry there?

    Wait...what the heck is an SCLA? I had the brilliant idea of just opening it in a hex editor.

    Well, I Googled and answered my own question. I assume this file is still unknown because nobody cares about camera angle lol.
    « Last Edit: May 10, 2012, 08:20:38 PM by SomeKindOfMetroid » Logged

    BlackJax96
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    « Reply #10112 on: May 10, 2012, 08:31:20 PM »


    Here's a random, light question for you hard-working people to take a break with.


    SCLA?


    It's not supported yet.
    It also has nothing to do with what you're looking for, so don't worry about it.
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    « Reply #10113 on: May 10, 2012, 08:31:51 PM »


    Paste a frame into the actual bindstate or paste the bindstate into a frame?
    Paste a frame into the bindstate
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10114 on: May 10, 2012, 08:33:46 PM »


    It's not supported yet.
    It also has nothing to do with what you're looking for, so don't worry about it.

    Oh, I know. And I don't think anyone will miss it if it never is supported.

    What I was looking for, since you seem to have read that thread, was just a plain old model.
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    « Reply #10115 on: May 11, 2012, 07:43:23 AM »


    It's not supported yet.
    It also has nothing to do with what you're looking for, so don't worry about it.
    Oh, I know. And I don't think anyone will miss it if it never is supported.
    And yet no one wanna mention what it does :C
    Also it's the STPM file that contains camera angle values.
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    « Reply #10116 on: May 11, 2012, 08:22:37 PM »


    Moveset editor progress:


    The flags button toggles the panel that lets you change flags for the action. (duh lol)

    As soon as I get the events to run like an actual script (as like in-game... maybe even with keyboard buttons as wiimote buttons to trigger action & animation changes!?), I'll post an image with a hitbox rendered.

    Because I know you're all waiting for that grand moment. XD

    Everything is working perfectly so far, except for that random extra space below the actions list in that preview (I have no idea why it's doing that atm).

    Also, since BRSAR sounds are previewable again, I'll see if I can code that into the previewer as well to play when they're called. ;O
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    « Reply #10117 on: May 11, 2012, 08:28:43 PM »


    (as like in-game... maybe even with keyboard buttons as wiimote buttons to trigger action & animation changes!?)
    That would be too cool for words.
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    « Reply #10118 on: May 11, 2012, 08:32:03 PM »


    Moveset editor progress:

    Also, since BRSAR sounds are previewable again, I'll see if I can code that into the previewer as well to play when they're called. ;O
    now that would be kick ass Shocked
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    « Reply #10119 on: May 11, 2012, 08:43:15 PM »


    Holy crap Cheesy
    Could you also make BRSAR's are previewable again, could you maybe make it able to export said sounds in at least like, .wave format? (The format BB uses to import to make a new BRSTM)

    If you could do that, that would be nice, if not, then oh well, maybe Toonami on smashboards will do it someday.

    Also, how goes the reading and rendering of the graphics files? (The actual brawl graphics.)

    I do like that you have PSA on the right.
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    « Reply #10120 on: May 11, 2012, 08:44:43 PM »


    >Toonami
    lol
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    « Reply #10121 on: May 11, 2012, 08:58:13 PM »


    *Hype meter is at maximum*
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    « Reply #10122 on: May 11, 2012, 09:02:09 PM »


    Holy crap Cheesy
    Could you also make BRSAR's are previewable again, could you maybe make it able to export said sounds in at least like, .wave format? (The format BB uses to import to make a new BRSTM)

    If you could do that, that would be nice, if not, then oh well, maybe Toonami on smashboards will do it someday.

    Also, how goes the reading and rendering of the graphics files? (The actual brawl graphics.)

    I do like that you have PSA on the right.

    That's the only part of the post I read.

    Wow. Just wow.

    Anyway, I hope you can get the sounds to play with the animation and such, that's be pretty neat. Do you think BB will be able to do some of the things Tabuu does, such as editing bone indecies?
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    « Reply #10123 on: May 11, 2012, 09:07:56 PM »


    Anyway, I hope you can get the sounds to play with the animation and such, that's be pretty neat. Do you think BB will be able to do some of the things Tabuu does, such as editing bone indecies?


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    Even moar indices than Tabuu shows
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    « Reply #10124 on: May 11, 2012, 09:10:12 PM »


    About the Actions thing you showed a page ago, does that mean we can further edit the Action, like its hard coding and stuff?
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