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Author Topic: Brawlbox Resources & History  (Read 4515041 times)
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BlackJax96
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    « Reply #10065 on: May 07, 2012, 10:54:10 PM »



    Brawlbox knows everything.
    Even where you're looking right now (this text).

    I told you! Im srs here
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    Tobi
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    « Reply #10066 on: May 07, 2012, 11:18:27 PM »


    hey BJ what percentage would u say brawl box is at now  Wink
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    DSX8
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    « Reply #10067 on: May 07, 2012, 11:53:33 PM »



    Brawlbox knows everything.
    Even where you're looking right now (this text).

    I told you! Im srs here
    nice progress... but i still dont understand PSA crap xD
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    « Reply #10068 on: May 08, 2012, 01:43:47 AM »


    part1 what is that? never saw that in psa
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    KnightMario
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    « Reply #10069 on: May 08, 2012, 05:59:50 AM »


    you loook really far
    can't wait!
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Naruto200Man
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    « Reply #10070 on: May 08, 2012, 07:49:53 AM »


    Hum...
    Actions = part 1
    Subactions = part 2
    Subrutines = part 3?
    Just a random guess...
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    « Reply #10071 on: May 08, 2012, 08:05:16 AM »


    That looks sexy... I am adept lvl in psa... that I've never seen (last post of BJ) and I do see usage on it...  When I get my hands on it... Can't wait for upcomming updates ad pics ^,^
    « Last Edit: May 08, 2012, 08:11:57 AM by namq » Logged


    Naruto200Man
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    « Reply #10072 on: May 08, 2012, 10:55:33 AM »


    Small Discovery with 6.6B
    You remember how in older versions when you set a brawl file (BRESS for example) to open with brawlbox when you double click it, that windows tries to open it with windows shell program?

    Not anymore Cheesy
    I can just right click a brawl file type that brawlbox can read, set it to open with brawlbox and click okay. Awesome Face something I've been wanting since BJ started working with brawlbox.

    I'm not sure if it works with the other formats that BB can read, but it works with bress, just thought I'd say thanks for getting that to work :/
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    « Reply #10073 on: May 08, 2012, 11:46:58 AM »


    Small Discovery with 6.6B
    You remember how in older versions when you set a brawl file (BRESS for example) to open with brawlbox when you double click it, that windows tries to open it with windows shell program?

    Not anymore Cheesy
    I can just right click a brawl file type that brawlbox can read, set it to open with brawlbox and click okay. Awesome Face something I've been wanting since BJ started working with brawlbox.

    I'm not sure if it works with the other formats that BB can read, but it works with bress, just thought I'd say thanks for getting that to work :/
    I can already do this with BB modset (not sure about other BBs...). Any format that BB can export can be opened that way.
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    ASF1nk
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    « Reply #10074 on: May 08, 2012, 11:52:45 AM »


    You can do that with any BrawlBox, just run it as administrator go to Tools>Settings, check all, and save...
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    DSX8
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    « Reply #10075 on: May 08, 2012, 01:24:30 PM »


    Small Discovery with 6.6B
    You remember how in older versions when you set a brawl file (BRESS for example) to open with brawlbox when you double click it, that windows tries to open it with windows shell program?

    Not anymore Cheesy
    I can just right click a brawl file type that brawlbox can read, set it to open with brawlbox and click okay. Awesome Face something I've been wanting since BJ started working with brawlbox.

    I'm not sure if it works with the other formats that BB can read, but it works with bress, just thought I'd say thanks for getting that to work :/
    i've been doing that with every single BB release's
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    SomeKindOfMetroid
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    « Reply #10076 on: May 08, 2012, 01:56:29 PM »


    I'm running into problems with bone translations. When I was editing StagePosition stuff, everything went fine until I changed the item and PokeTrainer points. When I try to save the file now, I get "Object reference not set to an instance of an object." Now if I close and reopen the file, and change any StagePosition points (not just the two above), it refuses to save and gives me that error.

    ...Help.
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    « Reply #10077 on: May 08, 2012, 02:00:05 PM »


    I'm running into problems with bone translations. When I was editing StagePosition stuff, everything went fine until I changed the item and PokeTrainer points. When I try to save the file now, I get "Object reference not set to an instance of an object." Now if I close and reopen the file, and change any StagePosition points (not just the two above), it refuses to save and gives me that error.

    ...Help.
    use BB 66... BB 66b doesnt want to save those edits for some reason..
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    SomeKindOfMetroid
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    « Reply #10078 on: May 08, 2012, 02:11:46 PM »


    Oh, right. I'd heard of this art of using five different old versions of BrawlBox to accomplish certain things.

    EDIT: Well, that doesn't work either. I think it might actually be a problem with the stage itself, because BrawlWall crashes when it tries to save. Ugh.
    « Last Edit: May 08, 2012, 02:15:46 PM by SomeKindOfMetroid » Logged

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    « Reply #10079 on: May 08, 2012, 03:10:45 PM »


    Oh, right. I'd heard of this art of using five different old versions of BrawlBox to accomplish certain things.

    EDIT: Well, that doesn't work either. I think it might actually be a problem with the stage itself, because BrawlWall crashes when it tries to save. Ugh.
    Sounds like you have to start from the beginning.
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