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« Reply #10095 on: May 08, 2012, 05:58:19 PM » |
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i think Part2 is FS data? since it is destructive.. i might be wrong tho o.o
 No.
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« Reply #10096 on: May 08, 2012, 05:59:27 PM » |
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I just said it sounds like a destructor-type action (since Part 1 in that image has "Enter FS State" and Part 2 has "Exit FS State?").   i see i didnt get what destructor meaned also dont know if this has been asked before will we have acess to chars floating points or is that still by hex?
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« Reply #10097 on: May 08, 2012, 06:00:52 PM » |
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i see i didnt get what destructor meaned also dont know if this has been asked before will we have acess to chars floating points or is that still by hex?
Why wouldn't you have access to floating points is the question (they're also sometimes int) oh and destructor in programming terms: end terminate finalize remove
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« Last Edit: May 08, 2012, 06:02:26 PM by BlackJax96 »
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« Reply #10098 on: May 08, 2012, 06:05:07 PM » |
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Why wouldn't you have access to floating points is the question (they're also sometimes int)
oh and destructor in programming terms: end terminate finalize remove
like some chars have articles with floating points we cant change is psa like rob fs time and other things like that
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« Reply #10099 on: May 08, 2012, 10:39:32 PM » |
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I know jigglypuff has part2 in his action on his B attack o.o I believe it's the thing that makes him spin around cause I didn't found it
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Stupid Tinypic :C
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« Reply #10100 on: May 09, 2012, 07:41:37 AM » |
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This will actually fix many problems with PSA :-D!
My peach crashes game when using her B move and maybe it's a part 2 fault. Since I did anything I could to part 1 (which is the default in PSA I believe) and having bit (RA Bit/Basic -100-102, LA-Float - 100-102) set makes peaches B move to freeze the game.
Maybe with this I will be able to fix peach, I'll be waiting BJ
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« Reply #10101 on: May 09, 2012, 08:23:23 PM » |
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If I had a donation button on the OP, would anyone actually donate?
Brawlbox will always be free, so don't worry about that.
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« Reply #10102 on: May 09, 2012, 08:29:37 PM » |
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If I had a donation button on the OP, would anyone actually donate?
Brawlbox will always be free, so don't worry about that.
if i could.. i would!  but then ill tell ur parents that ur getting money for free  xD
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« Reply #10103 on: May 09, 2012, 09:18:26 PM » |
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if i had paypal...
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #10104 on: May 10, 2012, 10:24:57 AM » |
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Yeah you should add that, a donation thing, not saying I can donate as I barely make $70 dollars a month T,T
But wackal paka and many others make the donation references and I know for sure some people actually donate to help the cause.
Good luck and thanks!!!
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« Reply #10105 on: May 10, 2012, 12:12:41 PM » |
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Nico! many bugreport! first. if you edit more than 2 material on a jigglypuff, save and reopen the BB will freeze. second. if you edit the texture name in a material you get this: third, if you edit jigglypuffs material "EyeYellowR", save and reopen, the BB will freeze fourth. you cant add polygons to jigglypuff (and someother models). you can select which polygon and which bone as a parent (I chosed jigglypuffs sleephat) but you get this if you press OK poor jigglypuff ;_; offtopic. Nico, since you know alot about the shadings, can you help me a little.  I took Bowsers Eye Material and EyeShader to make jigglypuffs eyes moveable. but as you see, his eyes is much lighter than his body. how can I make so it's the same shade on his eyes as on his body but still have 3 viewable textures in one material? sorry to ask that here ;_; edit: found out it was a missing colornode. jigglypuff doesn't use colornode but either the new shading or material want to use it. do you know how to disable it? or can I get the same color with the colornode?
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« Last Edit: May 10, 2012, 12:51:19 PM by pikazz »
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Stupid Tinypic :C
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« Reply #10106 on: May 10, 2012, 01:38:51 PM » |
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BlackJax96 when ever I edit the scn0 scene settings & I export it it reverts back to normal.
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« Reply #10107 on: May 10, 2012, 02:52:44 PM » |
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I'd like it if you could paste a frame into a t-pose. It would help with a lot of things I'd like to do.
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #10108 on: May 10, 2012, 03:49:39 PM » |
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I'd like it if you could paste a frame into a t-pose. It would help with a lot of things I'd like to do.
By the way, that was the problem with my motion etc...
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« Reply #10109 on: May 10, 2012, 05:08:24 PM » |
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Nico! many bugreport! first. if you edit more than 2 material on a jigglypuff, save and reopen the BB will freeze. second. if you edit the texture name in a material you get this: third, if you edit jigglypuffs material "EyeYellowR", save and reopen, the BB will freeze fourth. you cant add polygons to jigglypuff (and someother models). you can select which polygon and which bone as a parent (I chosed jigglypuffs sleephat) but you get this if you press OK poor jigglypuff ;_; offtopic. Nico, since you know alot about the shadings, can you help me a little.  I took Bowsers Eye Material and EyeShader to make jigglypuffs eyes moveable. but as you see, his eyes is much lighter than his body. how can I make so it's the same shade on his eyes as on his body but still have 3 viewable textures in one material? sorry to ask that here ;_; edit: found out it was a missing colornode. jigglypuff doesn't use colornode but either the new shading or material want to use it. do you know how to disable it? or can I get the same color with the colornode? k ._. for the color node, just right click the MDL0 with v0.66b and add a new one, then edit its value. You can't assign multiple entries to specific vertices though, only one to all. BlackJax96 when ever I edit the scn0 scene settings & I export it it reverts back to normal.
I removed the rebuilder in that release. Everything should save except the arrays... I'd like it if you could paste a frame into a t-pose. It would help with a lot of things I'd like to do.
Paste a frame into the actual bindstate or paste the bindstate into a frame?
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