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Author Topic: Brawlbox Resources & History  (Read 4524532 times)
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namq
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    « Reply #10770 on: June 13, 2012, 08:58:49 PM »


    By reading your post There might be a possibility, but I will let BJ himself point his base answer.
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    « Reply #10771 on: June 13, 2012, 09:00:20 PM »


    I wonder BJ...is it possible to make it so that BB can load up GFX during the animation if the PSA file is loaded and common3.pac is in the same folder as the FitChar.pac?

    Ex:
    1.) Open up FitGanon00.pac in BrawlBox and preview the model.
    2.) Open up FitGanonMotionEtc.pac in the animations part.
    3.) Open up FitGanon.pac in the moveset part.
    When all above requirements have been made, maybe a message box asking if you would like to preview GFX as well (noting that common3_en.pac must be in the same folder as the FitGanon.pac) If yes is selected, then the appropriate GFX will load up when the current Sub Action uses it, set bone, offsets, rotations, and everything else that you can make a GFX do.

    Would this be possible? Or would you not be interested in finding out?
    i thi k that will wait until reff is done for character gfx
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
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    « Reply #10772 on: June 13, 2012, 09:01:20 PM »


    I wonder BJ...is it possible to make it so that BB can load up GFX during the animation if the PSA file is loaded and common3.pac is in the same folder as the FitChar.pac?

    Ex:
    1.) Open up FitGanon00.pac in BrawlBox and preview the model.
    2.) Open up FitGanonMotionEtc.pac in the animations part.
    3.) Open up FitGanon.pac in the moveset part.
    When all above requirements have been made, maybe a message box asking if you would like to preview GFX as well (noting that common3_en.pac must be in the same folder as the FitGanon.pac) If yes is selected, then the appropriate GFX will load up when the current Sub Action uses it, bones, offsets, rotations, and everything else that you can make a GFX do.

    Would this be possible? Or would you not be interested in finding out?

    I already planned to render GFX. The only problem atm is REFF.
    Same with SFX, although there's not any problems stopping me from playing SFX in the viewer atm.

    No random popups necessary either.
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    namq
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    « Reply #10773 on: June 13, 2012, 09:16:24 PM »


    Does anyone know where these values are actually LOCATED? There's gotta be default values somewhere.
    http://opensa.dantarion.com/wiki/Variables
    http://opensa.dantarion.com/wiki/IC-MemoryMap

    I really need to figure out where they are.

    A "memory address" doesn't help at all; I don't have a USB Gecko...


    Dantarion wants you to get into the IRC BJ96, go to the #projectm irc chat.  Hopefully you both can figure this out.

    Edit:

    omg all this convo is making me hype... <3 IRC
    « Last Edit: June 13, 2012, 09:27:40 PM by namq » Logged


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    « Reply #10774 on: June 13, 2012, 09:43:51 PM »


    Hey, BlackJax. Someday you could buy the USB Gecko from me, I suppose. I don't see why not.
    That's if, you want to.
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    namq
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    « Reply #10775 on: June 13, 2012, 10:11:58 PM »


    BlackJax96 and Dantarion talks about brawlbox in IRC

    Had fun and had great adrenaline rushes during convo, best 48 minutes to end my day and go to sleep :-)
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    BlackJax96
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    « Reply #10776 on: June 13, 2012, 10:12:56 PM »


    Hey, BlackJax. Someday you could buy the USB Gecko from me, I suppose. I don't see why not.
    That's if, you want to.


    We can just coordinate a time when you can throw it on Ebay and I'll buy it.
    Don't make the price too high though >_>

    BlackJax96 and Dantarion talks about brawlbox in IRC

    Had fun and had great adrenaline rushes during convo, best 48 minutes to end my day and go to sleep :-)


    Swaggin convo was swaggin.
    I have a feeling this summer will be quite epic. ;O
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    « Reply #10777 on: June 13, 2012, 10:52:59 PM »


    I have a feeling this summer will be quite epic. ;O
    Yes it will...If you release the new BB it will be...Im srs here
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    Naruto200Man
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    « Reply #10778 on: June 13, 2012, 11:09:39 PM »


    1: Wii Sensor bar is way cheeper than buying a Kenect, IE NOT TOTALLY USELESS.

    2: I mean just importing the graphic files and all over another char's graphic like a model import, no hexing and all that complicated stuff needed. The graphic would look exactly like it did in the game it came from.

    Like if I took Lloyd Irving's Demon Fang graphic and put it over a article that's just for graphic purposes (Say, snakes cardboard box from his taunt) I could import that over the box and manipulate it as desired. Using the Demon Fang's original bones, shape animations etc with little if any editing required.
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    « Reply #10779 on: June 13, 2012, 11:21:43 PM »


    Alright NZM. Riddle me this.

    How would you connect an actual Wii sensor bar to the computer? You can imitate a sensor bar using a Bluetooth, but I have never heard of anyone hooking up a real sensor bar to their computer. I'd love to hear an answer from that.

    Also, the sensor bar can't detect your skeleton <_<
    « Last Edit: June 13, 2012, 11:23:47 PM by Segtendo » Logged

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    « Reply #10780 on: June 13, 2012, 11:53:21 PM »


    Alright NZM. Riddle me this.

    How would you connect an actual Wii sensor bar to the computer? You can imitate a sensor bar using a Bluetooth, but I have never heard of anyone hooking up a real sensor bar to their computer. I'd love to hear an answer from that.

    Also, the sensor bar can't detect your skeleton <_<
    THIS = WIN!

    i mean srsly NZM.. u cant even hook a wii sensor bar up to a cpu unless u use a bluetooth device.. and plus its only used for the Wii-motes movement... doesnt meant its following ur skeleton.. just the wiimote movement.

    so there-fore... u fail with ur statement. case closed.

    kthxsbai
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    « Reply #10781 on: June 14, 2012, 12:37:30 AM »


    BlackJax96 and Dantarion talks about brawlbox in IRC

    Had fun and had great adrenaline rushes during convo, best 48 minutes to end my day and go to sleep :-)

    wow, that was epic! o:
    can't wait to see what BJ96 and dant can do this summer

    this made me wish I could also do big things in brawlhacking, sadly I all know is do to movies D:
    « Last Edit: June 14, 2012, 01:10:38 AM by pikazz » Logged

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    « Reply #10782 on: June 14, 2012, 04:17:45 AM »


    wow, that was epic! o:
    can't wait to see what BJ96 and dant can do this summer

    this made me wish I could also do big things in brawlhacking, sadly I all know is do to movies D:
    Then get out there and learn how to program!1!
    Seriously, this got me hyped Im srs here
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    « Reply #10783 on: June 14, 2012, 04:24:34 AM »


    BlackJax96 and Dantarion talks about brawlbox in IRC

    Had fun and had great adrenaline rushes during convo, best 48 minutes to end my day and go to sleep :-)



    Sh*t just got serious Im srs here Amazing chat is amazing and I found what they were talking about quite interesting.. Thought each character had their own floats, bits and stuff of the such in their own .pac. Didn't think that there was that many to have its own file nor that it was common stored data O_o, my mind = blown XD Now I'm hyped for seeing what would be possible to mess with the fighter.pac!!
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    « Reply #10784 on: June 14, 2012, 05:07:06 AM »



    Sh*t just got serious Im srs here Amazing chat is amazing and I found what they were talking about quite interesting.. Thought each character had their own floats, bits and stuff of the such in their own .pac. Didn't think that there was that many to have its own file nor that it was common stored data O_o, my mind = blown XD Now I'm hyped for seeing what would be possible to mess with the fighter.pac!!
    how about them bomb arrows :p
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