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Author Topic: Brawlbox Resources & History  (Read 4496236 times)
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DarkPikachu
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complexity == fun

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    « Reply #15210 on: September 20, 2013, 09:38:28 PM »


    Why would you need to run it at 100fps?
    do you mean actual, or my slower speed??

    - actual: it's nice for certain animations when you're looking for imperfections.
    - my speed: it should run at about 62FPS for me when set at 100
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    UmbraVivens
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    where the moves at?

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    « Reply #15211 on: September 21, 2013, 07:31:01 AM »


    I updated my .NET Framework, and tried to import Melee Falcon model, it was a .DAE file, i got this error a bunch of times, i'm using the latest version as you can see, is there something i have to be aware of?
    thanks for your help and providing such tool

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    Ricky (Br3)
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    « Reply #15212 on: September 21, 2013, 10:30:32 AM »


    Pft. Nah.

    Get it? Get it?

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    BlackJax96
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    « Reply #15213 on: September 21, 2013, 01:43:48 PM »


    I updated my .NET Framework, and tried to import Melee Falcon model, it was a .DAE file, i got this error a bunch of times, i'm using the latest version as you can see, is there something i have to be aware of?
    thanks for your help and providing such tool

    Click the details button and show me that.
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    UmbraVivens
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    where the moves at?

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    « Reply #15214 on: September 21, 2013, 07:35:16 PM »


    Click the details button and show me that.
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: Exception of type 'System.Exception' was thrown.
       at BrawlLib.Modeling.Facepoint.get_NodeID()
       at BrawlLib.Modeling.PrimitiveGroup.CanAdd(Triangle t)
       at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.OnCalc ulateSize(Boolean force)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force)
       at BrawlLib.Wii.Models.ModelEncoder.CalcSize(Collada form, ModelLinker linker)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScr atch(Collada form)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.BRESWrapper.ImportModel()
       at BrawlBox.BRESWrapper.ImportModelAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18052 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.68.4921.38062
        Win32 Version: 0.68.3.0
        CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.15.4921.37813
        Win32 Version: 0.15.3.0
        CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.278.44921
        CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/OpenTK.DLL
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

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    BlackJax96
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    « Reply #15215 on: September 21, 2013, 07:55:49 PM »


    Download it again, that was fixed a few days after the initial release.
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    Ulala
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    « Reply #15216 on: September 22, 2013, 04:15:30 PM »


    *Looks at Change Log for v0.69*
     Im srs here............


     Happy Face
    OH MY GIDDY AUNT
    I can redo my 1000 frame animation even BETTER!!
    If I won the lottery I would definitely donate money:
    Also BlackJax, what would be the last thing to go into Brawlbox? (feature wise)
    « Last Edit: September 22, 2013, 04:26:47 PM by Ulala » Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #15217 on: September 22, 2013, 06:05:20 PM »


    BJ... you deserve a donation!
    if I can find someone to give $20 to (IRL) I'll have them donate $20 to you (online) Grin
    (I don't have access nor the ability to get an online bank account)
     ^ if I do, I'll have the gov't on my butt for the SSI I'm already getting (they'll rob 90% of my earnings)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Friedslick6
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    « Reply #15218 on: September 22, 2013, 07:30:18 PM »


    The website holding all the SF2 documentation I originally linked you has disappeared, so I found another website that contains equal and updated documentation.
    ...
    I just realised there is no thumbs up smiley.  not impressed
    « Last Edit: September 22, 2013, 09:18:03 PM by Friedslick6 » Logged

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    « Reply #15219 on: September 22, 2013, 08:38:01 PM »


    i tried to donate with a gift card, not much but enough for a happy meal, but paypal didnt accept it
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    UmbraVivens
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    where the moves at?

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    « Reply #15220 on: September 22, 2013, 09:28:29 PM »


    What are PMD models, and where are they found?
    it catched my attention that you added that feature "for fun" xD
    i almost cast and evil laugher when i saw the GCT editor feature in the changelog
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    DSX8
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    « Reply #15221 on: September 22, 2013, 09:33:09 PM »


    What are PMD models, and where are they found?
    it catched my attention that you added that feature "for fun" xD
    i almost cast and evil laugher when i saw the GCT editor feature in the changelog
    PMD models r used for stuf like MMD Editor, or miku miku dance.
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    BlackJax96
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    « Reply #15222 on: September 22, 2013, 09:52:57 PM »


    BJ... you deserve a donation!
    if I can find someone to give $20 to (IRL) I&#039;ll have them donate $20 to you (online) Grin
    (I don&#039;t have access nor the ability to get an online bank account)
     ^ if I do, I&#039;ll have the gov&#039;t on my butt for the SSI I&#039;m already getting (they&#039;ll rob 90% of my earnings)


    yay

    The website holding all the SF2 documentation I originally linked you has disappeared, so I found another website that contains equal and updated documentation.
    ...
    I just realised there is no thumbs up smiley.  not impressed


    ^ If that image doesn't load, it's a conspiracy

    i tried to donate with a gift card, not much but enough for a happy meal, but paypal didnt accept it


    mcdonald's scares me anyway

    What are PMD models, and where are they found?
    it catched my attention that you added that feature "for fun" xD
    i almost cast and evil laugher when i saw the GCT editor feature in the changelog


    they're located up ur ass and around the corner






    ...
    naw I'm just kidding

    PMD models are for Miku Miku Dance. Google it.
    You can probably find any MMD model in existence here even if they're paid, non redistributable or no longer distributed. But you didn't hear that from me

    and yeah the PMD format was simple enough so I just supported importing that shnizzle and ran. PMX is a different story though

    I tend to do that. I like to take any external programs used for Brawl modding and remake them even better in Brawlbox. :X

    *Looks at Change Log for v0.69*
     Im srs here............


     Happy Face
    OH MY GIDDY AUNT
    I can redo my 1000 frame animation even BETTER!!
    If I won the lottery I would definitely donate money:
    Also BlackJax, what would be the last thing to go into Brawlbox? (feature wise)


    holy flipnoodles

    Do you mean the most recent thing finished, or the last thing that will be put in it before my departure? Because I can't answer either question anyway. I have no idea.
    « Last Edit: September 22, 2013, 09:56:26 PM by BlackJax96 » Logged

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    « Reply #15223 on: September 23, 2013, 12:48:08 AM »


    Ran Ran Ruu! jk i hate that clown >.> i don't like them Q~Q or spiders, or bugs, or... nvm  >.> thats a long list. xD looking forward to the new features, you've done an amazing job <3 can't wait to try out the GCT feature. i've been using brawl+ tweaker.  the GCT edit programs never worked right for me. i could never update the static codes.  will your editor be reading from an internal list? or from an external file?

    *huggles* keep up the great work <3
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    « Reply #15224 on: September 23, 2013, 02:07:01 AM »


    0.69 better support breast enhancement.
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