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« Reply #15210 on: September 20, 2013, 09:38:28 PM » |
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Why would you need to run it at 100fps? do you mean actual, or my slower speed??
- actual: it's nice for certain animations when you're looking for imperfections. - my speed: it should run at about 62FPS for me when set at 100
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« Reply #15211 on: September 21, 2013, 07:31:01 AM » |
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I updated my .NET Framework, and tried to import Melee Falcon model, it was a .DAE file, i got this error a bunch of times, i'm using the latest version as you can see, is there something i have to be aware of? thanks for your help and providing such tool
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« Reply #15213 on: September 21, 2013, 01:43:48 PM » |
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I updated my .NET Framework, and tried to import Melee Falcon model, it was a .DAE file, i got this error a bunch of times, i'm using the latest version as you can see, is there something i have to be aware of? thanks for your help and providing such tool
Click the details button and show me that.
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« Reply #15214 on: September 21, 2013, 07:35:16 PM » |
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Click the details button and show me that.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Exception: Exception of type 'System.Exception' was thrown. at BrawlLib.Modeling.Facepoint.get_NodeID() at BrawlLib.Modeling.PrimitiveGroup.CanAdd(Triangle t) at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.OnCalc ulateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force) at BrawlLib.Wii.Models.ModelEncoder.CalcSize(Collada form, ModelLinker linker) at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScr atch(Collada form) at BrawlLib.Modeling.Collada.ImportModel(String filePath) at BrawlLib.Modeling.Collada.ShowDialog(String filePath) at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path) at BrawlBox.BRESWrapper.ImportModel() at BrawlBox.BRESWrapper.ImportModelAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18052 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.68.4921.38062 Win32 Version: 0.68.3.0 CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.15.4921.37813 Win32 Version: 0.15.3.0 CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- OpenTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Program%20Files/BrawlBox%20v0.68/OpenTK.DLL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Reply #15215 on: September 21, 2013, 07:55:49 PM » |
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Download it again, that was fixed a few days after the initial release.
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« Reply #15218 on: September 22, 2013, 07:30:18 PM » |
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The website holding all the SF2 documentation I originally linked you has disappeared, so I found another website that contains equal and updated documentation. ... I just realised there is no thumbs up smiley. 
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« Last Edit: September 22, 2013, 09:18:03 PM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #15219 on: September 22, 2013, 08:38:01 PM » |
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i tried to donate with a gift card, not much but enough for a happy meal, but paypal didnt accept it
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« Reply #15220 on: September 22, 2013, 09:28:29 PM » |
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What are PMD models, and where are they found? it catched my attention that you added that feature "for fun" xD i almost cast and evil laugher when i saw the GCT editor feature in the changelog
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« Reply #15221 on: September 22, 2013, 09:33:09 PM » |
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What are PMD models, and where are they found? it catched my attention that you added that feature "for fun" xD i almost cast and evil laugher when i saw the GCT editor feature in the changelog
PMD models r used for stuf like MMD Editor, or miku miku dance.
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« Reply #15222 on: September 22, 2013, 09:52:57 PM » |
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BJ... you deserve a donation! if I can find someone to give $20 to (IRL) I'll have them donate $20 to you (online)  (I don't have access nor the ability to get an online bank account) ^ if I do, I'll have the gov't on my butt for the SSI I'm already getting (they'll rob 90% of my earnings)
yay  The website holding all the SF2 documentation I originally linked you has disappeared, so I found another website that contains equal and updated documentation. ... I just realised there is no thumbs up smiley.   ^ If that image doesn't load, it's a conspiracy i tried to donate with a gift card, not much but enough for a happy meal, but paypal didnt accept it
mcdonald's scares me anyway What are PMD models, and where are they found? it catched my attention that you added that feature "for fun" xD i almost cast and evil laugher when i saw the GCT editor feature in the changelog
they're located up ur ass and around the corner ... naw I'm just kidding PMD models are for Miku Miku Dance. Google it. You can probably find any MMD model in existence here even if they're paid, non redistributable or no longer distributed. But you didn't hear that from meand yeah the PMD format was simple enough so I just supported importing that shnizzle and ran. PMX is a different story though I tend to do that. I like to take any external programs used for Brawl modding and remake them even better in Brawlbox. :X *Looks at Change Log for v0.69* ............ OH MY GIDDY AUNTI can redo my 1000 frame animation even BETTER!! If I won the lottery I would definitely donate money: Also BlackJax, what would be the last thing to go into Brawlbox? (feature wise) holy flipnoodles Do you mean the most recent thing finished, or the last thing that will be put in it before my departure? Because I can't answer either question anyway. I have no idea.
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« Last Edit: September 22, 2013, 09:56:26 PM by BlackJax96 »
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« Reply #15223 on: September 23, 2013, 12:48:08 AM » |
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Ran Ran Ruu! jk i hate that clown >.> i don't like them Q~Q or spiders, or bugs, or... nvm >.> thats a long list. xD looking forward to the new features, you've done an amazing job <3 can't wait to try out the GCT feature. i've been using brawl+ tweaker. the GCT edit programs never worked right for me. i could never update the static codes. will your editor be reading from an internal list? or from an external file?
*huggles* keep up the great work <3
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« Reply #15224 on: September 23, 2013, 02:07:01 AM » |
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0.69 better support breast enhancement.
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