Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 1011 1012 1013 [1014] 1015 1016 1017 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3853722 times)
0 Members and 3 Guests are viewing this topic.
KendallJT
Expert Kitten
****
Offline Offline

Posts: 60


View Profile Awards
« Reply #15195 on: September 14, 2013, 12:19:48 AM »


How was your birthday BlackJax? (:

How's the Program goin also?
Logged

DarkPikachu
Angel Kitten
***
Offline Offline

Posts: 3069


complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #15196 on: September 16, 2013, 08:23:13 PM »


    happy late B-day BJ AWESOME 2.0!

    o.o
    dual monitors, BJ you taunt me =3=
    (/wishes my video card hadn't've blown)

    anyways... congradulations on the er... unfinished editor BJ Smiley
    it looks amazing. Grin


    by any chance... is it possible to edit individual normals and UV's in Brbx yet??
    - DP's hair is the reason for editing individual normals (/doesn't want an automatic process to do this work for him)
    - another Pika hack I'm working on needs the tail UV's moved up

    thanx :3
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 837


  • Awards Featured Star Hacker Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #15197 on: September 18, 2013, 11:23:20 AM »


    hey bj i don't know if you noticed or not but in BB .69d the import all for texture files doesn't work. (did it ever work? i've never really tried to use it till now) altho the export all does. been messing with a new SSS and have to replace all those stage textures 1 by 1 qq there's around 900 i need to redo .-.
    « Last Edit: September 18, 2013, 11:25:01 AM by Sirkura » Logged


    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #15198 on: September 18, 2013, 04:15:09 PM »


    hey bj i don't know if you noticed or not but in BB .69d the import all for texture files doesn't work. (did it ever work? i've never really tried to use it till now) altho the export all does. been messing with a new SSS and have to replace all those stage textures 1 by 1 qq there's around 900 i need to redo .-.

    BB .69d does not exist... I see what you did there ...
    and it would be too much for girrls to handle


    anyways, u can use hot keys already assigned in brawlbox,
    to replace texture icons, just use "Ctrl+R", and it replaces the existing icon with your new one without renaming it(so you get to keep file names)
    « Last Edit: September 18, 2013, 04:32:40 PM by Mr.MW » Logged


    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 837


  • Awards Featured Star Hacker Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #15199 on: September 18, 2013, 08:06:14 PM »



    BB .69d does not exist... I see what you did there ...
    and it would be too much for girrls to handle


    anyways, u can use hot keys already assigned in brawlbox,
    to replace texture icons, just use "Ctrl+R", and it replaces the existing icon with your new one without renaming it(so you get to keep file names)

    lol oops typo xD  was tired shh ment 68d. and ty for the tip! this will help speed things along. still have the other SSS to do for my project.
    Logged


    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #15200 on: September 18, 2013, 08:24:35 PM »


    yes sir

    Holy [censored]

    Logged

    ㅤlㅤ

    ㅤlㅤ


    Iwvi
    Cronic Procrastinator
    Heroic Kitten
    **
    Offline Offline

    Posts: 2103


    Temporarily retired

  • Awards Infinite Smash Team Fiery Topic Renowned Hacker Star Hacker

  • View Profile Awards
    « Reply #15201 on: September 19, 2013, 05:46:34 PM »


    Holy [censored]
    I know this is totally off topic, but you sir have an awesome username.
    Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #15202 on: September 20, 2013, 08:44:25 AM »


    hey BJ...
    I know it's not really a big deal but...
    do you plan on implamenting faster animation playback??
    60 is like it's running the animation at 60% speed... heh
    EDIT: 1.5x or 2x playback would also be a nice feature :3
    « Last Edit: September 20, 2013, 08:45:30 AM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sirkura
    Lol Kitten
    *********
    Offline Offline

    Posts: 837


  • Awards Featured Star Hacker Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #15203 on: September 20, 2013, 10:53:46 AM »


    hey BJ...
    I know it's not really a big deal but...
    do you plan on implamenting faster animation playback??
    60 is like it's running the animation at 60% speed... heh
    EDIT: 1.5x or 2x playback would also be a nice feature :3

    lol i'm pretty sure 60 fps is what brawl normally runs at. but faster animation playback might be useful on longer animations.
    Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #15204 on: September 20, 2013, 12:37:41 PM »


    lol i'm pretty sure 60 fps is what brawl normally runs at. but faster animation playback might be useful on longer animations.
    I'm sure it does too...
    problem is I need the boost as it runs at about 36FPS on my compy...
    (setting the time phase DOES work 100%, it's just slower)
     ^ I need it at about 92 before it'll run at normal speed (estemated with tests done in PyOpenGL)

    fun fact:
    60% of 60FPS is 36FPS Awesome Face
    « Last Edit: September 20, 2013, 12:39:44 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #15205 on: September 20, 2013, 02:02:32 PM »


    happy late B-day BJ AWESOME 2.0!

    o.o
    dual monitors, BJ you taunt me =3=
    (/wishes my video card hadn't've blown)

    anyways... congradulations on the er... unfinished editor BJ Smiley
    it looks amazing. Grin


    by any chance... is it possible to edit individual normals and UV's in Brbx yet??
    - DP's hair is the reason for editing individual normals (/doesn't want an automatic process to do this work for him)
    - another Pika hack I'm working on needs the tail UV's moved up

    thanx :3

    hey thanks

    there's not going to be a normal or uv editor just because we have tons of external editors already made for that, plus it would be a pain in the ass for me to code. Brawlbox is a brawl modding program, not a 3D modeling program.

    hey bj i don't know if you noticed or not but in BB .69d the import all for texture files doesn't work. (did it ever work? i've never really tried to use it till now) altho the export all does. been messing with a new SSS and have to replace all those stage textures 1 by 1 qq there's around 900 i need to redo .-.

    You mean Replace All? The Import Folder button has been working great (it's the same thing as import all) and the Replace All button has been fixed for the next release, as stated in the changelog on the OP. I always update the OP changelog with new stuff as I make progress.

    hey BJ...
    I know it's not really a big deal but...
    do you plan on implamenting faster animation playback??
    60 is like it's running the animation at 60% speed... heh
    EDIT: 1.5x or 2x playback would also be a nice feature :3

    Any Brawlbox lower than v0.68d runs at about 40fps max.

    The animation timer was updated in v0.68d to run at exactly 60fps max, or at least as fast as your computer can handle. There are also a few things that can dramatically slow down the rendering speed like rendering vertices or showing text overlays.

    The timer can't render the scene any faster than 60fps, really.
    Logged

    Ricky (Br3)
    KC:MM Family JesterㅤThe Last One Here
    Administrator
    ******
    Offline Offline

    Posts: 7777


  • Awards KCMM Storyteller Decade Staff RAGE!! Warm Welcomer

  • View Profile WWW Awards
    « Reply #15206 on: September 20, 2013, 03:57:02 PM »


    I know this is totally off topic, but you sir have an awesome username.

    You could say it...

    FITS ME
    Logged

    ㅤlㅤ

    ㅤlㅤ


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #15207 on: September 20, 2013, 04:19:39 PM »


    You could say it...

    FITS ME

    Pft. Nah.
    Logged

    : SW-2632-7270-6724


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #15208 on: September 20, 2013, 05:44:17 PM »


    hey thanks there's not going to be a normal or uv editor just because we have tons of external editors already made for that, plus it would be a pain in the ass for me to code. Brawlbox is a brawl modding program, not a 3D modeling program. You mean Replace All? The Import Folder button has been working great (it's the same thing as import all) and the Replace All button has been fixed for the next release, as stated in the changelog on the OP. I always update the OP changelog with new stuff as I make progress. Any Brawlbox lower than v0.68d runs at about 40fps max. The animation timer was updated in v0.68d to run at exactly 60fps max, or at least as fast as your computer can handle. There are also a few things that can dramatically slow down the rendering speed like rendering vertices or showing text overlays. The timer can't render the scene any faster than 60fps, really.
    I have 0.68d

    I wish we had the frame limit of 100 back -.-*
    older brbx's with that implamentation could run animations at 100FPS even on my machine.
    (that's because there was less data processed)
     ^ I now assume about 62FPS on my machine at 100FPS

    and I wish normal editing was easier on other programs...
    (you can't redirect the normal and change it's coords)

    if you could export them to a better (less error-prone) format,
    things would be alot easier.

    unless you've fixed those issues I've reported Undecided
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #15209 on: September 20, 2013, 07:59:36 PM »


    I have 0.68d

    I wish we had the frame limit of 100 back -.-*
    older brbx's with that implamentation could run animations at 100FPS even on my machine.
    (that's because there was less data processed)
     ^ I now assume about 62FPS on my machine at 100FPS

    and I wish normal editing was easier on other programs...
    (you can't redirect the normal and change it's coords)

    if you could export them to a better (less error-prone) format,
    things would be alot easier.

    unless you've fixed those issues I've reported Undecided

    Why would you need to run it at 100fps?
    Logged


    FC: 2191-7379-6272

    Pages:  1 ... 1011 1012 1013 [1014] 1015 1016 1017 ... 1046
    Print
    Jump to: