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« Reply #2535 on: August 09, 2011, 01:16:48 PM » |
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Just posting to say that you're awesome 
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« Reply #2536 on: August 09, 2011, 02:03:30 PM » |
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Undo, redo in animations, preview full stages laglessly, bone adder, and more. :O
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« Reply #2537 on: August 09, 2011, 02:04:58 PM » |
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Just posting to say that you're awesome  I support this. 
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« Reply #2538 on: August 09, 2011, 02:07:39 PM » |
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I support this.  Same. 
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« Reply #2540 on: August 09, 2011, 02:26:06 PM » |
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News: BlackJax said it will probably be out this month. 
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« Reply #2541 on: August 09, 2011, 02:44:19 PM » |
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News: BlackJax said it will probably be out this month.   NO WAI!!!
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« Reply #2542 on: August 09, 2011, 03:03:55 PM » |
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Man, your amazing.
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« Reply #2544 on: August 09, 2011, 03:37:38 PM » |
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*stops all of his projects to wait for a better brawlbox*
*does the same* Seriously, hopefully the real time psa edditor will come shortly after  Would make using GFX offsets and hitbox offsets wayyyy easier =3
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« Reply #2545 on: August 09, 2011, 03:43:54 PM » |
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*does the same* Seriously, hopefully the real time psa edditor will come shortly after  Would make using GFX offsets and hitbox offsets wayyyy easier =3 that is IF its even possible 
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« Reply #2546 on: August 09, 2011, 03:45:42 PM » |
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*stops all of his projects to wait for a better brawlbox*
And then, it never gets released like BrawlMasquerade. lol just kidding.
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #2547 on: August 09, 2011, 03:47:19 PM » |
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that is IF its even possible  Anything is possible.  And then, it never gets released like BrawlMasquerade.
lol just kidding.
I keep my word. 
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« Reply #2548 on: August 09, 2011, 03:48:26 PM » |
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that is IF its even possible  Have you even looked at the recent posts >_> All bJ has to do is to figure out a way for bb to work WITH Smash Attacks at the same time. Only difficult thing would be getting Brawlbox and Smash Attacks to go to the right subaction when you click a certain animation. Brawlbox would open the animations and costume files, and Smash Attacks would open the .pac files. Either that or he'd combine SA with BB completely O_o
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« Reply #2549 on: August 09, 2011, 03:51:41 PM » |
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Have you even looked at the recent posts >_> All bJ has to do is to figure out a way for bb to work WITH Smash Attacks at the same time. Only difficult thing would be getting Brawlbox and Smash Attacks to go to the right subaction when you click a certain animation.
Brawlbox would open the animations and costume files, and Smash Attacks would open the .pac files. Either that or he'd combine SA with BB completely O_o
Everything you said is wrong, except the very last sentence.  The hard parts would be writing the structs to parse the data and syncing PSA frames with animations frames (since I don't think they go together).
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